Lock 'N Load is a new squad level tactical series created by Mark H. Walker. Designed primarily for the modern era, the series will eventually include settings from World War II. Each game in the series is a complete, yet wholly compatible with the others.
The first game, Forgotten Heroes: Vietnam, focuses on the conflict pre-1970, with scenarios taking place in the mid to late '60s.
Lock & Load: Forgotten Heroes: Vietnam Expansion Set by Shrapnel
In ANZAC Attack, the first official expansion to the award winning boardgame of modern warfare, Mark H. Walkers Lock N Load, Forgotten Heroes: Vietnam, gamers get a chance to command the ANZAC forces that fought in the Vietnam conflict. Featuring new counters, new scenarios, and a handful of new rules, the expansion adds plenty of bang for the buck.
Besides allowing players to game battles that rarely even get a passing mention unless youre Australian, ANZAC Attack also provides players with new USMC and Communist forces, scenarios featuring the Marines and also ARVN specific battles, and clarifications to the original game. Keeping true to the mantra of 'More Game, Less Guff' gamers will be able to jump right into the expansion with minimal fuss.
Get ready for Mark H. Walker's Lock n Load: Band of Heroes. This is the second complete board game in the Lock n Load series, covering the battles of the 82nd and 101st Airborne Divisions during World War II.
Swift and Bold expands the forces, battles, and options available in Lock n Load: Band of Heroes with the addition of the British paratroopers. The expansion includes twelve new scenarios spanning the D-Day drops and Operation Market Garden. There are 85 new counters, 12 missions, and rules covering Piats, gliders, the British 2" mortar, and much more. The new counters are a blast. The British Piat, Vickers MG, 2 Pounder ATG, Horsa glider, Cromwell, Firefly, and Bren all make an appearance. On the other hand the Germans add the deadly, yet unreliable Panther G, 20mm Flak guns, the Panzer MKIV, and new squads.
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Our biggest expansion ever, Lock n Load: Not One Step Back is Lock n Loads first foray into the Eastern Front of World War II. This expansion includes the units, rules, and scenarios that gamers need to recreate the desperate struggles on the Russian steppe, ruins of Stalingrad, and partisan-infested woodlands.
Command awesome Soviet heavy tanks, such as the KV-1, SU-152, and JS-2. Brew up hapless T34 tanks with your incredible King Tiger. Use the Soviet Guards to lead counterattacks in the city, and the new German Pioneers to retake lost ground. Ambush German convoys with Partisans and whip cowards back into line with Commissars.
The first scenario pack for Lock 'n Load.
Everyone has been asking for more scenarios, so we decided to do something about it. Battle Pack Alpha is that something. Twelve scenarios designed to increase the replayability of your Lock "n Load games. Included are missions in the jungles of Vietnam, the streets of Arnhem, and the small, Belgian village of Foy. There are Jewish Partisans defending their home, German panzers attacking a Russian bridgehead, and North Vietnamese regulars storming an American-held hill. See below for a complete description of the included scenarios.
Alternative History Cold War Wargame by Lock & Load
World at War simulates, on a platoon-level, the war which began May 12, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. See About the Game , below, for more details. The game ships in a box with the following components:
Exciting New War Game One hundred twenty eight (128) gorgeous die-cut 5/8" counters.
War Board Game One professionally drawn, printed, and MOUNTED 17" x 22" map.
World At War Six scenarios, 2 players' aid cards, and 4 dice.
World At War A 16-page rule, scenario, and chart book.
Forty pages (including cover) packed with World at War wisdom. You'll find a preview of the upcoming World at War boxed game, World at War: Blood and Bridges. Two new scenarios, Clearing Hell's Highway, and Poor Bloody Infantry.
Two battle reports with semi-fictionized accounts recounts of WaW scenarios (Some of you call these after action reports). A ten page article examining strategy in the World at War series and the specific tactics needed to win all six Eisenbach Gap scenarios. Even variants for night fighting, and a design your own scenarios "how to" article.
There are lots of tables comparing the strength and weakness of an M1 Abrams platoon and a T-72 platoon in the World at War system. And we go through the platoons of Eisenbach Gap, unit-by-unit, and even provide a walkthrough for winning Blind Sided (a Death of the 1st Panzer scenario.)
All this in a beautifully laid out, two-color 40-page glossy magazine. Yeah, this one's printed. You can hold it in your hands.
It's the summer of 1985 and Soviet tanks stream into West Germany. The Red Army bludgeons the American units on the border, and turns to face the newly arriving units of the German Bundeswehr. Welcome to the next chapter in the dark world of Mark H. Walker's World at War.
Expand your World at War battles! The initial Soviet forces have taken heavy losses, but NATO has discovered that the Soviets can give as good as they get. The smoking remnants of an American armored brigade dot the hills of the Eisenbach Gap, and still the Soviet attack continues. Now it is the hastily assembled 1st Panzer Divisions turn to stop the red horde. Will the West Germans mix of Leopard I tanks, Marder Infantry Fighting Vehicles, and tank destroyers, coupled with a handful of lethal Leopard II tanks, be enough to stop the Soviet onslaught? Its up to you to find out.
November 19, 1941.
As the sun rises over a new day in the Libyan Desert, the men of Reconaissance Battalions 3 and 33 are greeted by a horrifying sight. Massed columns of British armour are rolling around the open flank of Panzerarmee Afrika - a new attempt to relieve the besieged city of Tobruk has begun! The Axis must abandon the preparations for their own offensive and fight for their very survival.
In the headquarters of the Eighth Army, a clock is ticking. They have done the impossible and surprised the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lies within their grasp...
The Game Ships With:
* A 17" x 22" mounted map that even makes the harsh, North African desert look inviting.
* 88 manly, yet colorful, 5/8" counters, representing the men and equipment that fought the first battle of Sidi Rezegh.
* Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, you can play a game in less time than it takes to sit through an episode of CSI.
* Players' Aid card and Terrain Effects Chart.
* Everything tucked neatly into a sharp-looking box.