With a loud crash, The Gargoyle smashes through the skylight with his .45 automatic blazing. One, two, three thugs of Boss Johnny Watkins gang drop down dead in this fusillade of lead. The others quickly scatter for cover behind whatever is available. Johnny and his trusted enforcer, "Little" Paul, scurry for the nearest exit, grabbing the ledgers containing the list of public officials they have bribed.
.45 Adventure: Crimefighting Action in the Pulp Era is a tabletop miniatures game that simulates all the two-fisted action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their way through the minions of crime or seek to control the world.
.45 Adventure is designed to be played in spaces as small as two square-feet so it is great for the college student or anyone with a limited playing area who is looking to get into tabletop miniature games. But don't think that means you can't play the BIG games. .45 Adventure can handle the full eight foot playing space if the players choose to expand the scope of their game.
This book contains all the rules necessary to play, customize your heroes and villains, and create scenarios. Plus there are two sample scenarios to help you get started.
Amazing War Stories is the newest supplement for .45 Adventure. It contains 23 new archetypes, new special abilities and enough scenarios to get the action going right from the start. Everything from commando style raids to secret missions in experimental Nazi labs.
The time and place is Mongolia of the 1920s/ Warlords and free-roaming bandits battle ffor control of the countryside. Your team of researchers and explorers must race against time to recover the fossils and get them out of the dangerous warzone and back to the safety of the International Zone is Shanghai.
The scenarios in this book are designed for 2 to 6 players. There are four chapters (scenarios), each ois capable of being played in a single evening or several can be played at one session.
This book also introduces nine new archetypes to .45 Adventure; including Professors, Bandits, and the Dragon Lady. There are new rules for Mounted models and eight new skills you can add to provide even more diversification for your figures.
So put on your campaign hat, strap on your .45 and get ready for Dragon Bones: Adventures in the Gobi Desert!
The Gargoyle: Death Soldiers of the Jade Hood is the third supplement to the .45 Adventure rules and covers rules for campaigns and experience for your pulp heroes and villains.
This supplement explains how to set up your campaign, what you should do in advance, and even how to use minimal scenics to create a series of games.
It also provides new archetypes, new abilities, and expanded rules to allow more than just combat to occur in each game. There is also a nine-part campaign game where the outcome of each chapter effects what happens in the next one. Can the Gargoyle and his compatriots, along with the New Commerce police force, stop the Jade Hood and his mad plans to enslave the citizens of the city?
You will also get background material on the city of New Commerce to help you plan your own campaign in the home city of The Gargoyle and the Jade Hood!
Mooks, Mobs, and Men of Honor is a CD_ROM release for the .45 Adventure game. It contains over 55 pre-generated characters (pulled from all three of our current titles) with backgrounds to help players get started right away. The backgrounds are all centered around the city of New Commerce, the fictional mid-western, US city where many of the heroes and villains of .45 Adventure do battle. But don't think they can only be used there. Many of the groups have backstories that can put them anywhere in the world.
Super Science Tales: Terror of the Metal Menace is the fourth supplement to the .45 Adventure rules and covers rules for all kinds of pulp style super science items; from rayguns to robots, from Hover disks to Jet packs. And no pulp science tale would be complete with out the sinister Death Ray!
This supplement explains how to use super science items in your game and includes new rules for inventors as well as lab assistants. There are also rules for helping you create your own new pulp, super science items.
It also includes two multi-part scenarios. The first, Terror of the Metal Menace has The Gargoyle pitted against the inhuman Kroonbots of Professor Tobias Kroon. The second is a Weird War II scenario with a German unit trapped behind the Russian lines and trying to get back to Germany, but the Russian robots stand in their way. Only a stolen Power Suit gives them in ant chance of escape.
84 Pages
Thrilling Expeditions: Valley of the Thunder Lizard allows players to play big game hunters in a lost valley populated with creatures from before the rise of man, or have their pirates going ashore on an island where Neanderthals battle Saurians, or time traveling tourists suddenly stranded in Earths distant past.
This title will add dinosaurs not only to the .45 Adventure system, but to Gloire and Fantastic Worlds. In addition, the book will provide a Big Game Hunter archetype for each of the three game systems. This release will allow players who may enjoy more than one of our games, the chance to get one book to cover all three.
There are four multi-part scenarios as well as stats for over 20 different dinosaurs and megafauna. Plus, there are rules to add new dinosaurs not covered in this book. There are also archetypes for early man and a race of dinosaur-men called Saurians.
The Valley of the Thunder Lizard is the first of the Thrilling Expeditions series of supplements. These supplements will be heavy on scenarios with at least one scenario for each game system. These scenarios should provide you with plenty of ideas for your own games.
So grab your hunting rifle and prepare for Thrilling Expeditions!
Fantastic Worlds: Pulp Action in the Far Reaches of Space is the newest game system based around the mechanics developed for .45 Adventure. This game will take all the pulp action you're used to and move it out to strange new worlds or into the far future. Now you'll be able to recreate the adventures of characters like Flash Gordon, Buck Rogers, and John Carter!
This rulebook contains all the rules necessary to play, including archetypes for characters like Star Commanders, Tribal Warlords, Rogues and Hotshot Pilots. There are also rules for making any of these archetypes into an alien with a prehensile tail, exo-skeleton, or a particularly hideous appearance. There are campaign rules included as well so that your heroes and villains can grow in experience and take on new abilities.
The main rulebook is rounded out with some sample scenarios to get you started. Will you brave the swarming Kinniggi, make it past the sentry robots in the Doctor's lab, or discover the assassin out to eliminate the royal family? Only your actions can determine the outcome.
Fantastic Worlds is written by Marc Anderson, based on the rules created by Richard A. Johnson
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more than two dozen character profiles are included in the rules.
The game takes care to capture the elegant artistry of the swordfight, while retaining fast play that keeps players involved. But the game is more than combat! The emphasis on scenarios and encounters found in .45 Adventures is retained in Gloire, making games stories of their own rather than mere brawls. Special rules for dueling provide players with an opportunity to satisfy their honor with worthy foes during the course of a game.
Under the Black Flag: Swashbuckling Adventure on the High Seas
Under the Black Flag is the first supplement to the Gloire rules, and it covers swashbuckling pirate adventure in the Caribbean in the golden age of the buccaneers.
The book includes rules for creating campaigns of linked games, which will allow players to advance their models skills and abilities. Rules are also included for sailing and boarding ships, so players can swing from the rigging as they take galleons loaded with gold, or fire a broadside from a pirate sloop. Almost two dozen new character archetypes are introduced, as well as new abilities and skills. Seven scenarios round out the book-tales of treasure buried hastily on desert islands, mutinies, and divided loot gone amiss.
Sharpen your cutlass and prime your pistol, for we leave the world of the kings laws and sail Under the Black Flag!