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Pathfinder Companion: Second Darkness *Pre Order*
Due: Late November/Early December

d20 Sourcebook by Paizo

Dark Days in Riddleport

The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia’s most lawless city chews up the weak and foolhardy. In other words, it’s a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder’s Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you aren’t playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.

* Inside this Pathfinder Companion, you’ll find: Details and roles for every character race and class, specifically tied to Pathfinder’s Second Darkness Adventure Path but usable in any campaign!

* A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!

* A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!

* New spells, new magic items, new feats, and a new prestige class!

* Full-color maps of Varisia and Riddleport, the City of Cyphers!

Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue.

By James Jacobs, F. Wesley Schneider, Amber E. Scott, and Greg A. Vaughan 

Price:   £6.99

Pathfinder Companion: Second Darkness *Pre Order*


Pathfinder Roleplaying Game (OGL) Beta Release
Out of Stock

Core Rulebook by Pazio

This complete stand-alone fantasy RPG takes your fantasy campaigns to new heights of adventure! Backward-compatible with the 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder RPG Beta release is the result of the largest open public playtest in RPG history.

* The Pathfinder RPG includes: Revised rules for the seven classic fantasy RPG races

* Updated options for the 11 core classe

* A streamlined skill system that makes things easier for players and GMs

* A host of new and familiar feats, including innovative combat feats and item creation rules

* New equipment

* New and revised combat options aimed at dispelling confusion at the game table without sacrificing versatility

* Overhauled rules for domains, familiars, bonded items, specialty schools, and more

* Dozens of new and revised spells

* Updated rules for NPCs, including quick-generation rules

* New rules for curses, diseases, and poisons

* A completely overhauled experience system with options for slow, medium, and fast advancement

* Hundreds and hundreds of magic items

* AND MUCH, MUCH MORE!

A Note From Paizo:

Help us determine the future of your favorite game system by participating in the Pathfinder RPG open playtest today! This Beta release includes everything you need to run a Pathfinder campaign. Paizo will continue to monitor playtest feedback for the complete rules set in preparation for the release of the Pathfinder RPG hardcover in August 2009.  

Price:   £14.99

Pathfinder Roleplaying Game (OGL) Beta Release


Item Deck: Rise of the Runelords Deck
RPG Accessory by Paizo Publishing

Pathfinder Chronicles—Item Cards: Rise of the Runelords is an all-new 54-card deck featuring items tied to the first Pathfinder Adventure Path, Rise of the Runelords. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A Game Master can hand these out when their PCs get treasure and watch as players learn to love managing their booty. A code on each card helps Game Masters track which card corresponds to which treasure. 

Price:   £5.99

Item Deck: Rise of the Runelords Deck


Rise of the Runelords Map Folio
d20 Accessory by Pazio

By popular demand! Campaign in style with this handsome collection of maps designed for use with the Rise of the Runelords Adventure Path. Two huge poster maps detail Varisia, the home nation of the first Pathfinder campaign, and Sandpoint, the player characters' new home. Fifteen additional single-page full-color maps cover key encounter locations or wilderness areas from the campaign, adding visual flair for players and making the Game Master's life a lot easier.

Cartography by Rob Lazzaretti 

Price:   £9.99

Rise of the Runelords Map Folio


Pathfinder #1 - Rise of the Runelords
Out of Stock

d20 Adventure/Supplement by Paizo

Chapter 1: "Burnt Offerings"

by James Jacobs

The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.

This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.

For characters of 1st to 3rd level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. 

Price:   £10.99

Pathfinder #1 - Rise of the Runelords


Pathfinder #2 - The Skinsaw Murders
d20 Supplement by Paizo

Chapter 2: "The Skinsaw Murders"

by Richard Pett

A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves!

This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and a detailed description of the goddess of dreams and travel, Desna, along with notes on her faithful.

For characters of 4th to 6th level. 

Price:   £10.99

Pathfinder #2 - The Skinsaw Murders


Pathfinder #3 - The Hook Mountain Massacre
Out of Stock

d20 Adventure by Paizo Publishing

Chapter 3: "The Hook Mountain Massacre" by Nicolas Logue

The third installment of the Rise of the Runelords Adventure Path begins with a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification back. Once the ogres are driven off, the PCs are awarded stewardship of the keep. Yet as the heroes begin the task of repairing and expanding their new stronghold, a sinister force grows in the surrounding wilderness.

What ties did the slaughtered commander have to these vengeful ghosts, and what terrible secrets do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war in fact true?

 MORE INFO

Price:   £10.99

Pathfinder #3 - The Hook Mountain Massacre


Pathfinder #4: Fortress of the Stone Giants
d20 Campaign Sourcebook & Adventure by Paizo

Chapter 4: "Fortress of the Stone Giants" by Wolfgang Baur

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war. What secrets wait to be discovered in the dungeons below the Jorgenfist, and what is the true reason the giants have rallied for war?

This volume of Pathfinder also includes additional rules and information on the stone giant race, a detailed description of the goddess of monsters and her hideous minions, and several new monsters native to the rugged badlands of the stone giant realm.

For characters of 10th to 11th level. 

Price:   £10.99

Pathfinder #4: Fortress of the Stone Giants


Pathfinder #5: Sins of the Saviors
d20 Supplement and Adventure; Levels 12-13 by Paizo

Chapter 5: "Sins of the Saviors" by Stephen S. Greer

After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power.

The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge. After defeating the dragon that guards the entrance to Runeforge, the PCs must rave the haunted vaults below to discover the ancient forge capable of empowering weapons so that they can strike true against Karzoug. Yet in order to master this ancient magic, the heroes of Sandpoint must embrace the darkest magic of ancient Thassilon as their own.

This volume of Pathfinder includes a detailed description of the goddess of monsters and her hideous minions; an examination of ancient magics from the ancient empire of Thassilon for use in your campaign, including rules for the lost art of sin magic; and six new monsters. 

Price:   £10.99

Pathfinder #5: Sins of the Saviors


Pathfinder #6: Spires of Xin-Shalast
Out of Stock

d20 Adventure; Levels 14-15 by Paizo

Chapter 6: "Spires of Xin-Shalast" by Greg A. Vaughan

Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they’ll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?

This volume also presents all the information you’ll need to run Karzoug, including several unique spells and magic items. Also detailed is an expansive gazetteer of the ruined city of Xin-Shalast; its secrets and treasures and dangers can provide for many more sessions of excitement after Karzoug is defeated.

For characters of 14th to 15th level. 

Price:   £10.99

Pathfinder #6: Spires of Xin-Shalast


Item Deck: Curse of the Crimson Throne
RPG Accessory by Paizo

Pathfinder Item Cards: Curse of the Crimson Throne is an all-new 54-card deck featuring items tied to the second Pathfinder Adventure Path, Curse of the Crimson Throne. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A Game Master can hand these out when their PCs get treasure and watch as players learn to love managing their booty. A code on each card helps Game Masters track which card corresponds to which treasure.

Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. 

Price:   £6.99

Item Deck: Curse of the Crimson Throne


Map Folio: Curse of the Crimson Throne
RPG Accessory by Paizo

The Curse of the Crimson Throne Adventure Path introduces you to the sprawling city of Korvosa, the largest city in all Varisia. As things go from bad to worse in Korvosa, you’ll explore hidden temples, underground warrens, thieves’ guilds, and noble palaces. Eventually, you’ll even head out into the world to explore haunted castles, barbarian encampments, and ancient ruins from ages past. The Curse of the Crimson Throne Map Folio contains reprinted maps of all the key locations explored in Pathfinder’s second Adventure Path. Even if you aren’t running Curse of the Crimson Throne, the maps inside can serve as cities, dungeons, castles, and worlds for any RPG campaign.

In addition, inside this folio you’ll find two huge poster maps: one of the entire region of Varisia, the setting for the Curse of the Crimson Throne Adventure Path; and one of the city of Korvosa, your PCs’ hometown and the focal point of the entire campaign!

Cartography by Rob Lazzaretti 

Price:   £9.99

Map Folio: Curse of the Crimson Throne


Pathfinder Harrow Card Game
Card Game by Paizo

Divine your future! Lose your shirt! All in one box!

In the Pathfinder Chronicles campaign setting, the Harrow deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the Harrow deck can predict crop results, divine the gender of your unborn child, or give hints about your immediate future. In unskilled hands, the Harrow deck is a sacrilegious gambling game - a cutthroat diversion for ruffians in every port to lose their hard-earned fortunes.

Harrow will be featured throughout the second Pathfinder Adventure Path, Curse of the Crimson Throne. At least once in each installment, players may divine their futures with the Harrow deck, and Pathfinder #7 contains an in-depth article about the history of Harrow and its in-game use.

Harrow is also a standalone card game designed by Jason Bulmahn, Mike Selinker, and Teeuwynn Woodruff for use inside or outside the Pathfinder Chronicles campaign setting. Harrow is lavishly illustrated by Kyle Hunter, the artist behind Downer: Wandering Monster and Downer: Fool's Errand, the Paizo Comics compilations of Kyle's original Downer comics from Dungeon magazine.

* Harrow contains: One 54-card deck illustrated by Kyle Hunter

* Five chronicle cards to aid in divination

* One rulebook with divination rules and card game rules 

Price:   £9.99

Pathfinder Harrow Card Game


Pathfinder #7: Edge of Anarchy
d20 Supplement and Adventrue by Paizo

Chapter 1: "Edge of Anarchy" by Nicolas Logue

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, as Pathfinder’s second Adventure Path, Curse of the Crimson Throne, begins with a bang!

This volume of Pathfinder includes a GM’s gazetteer of the city of Korvosa, designed to supplement the player-oriented Pathfinder Chronicles Guide to Korvosa, along with a presentation on the mystical culture of the land’s indigenous Varisians and several new monsters designed for use in urban environs. Your new campaign starts right here!

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. 

Price:   £10.99

Pathfinder #7: Edge of Anarchy


Pathfinder #8: Seven Days to the Grave
d20 Adventure/Supplement by Paizo

Chapter 2: "Seven Days to the Grave" by F. Wesley Schneider

The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?

This volume contains supplementary rules for handling large-scale urban disasters such as plagues and famines, and also presents a detailed exploration of Abadar, the god of cities and wealth. Several new monsters associated with sickness and disease round out the bestiary.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. 

Price:   £10.99

Pathfinder #8: Seven Days to the Grave


Pathfinder #9: Escape From Old Korvosa
d20 Adventure/Supplement by Paizo

Chapter 9: "Escape from Old Korvosa" by Richard Pett

Old Korvosa is under quarantine, a sprawling slum contained by roadblocks and guardposts manned by remorseless Hellknights and sinister plague doctors. While the rest of Korvosa stifles under an increasingly brutal martial law, the quarantined streets of Old Korvosa descend into true bedlam. Yet the one man who may hold the truth behind the perils that have brought Korvosa to its knees is lost inside the quarantine zone. Can he be rescued from the clutches of a new menace rising in the festering pits of Old Korvosa, and what secrets does he know that could justify the bounties for his death?

This volume of Pathfinder presents an in-depth exploration of the rakshasas of the world of Golarion and reveals details on one of the world’s most sinister networks of assassins, the Red Mantis.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. 

Price:   £10.99

Pathfinder #9: Escape From Old Korvosa


Pathfinder #10: A History of Ashes
d20 Supplement & Adventure by Paizo

Chapter 10: "A History of Ashes" by Michael Kortes

Forced to flee the city of Korvosa and pursued by sinister agents of Queen Ileosa, the heroes travel to the Cinderlands to seek out advice on how to defeat the ancient evil that has claimed their queen’s mind. Few living today know the truth behind this evil—and those who do are among the Shoanti barbarian tribes preparing to invade Korvosa. The PCs must earn the trust of three tribes in order to realize their goals and save Korvosa from a brutal war.

This volume of Pathfinder also features an in-depth exploration of the Shoanti barbarian way of life, an exploration of the harsh badlands known as the Cinderlands, and six new monsters native to these lands.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. 

Price:   £10.99

Pathfinder #10: A History of Ashes


Pathfinder #11: Skeletons of Scarwall
d20 Adventure/Sourcebook by Paizo

hapter 11: "Skeletons of Scarwall" by Greg A. Vaughan

The heroes have learned the identity of the evil that plagues Korvosa—the vile remnants of an evil dragon who once ruled much of Belkzen as a sadistic warlord. In order to defeat him again and save both Korvosa and the queen, the PCs must journey deep into the orc-held lands of Belkzen and brave the haunted reaches of Castle Scarwall, once the dragon's seat of power. Somewhere deep inside waits the holy weapon Serithtial, the sword responsible for his defeat hundreds of years ago. Only on its edge can the dragon be driven from the world.

This volume of Pathfinder also features a gazetteer of the brutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god of darkness and pain), and several new monsters native to Belkzen and the haunted depths of Castle Scarwall. 

Price:   £10.99

Pathfinder #11: Skeletons of Scarwall


Pathfinder #12: Crown of Fangs
d20 Adventure/Sourcebook by Paizo

Chapter 12: "Crown of Fangs" by Tito Leati

The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty—and that Queen Ileosa has neared her goal of achieving immortality. With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality.

This volume of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon—the untold vaults below Castle Korvosa, full details on the notorious dragon behind the Curse of the Crimson Throne, and many new monsters to vex and plague high-level heroes. 

Price:   £10.99

Pathfinder #12: Crown of Fangs


Pathfinder #13: Shadow in the Sky
d20 Adventure/Sourcebook by Paizo

Chapter 1: "Shadow in the Sky" by Greg A. Vaughan

The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?

This volume of Pathfinder kicks off the third Pathfinder Adventure Path campaign—Second Darkness—and presents a detailed gazetteer of the intrigue-filled streets of Riddleport, details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure that presents a typical Riddleport thieves' guild. 

Price:   £10.99

Pathfinder #13: Shadow in the Sky


Pathfinder #14: Children of the Void
d20 Supplement/Adventure; Levels 4-6 by Paizo Publishing

Chapter 2: "Children of the Void" by Mike McArtor

The Sky is Falling!

A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?

* This volume of Pathfinder includes: “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor

* An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system, by James L. Sutter

* Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds

* Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the Pathfinder’s Journal, by Amber Scott

* Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona

For characters of 4th to 6th level. 

Price:   £11.99

Pathfinder #14: Children of the Void


Pathfinder #15: The Armageddon Echo
d20 Adventure/Supplement; Levels 7-9 by Paizo

Chapter 3: "The Armageddon Echo" by Jason Bulmahn

The End is Nigh!

The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. But as a new power rises in the depths, the elves’ secret threatens not only to escape, but to rain down devastation upon the entire world. In desperation, elven eyes fall to a band of outsiders for aid. Tread the forsaken ground of Celwynvian, once one of the greatest capitals of elven culture, now a graveyard haunted by the spirits of the past, foul dragons, demons, and worse. Discover the darkest secret of the Mierani Forest and the truth of the cataclysm known as Earthfall. And dare to shed the bonds of eternity and pay witness to an apocalypse that has borne out a thousand times and threatens to devastate Golarion once more!

* This volume of Pathfinder includes: "The Armageddon Echo," an adventure for 7th-level characters, by Jason Bulmahn

* The drow of Golarion exposed! Revelations on the most fabled and feared race to haunt the Darklands’ abyssal depths, by Jeff Grubb

* An exploration of Celwynvian, the abandoned City of Emerald Rains, a vast elven ruin that refuses to sleep peacefully, by Amber Scott

* Eando Kline discovers that even familiar faces are not always welcome in the Darklands—an entry into the Pathfinder’s Journal by Greg A. Vaughan

* Four new monsters by Jason Bulmahn, Hal Maclean, and Rob McCreary

For characters of 7th to 9th level. 

Price:   £13.99

Pathfinder #15: The Armageddon Echo


Pathfinder #16: Endlless Nights
d20 Sourcebook/Adventure by Paizo

Chapter 4: "Endless Night" by F. Wesley Schneider

The Underworld Awaits!

Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies’ true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?

* This volume of Pathfinder includes: 'Endless Night,' an adventure for 9th-level characters, by F. Wesley Schneider

* An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and ruthless rulers, by F. Wesley Schneider

* Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science, by J.D. Wiker and Darrin Drader

* Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinder’s Journal, by Jay Thompson

* Five new monsters by Jonathan Drain and F. Wesley Schneider

For characters of 9th to 11th level. 

Price:   £13.99

Pathfinder #16: Endlless Nights


Pathfinder Companion: Second Darkness
d20 Sourcebook by Paizo

Dark Days in Riddleport

The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia’s most lawless city chews up the weak and foolhardy. In other words, it’s a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder’s Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you aren’t playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.

* Inside this Pathfinder Companion, you’ll find: Details and roles for every character race and class, specifically tied to Pathfinder’s Second Darkness Adventure Path but usable in any campaign!

* A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!

* A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!

* New spells, new magic items, new feats, and a new prestige class!

* Full-color maps of Varisia and Riddleport, the City of Cyphers! 

Price:   £5.99

Pathfinder Companion: Second Darkness


Pathfinder Companion: Elves of Glorarion
d20 Sourcebook by Paizo

Elves have been a part of the world for as long as anyone can remember. Caretakers of the natural world, warriors against the tide of savagery, and scholars of the deepest secrets of magic, elves are among Golarion’s most mystical and mysterious races. This book presents the definitive word on how elves live, fight, worship, and relate with other races. The information contained herein presents a wealth of information about the elven race, with new rules, details on making elven characters, and an extensive exploration of their society, history, and goals as a people. Even if you aren’t playing an elf, this booklet contains new spells, magic items, and character options perfect for any character.

* Inside this Pathfinder Companion, you’ll find: Details on the elven people of Golarion - where they live, their arts and magic, their pantheon of deities, and more!

* An exploration of the beautiful - yet sometimes deadly - elven nation of Kyonin, the heart and soul of the Fair Ones on Golarion, including details on Queen Telandia herself

* More Character Traits specifically designed to enhance and expand a new elf character’s history and background

* Alchemical archery and new magic arrows, sacred pacts with elven gods, a plethora of magical meals, and the brightness seeker prestige class 

Price:   £6.99

Pathfinder Companion: Elves of Glorarion