Introducing the all-new Explorer's Edition of Savage Worlds! The award-winning, fast, furious, and fun Savage Worlds rules are now more accessible than ever in this gorgeous, full-color, and totally portable volume! No more agonizing over who gets the book. No more searching for bag space. The Explorer's Edition combines the revised rules of the last edition with all-new art, setting previews, and our exclusive One Sheet adventures from across our best Savage!
Your Exploration Guide Includes:
·The Full Savage Worlds Revised Rulebook
·All new One Sheet Adventure for Pirates of the Spanish Main
·All new art from across the Savage Settings
The Savage Worlds Explorers Edition is a soft-cover, 6 x 9" format, full-color, glossy, 160 page rulebook for only £5.99! You read that right £5.99!
Wanted: Explorers willing to risk life, limb and imagination to seek out new worlds, uncover fantastic tales, and uncover lost truths. Do you have what it takes to discover Savage Worlds?
A tri-fold, black vinyl screen in landscape format! So what is new? Game Masters can download the screen's contents straight from the web and insert their choice of full-colour art and information panels themselves!
Savage Worlds Game System Template
With the Savage Worlds template you quickly create characters and armies for Pinnacle Entertainment Group / Great White Games' Savage Worlds settings. Data for the core rules, Evernight and 50 Fathoms are included. You can also add your own setting data sheets.
All data is fully customizable, with four character sheet styles to choose from, 3x5 card printing, army combat summary, as well as HTML and RTF character summary outputs.
Some of the Features include:
Includes all character creation data from Savage Worlds core rules, Evernight and 50 Fathoms.
Four forms of character sheets (standard, 50 Fathoms, combat data, two characters per page).
Create armies and compute the combat values for them.
When selecting skills, Hindrances, Edges, races and gear the list of available items displays only those items appropriate to the setting and era (this can be turned off to see all available items).
Whole-life character management: track experience, level up your characters and record all choices made for leveling in the character history.
Create your own setting data sheets, including new skills, Edges, Hindrances, powers, monsters, animals, races, NPCs, weapons, armor, vehicles, etc.
Campaign setting for Savage Worlds.
Heroes in epic fantasy save the world every day. What happens if they fail? The mysterious Masters are coming, and they're planning on plunging the world into darkness and enslaving the civilized races. They will succeed, and the heroes of Tarth will die. But a new breed of hero may emerge from the eternal night. Can they learn the true secret of the Masters and unite the scattered survivors against the scourge of their overwhelming conquerors? Only you can decide in this epic tale of light... and darkness. This book provides all the rules and background material for running a campaign in the Evernight world.
The premise of Low Life is simple, yet hideously complex. See, it takes place gazillions of years in the future. Every calamity that could possibly befall a planet has befallen our lowly Mutha Oith and the place is now a stinking, festering, heap. The vaunted Hoomanrace is extinct as are most of the critters that once roamed the world. The dominant lifeforms of the day are those that evolved from the ones that survived the Time of the Flush (when all the bad stuff happened). Now, in an era known as After the Wipe, the Oith is populated by the descendants of the intrepid worm, the indestructible cockroach, the everlasting snack cake, and a host of other vile and bizarre entities.
The ancient technologies of the Hoomanrace are all but lost, victim of the aforementioned calamities. New religions gather converts and primordial villains rear their ugly rears. It's a world of savagery and wonder; a world of magic and intrigue; a fascinating and adventurous world where even the lowliest werm can become a king by his own sword.
This 144 page hardcover is lavishly illustrated throughout by author Andy Hopp and describes Mutha Oith in all its weirdness, including the strangest cast of characters youve ever seen. Prepare yourself for the Rise of the Lowly!
Savage Worlds Setting by Studio 2/Great White Games
When all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day?
Evil... The only forces left to take on the alien menace are the crafty and self serving super villains!
Necessary Evil is a supers game for Savage Worlds done Great White Games style. Inside this twisted Plot Point setting you will find complete rules on making four-colour super powered characters, a whole slew of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out of this world critters, and more!
The year is 2350.
The place is Salus - more popularly called Necropolis - the only habitable world left to mankind. Knights of the militant Sacri Ordines of the Third Reformation Church are locked in a bitter crusade against the Rephaim ("the dead ones"), a race of evil beings who wield necromantic powers and possess a fervent desire to exterminate all life. Lives are not the only thing at stake-humanity's very existence hangs in the balance. If the Rephaim win, mankind's light will forever disappear from the universe. Should humanity succeed in overcoming the tide of darkness, it can begin to rebuild its former might, perhaps again reaching out into the void to find new worlds on which to prosper and multiply.
Yet even when faced with extinction, mankind cannot work together. While the Rephaim batter at humanity's door, the Church and Union of Corporations continue their cold-war struggle for dominance over the lives of millions. All that stands between oblivion and salvation are courage and faith.
Welcome to Necropolis...
Necropolis 2350TM is a dark futuristic setting for the award-winning Savage Worlds RPGTM designed by Triple Ace Games.
Triple Ace Games is the creative team that brought you Rippers: Horror Roleplaying in the Victorian Age, The Pirates of the Spanish Main, The Savage World of Solomon Kane and Sundered Skies.
The monsters have lived among us for thousands of years, preying on the weak. The helpless. But mankind discovered a new weapon to fight the creatures of darkness. 'Dr. Jack' developed a way to tear the very essence of these horrors fromk their undead flesh and graft it into living blood and bones. For many years, the 'Rippers' took back the night, and the hunters became the hunted. The vile fiends of the world were backed into a corner, but under the leadership of Dracula himself, formed a 'Cabal' of evil to combat those who hunted them. Their timing was perfecct - for the essences the Rippers stole from their prey eventually corrupted the monster hunters. The very men who created The Rippers went mad and joined the Cabal! Now Abraham Van Helsing and his mysteriously adopted son, Johann, the Harkers, Witch Hunter Serious Chapel, and a handful of otehr stout hearts are all that remain of the Rippers. It is their lot to carry on the Horror War.
Dark steampunk fantasy like no other. RunePunk is a complete Plot Point campaign setting officially licensed for Savage Worlds and requires the Savage Worlds roleplaying game to play. Inspired by the works of Mieville and Moorcock among others, and running to 192 pages, RunePunk: Steam & Shadow is a beautifully illustrated, full colour hardback book detailing everything you need to bring the dystopian city of ScatterPoint to life. Once the jewel of a star-spanning empire, the city of ScatterPoint is now a crumbling macropolis held together by ancient runes and lost technologies fighting against the entropic push of chaos.
Set against the backdrop of Vietnam this Weird Wars supplement explores the secret Phoenix Program. Will your GI discover more than he bargained for?
Pass through any of the black holes that dot the universe and you enter Slipstream, a pocket universe of shattered worlds. Slipstream is home to myriad aliens, but it is also their prison, for there is no escape. Amid the fragments of worlds rules the science and flavour of 1930s Saturday morning pulp serials, for Slipstream is a realm of square-jawed heroes, ray guns, weird science, and rocketships. It is a realm where the morals are black and white, where good triumphs over evil, and where danger lurks at every turn.
Welcome to the Jungle! Starfall Jungle that is.
A modern adventure of horror-espionage where players take on the roles of the covert Agents of Oblivion, a black ops organization battling terror and terrorism around the globe! Be ready to lock and load as you head way down south of the border on a mission that quickly descends into madness. Watch your six! Includes six starting level characters good to go! Penned by Sean Preston, refined for True20 by Erica Balsley, and beautifully illustrated by Adam Shaw.
This is a great introductory adventure to kick off an AoO campaign and is perfect for beginning players and low level characters.
The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies? Sundered Skies is a dark fantasy Plot Point setting for the award-winning the award-winning Savage Worlds RPG.
A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.
Orwell Industries is the first product in our Powers & Perils line of superpowered supplements. Written by Butch Curry and illustrated by Julia Bax, this book contains the history of Orwell Industries from its humble beginnings to its present worldwide infrastructure. Find details on key staff members, the corporate hierarchy, new enemies and allies, new gear and vehicles, secret projects, and more.
Guidelines are given on how to introduce and integrate Orwell Industries into your existing supers campaign and how you can make it the focus of a new campaign. Plot hooks abound, along with a complete campaign outline, so you'll never be at a loss for adventure.
Prepare to throw on your capes and spandex and face the evils of Orwell Industries!
In the World of Meridian Legion Publishing presents a series of short adventures suitable for one or two sessions of play and focusing on the kinds of situations often overlooked in traditional fantasy stories. Each adventure is complete and contains a selection of sample characters to make the perfect one-shot package. Alternatively, with little or no work, these snappy little scenarios can be dropped into almost any existing fantasy campaign.
So spice-up your players fantasy experience with something a little different. Take a look at the ever-growing range of adventures from Legion Publishing and let your fantasy campaign go Savage Worlds!
Welcome to Havelock, little more than an enclosed market. Nothing appears strange about the huddle of market stalls but in All That Glisters all is not what it seems. Unwary characters find themselves thrown into the centre of intricate scam. Can they discover the truth? Take a trip into Meridian to find out!