Traveller is back, and it is better than ever!
Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.
The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe.
Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist
Traveller has come back. Discover what is out there.
Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?
Worry not, for 760 Patrons is here to rescue you!
Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to your players' own capabilities. From distraught merchants to calculating senators, from the worst of criminal lowlifes to the highest ranking military personnel, your players will never be lacking in work!
The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!
The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward Marches offer untold asventure for those willing to seek it out.
The book details the history of the sector and how the various governments interact.
The role of mega-corporations is also discussed with their rivalries causing almost as much conflict as the clash of the mighty empires.
The various alien races that can be found in the sector are also looked at as is how they interact with the main powers.
Many planets are given a short description with many plot links that Games Masters can use for their own campaigns.
A number of planets are given more detailed descriptions, with some of the more notable being so described.
This sourcebook for the Traveller game serves a springboard for any new campaign set during the Third Imperium.
Traveller Adventure by Mongoose Publishing
'In the Sonares system the Schaeffer belt offers riches to those equipped to exploit it - the hardy men and women who ply the dangers of the asteroid fields: the Belters.
When Lothrain Free Company invests in a mining platform, in a bid to gain ground on its immediate competition and the powerful Maas Industries, it triggers a series of events that drive Schaeffer belt tensions to new highs. Everything is at stake: Lothrain's interests and reputation; the Maas stranglehold on the most profitable areas of the belt; and certain people within the Sonares system will stop at nothing to either put Lothrain out of business, or take the mining platform for themselves. The characters find themselves embroiled in secrets, intrigue and deception all the way as they attempt to recommission the platform. They will have to face piracy, the duplicity of other Free Companies, the shady world of Maas' dirty tricks department and the secrets of the Schaeffer belt itself - secrets so explosive that they could ignite war across the entire Sonares system.
Beltstrike provides everything needed for adventures set in the depths of the asteroid belt. Character creation, rules for prospecting, plus the equipment needed for a career in belting. The Beltstrike campaign then takes the characters through the unfolding events of the Schaeffer belt as Lothrain Free Company struggles to realise its position against those who would see it fail.'
This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space.
Think the hot jock fighter and starship pilots have all the glory?
Think again.
Mercenary is a detailed expansion for the Traveller game, and the first in the line of Core Supplements. With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual.
With new weapons and tactics, career options, and the lucrative mercenary ticket system, Mercenary puts ground combat front and centre.
Traveller Sourcebook by Mongoose Publishing
Command the stars themselves with the most powerful fleets ever assembled.
Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat.
With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will want to venture into space withouot this important manual at his side.
Naval characters will also benefit from new career options and choices made during creation that will see them prepared for the worst the galaxy can throw at them.
Traveller Supplement by Mongoose Publishing
Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place!
These ships can be used in a multitude of settings, as variants on their designs can be found throughout science fiction. This book allows you to instantly expand the variety and multitude of ships in the galaxy.