The King of Spring has been enspelled
And wanders in the green.
The Queen of Spring put on her Mask
And walks a path unseen.
The Knight of Spring is dressed in gold
And guards the maidens dream.
The Knave of Spring, she stole the moon...
Or so it all would seem.
- Pretty Penny, freelance soothsayer
This book includes:
* Expanded information on the magic of the Lost, from their mystical lore to new and powerful Contracts
* Greater detail on dreamshaping, pledgecrafting, Clarity, the Mask, and many other aspects of changeling magic
* Many more tokens, goblin fruits and other wonders to be found within the Hedge
The Games Masters Handbook is an invaluable resource for any RuneQuest game. Inside you will find:
There are notes on character and non-player character creation, with samples of archetypes that can be plugged straight into any campaign.
New advanced skills, with the effects of fumbles and criticals with each skill in the game in included. Additional information is provided on opposed skill rolls, as well as the Persistence and Resilience skills.
The use of magic is also covered, with details on how and when to use it. In addition to dealing with existing magic systems, binding creatures and alchemy are both covered.
In the Adventuring chapter you will find the effects of alcohol, how the law might work and how to deal with down time between adventures.
Finally towns and cities are covered, with information on services and tradesmen that might be found, along with the workings of cults and societies.
Fiction: Seltorian and Tholian carrier groups square off in an asteroid zone
History: Hydran dreadnought, heavy superiority fighters, Omega Lost Futures
New ships: Fed CLX, Klingon D6L and C10V; Romulan Viperhawk, SkyHawk-FCR, K4-FCR, KRU; Kzinti DD-Scout; Gorn BDD-FCR; Tholian CWL; Hydran PIG and D7HX; Lyran JGX; WYN CWL
Customer Support: Ten questions, Starline, Galaxy of Song, Worst Careers
SFB: Five new scenarios, new ships (above), Growler, Campaign Update, Igneous,
Tactics: Fog of War report, Victory at Origins, Term papers
Federation Commander: Three scenarios, tournament rules, Battleship tactics, 7 War Cruiser Leaders
Federation & Empire: Tactical Notes, Q&A, Eagle Spreads its Wings scenario; revised rule 530 heavy fighters
Venues: Star Fleet Command, Warlord, Battleships for SFBF, Prime Directive, PBEM, SFBOL
Chapter 5: "Sins of the Saviors" by Stephen S. Greer
After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power.
The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge. After defeating the dragon that guards the entrance to Runeforge, the PCs must rave the haunted vaults below to discover the ancient forge capable of empowering weapons so that they can strike true against Karzoug. Yet in order to master this ancient magic, the heroes of Sandpoint must embrace the darkest magic of ancient Thassilon as their own.
This volume of Pathfinder includes a detailed description of the goddess of monsters and her hideous minions; an examination of ancient magics from the ancient empire of Thassilon for use in your campaign, including rules for the lost art of sin magic; and six new monsters.
The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"
By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower.
The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
Legends, Tales, Poetry, Recipes, and More from the Classic Era of Dragonlance!
In the tradition of Leaves from the Inn of the Last Home, More Leaves from the Inn of the Last Home, and History of Dragonlance, this new volume contains a collection of source material for all fans of the Dragonlance saga.
Source material about the world, its characters, and its history are all drawn together in a volume edited by New York Times bestselling author Margaret Weis.
Selling Points
* Not a game product specifically, though its source material is very appropriate for role playing games. This product is just as fun for the fans of the novels.
* Includes a new cover by the artist who defined the visual look for Dragonlance: Larry Elmore.
* Material written by Dragonlance authors, game designers, and newcomers.
* Includes poetry, music, and recipes that are always popular with Dragonlance fans.
A compilation featuring - Map Pack: Inns, Flip Mat: Woodlands, Critical Hit Deck, Item Cards: Elements of Power, Campaign Workbook, and an original 16-page, fullcolour adventure, TC1: Into the Haunted Forest, specifically designed to use all of the components in the Treasure Chest.
by Henry Kuttner, with an introduction by Joe R. Lansdale
Explore the origins of Sword & Sorcery with Henry Kuttners Elak of Atlantis!
Published in Weird Tales to satisfy fans of Conan the Barbarian in the wake of Robert E. Howards death, the four long stories depict a brutal world of flashing swords and primal magic, touched by a hint of Lovecrafts Cthulhu mythos. Never collected in a mass market edition since their publication in the late 1930s, these exciting tales helped to establish a genre and are a critical part of any fantasy library. Included as a bonus are Kuttners two Prince Raynor stories from 1939s Strange Tales.
With seminal, thrilling adventure tales from one of the most important writers in science fiction and fantasy, Elak of Atlantis is not to be missed!
Recommended Age: Mature Readers (ages 16 and up)
by Leigh Brackett, with an introduction by Michael Moorcock
Enter Eric John Stark, adventurer, rebel, wildman. Raised on the sun-soaked, savage world of Mercury, Stark lives among the people of the civilized solar system, but his veneer of calm masks a warriors spirit. In the murderous Martian Drylands the greatest criminals in the galaxy hatch a conspiracy of red revolution. Starks involvement leads to the forgotten ruins of the Martian Low Canals, an unlikely romance, and a secret so potent it could shake the Red Planet to its core.
In a special bonus novel, People of the Talisman, Stark ventures to the treacherous polar icecap of Mars to return a stolen talisman to an oppressed people.
The Secret of Sinharat and People of the Talisman make an excellent introduction to the work of Leigh Brackett, a pillar of science fantasy and one of the greatest writers to work in the genre. Talented enough to co-write The Big Sleep with William Faulkner and influential enough to write the original screenplay for The Empire Strikes Back, Bracketts fiction is no less distinguished than her movie work and never fails to deliver thrills and wry smiles.
ABOUT THE SET:
The darkness awaits you as every aspect of the Yu-Gi-Oh! Trading Card Game plunges into dark with the release of Phantom Darkness. From the abyss, new villainous versions of many fan favourite monsters arrive to support and update many deck types. Phantom Darkness is the largest set since 2004 and includes 10 cards never before seen, even in Japan, and 10 cards previously only released in Japan. With something for every level of Duelist, are you ready for to step into the darkness?
* 100 card booster set with more ultra rares, super rares, and rares to collect.
* New sinister dark versions of classic Yu-Gi-Oh! TCG monsters make DARK monsters stronger than ever.
* Includes an elusive 'Ghost Rare' 3D holofoil technology
* Collect all three versions of the vengeful Yubel from the GX anime, including 'Yubel - The Ultimate Nightmare.'
* The Quest continues! Transform your 'Rainbow Dragon' into the ferocious 'Rainbow Dark Dragon' or the unbeatable champion, 'Rainbow Neos.'
24 Boosters including over 15% discount
Each Pirates of the Cursed Seas: Rise of the Fiends PocketModel Plunder Pack contains: 2 Pirates of the Oceans Edge Mega Packs (two-player Mega Packs each contain a combination of 5 ships and/or sea monsters, 2 whirlpool/island cards, 2 crew or treasure cards, game rules and 2 mini dice), 1 GLOW IN THE DARK special edition ship, 1 exclusive map (the first map available for retail since the release of the Pirates board game!), 8 crew or treasure cards, 4 island/terrain cards, complete game rules and dice.
Fight your way through!
The Arch-Mage is tired of these frightened fools sent to his maze. His twisted mind is no longer content with just the poor and the weak. For a bloodier and better show, he now wants the best fighters, combat specialists and dogs of war.
These Mercenaries from all around the globe are not here only for the fun of it; they're here because their greed is as great as their combat skills! From the honorable Samurai to the mad Berserker and the greedy Gold Dragon, which of these will survive this challenge? The Arch-Mage's Gnomes have been working long and hard to design brand new traps in order to maintain their reputation.
Mercenaries, the 5th expansion for Dungeon Twister, provides eight new characters, many new objects and eight new rooms. Learn how to use the deadly Assassin's blow to instantly kill your opponent. Or maybe you'd rather make a ranged attack with your Crossbowman. And even if the arsenal your mercenaries are carrying isn't sufficient, then take some time and look through the armories in search of some new powerful weapons.
All the characters, objects and rooms provided in this box are fully compatible with all the other Dungeon Twister expansions. You can mix components from different boxes in order to create your own team or design your own scenarios. Players are always learning new tricks, new strategies and new combos, and having different adventures...
You must own the Dungeon Twister Basic box to use this expansion.
Contents:
* 8 square rooms;
* 2 sets of tokens (one per player) each including 8 characters and 6 objects;
* 2 starting lines;
* 2 sets of 8 cardboard figurines and 16 plastic bases;
* 1 rulebook;
* 10 neutral objects;
* 10 neutral forged weapons;
* several open and broken portcullis markers;
* victory point markers.
Introducing to the world of Catan, The Great River of Catan! A unique, three-tile, die-cut piece that brings the excitement of the gold rush to your The Settlers of Catan game and your Cities and Knights or Seafarers as well. This new variant includes: 1 three hex river tile to fit your base game, 10 new number counters, and special rules.
The Great River of Catan challenges Catan fans to race for the gold by building settlements and roads alongside the river tile. Those who build along its banks stand to profit from the gold craze sweeping the land, for they will receive gold for each settlement and road they build on the river. Once players have accumulated sufficient gold they may exchange it for victory points!
Players compete to have their surfers catch the biggest waves and ride them all the way in to the beach--but be careful of sharks and other surfers cutting in!
The first expansion to the revolutionary Stonehenge: An Anthology Board Game is Stonehenge: Nocturne. This expansion continues the tradition of bringing the best board game designers in the world together to work on different games using the same pieces.
Stonehenge: Nocturne features three wildly different games by four world-class designers. This expansion's designers are Klaus-Jürgen Wrede (designer of Carcassonne), Andrew Looney (designer of Fluxx), and the team of Bruno Cathala and Serge Laget (designers of Shadows over Camelot). The games uniquely showcase the personalities of their designers, giving players a wide variety of play experiences.
Nocturne also expands Stonehenge by introducing pieces for sixth and seventh players. Previously published games can also be played with these extra pieces.
Stonehenge: Nocturne contains 20 disks, 20 bars, and two pawns in two new colors, and one rule book with three brand-new games:
* A celestial confrontation by Klaus-Jurgen Wrede
* A wild festival by Andrew Looney
* A stargate opening by Bruno Cathala and Serge Laget
* ...plus a bonus solitaire game by Mike Selinker!
Nine extra battleship cards (double-size, double-sided, full-color, laminated)
Three new battleship scenarios
Twenty-four starships from the Seltorian Tribunal and the Tholian Holdfast.
Seltorian CA, NCA, 2xCL, 2xDD, DNL, 3xFF. Tholian 2xCW, 2xNCA, 2xNCL, 2xNDD, 3xNFF, 3xWT.
Pewter, for gaming or display, include stands.
Nine battleship miniatures and a starbase!
Federation Mars-Class
Klingon B10 Invincible
Romulan King Condor
Kzinti Supercat Battleship
Gorn Godzilla Battleship
Neo-Tholian Warhammer Battleship
Hydran Monarch Battleship
Lyran Cave Lion Battleship
Seltorian Battlewagon
and a Starbase!
Pewter, for gaming or display, incudes stands.
Federation Commander: Battleships Attack and Federation Commander: Line of Battle have corresponding ship cards.
CH #1 is back in a RETRO edition...with bonus materials + all scenarios printed on cardstock -- no need to tear them out of the magazine -- as was the case with the first edition! Yes, they are still printed 'in there' for perusal on the john...
You also receive a FREE bonus sheet of die cut leader counters.
Back to the past, when you had time to play scenarios all night and all day...with RETRO CH #1.
All errata has been input and updated counter art is featured.
CH #2 is back in a RETRO edition...with bonus materials + all scenarios printed on cardstock -- no need to tear them out of the magazine -- as was the case with the first edition! Yes, they are still printed 'in there' for perusal on the john...
Back to the past, when you had time to play scenarios all night and all day...with RETRO CH #2.
Many captains view impressing sailors as a practical and time-honored method of recruitment, and it falls to the hardened men and women of the press gangs to replace lost crewmen. These thugs take sadistic delight in waylaying strangers and enemies alike, shanghaiing them into a new life at sea with the application of a club to the back of the head.
The Press Gangers come in a unit box of six (PIP 41058), and a player may add two additional blisters (PIP 41059) to create a unit of up to ten models. A player may field up to two units of Press Gangers for each warcaster in his army. Press Gangers will work for any faction.
These attractive metal tokens for WARMACHINE and HORDES make collecting and tracking souls easy. Each blister pack includes nine Souls suitable for gaming and modeling. Cryx, Skorne, and Protectorate of Menoth players get the most use out of Souls and enjoy using multiple blister packs.
Old traditions from the great trollkin uprisings, warriors carrying recognizable standards and pipers keeping time and spirits high have returned to lead the kriels to war. The standard's burning brazier moves warriors to fight beyond endurance, and the skirl of bagpipes both inspires the trollkin and conveys orders to them over the ceaseless din of battle.
The Kriel Warrior Standard Bearer & Piper come one each per blister (PIP 71031). A player may field one Kriel Warrior Standard Bearer & Piper for each warlock in his army. A unit of Kriel Warriors (PIP 71013) is required to field the Kriel Warrior Standard Bearer & Piper.
The Masters of the Hunt have touched the essence of the wildness, and only they may lead the faithful Wolves of Orboros in the Wild Hunt blood rite. Accompanied by the totem that represents their vow to take no rest, these packs fight with perfect coordination, track their prey to the ends of the earth, and slaughter them to the last.
The Master of the Hunt & Totem Bearer come one each per blister (PIP 72030). A player may field one Master of the Hunt & Totem Bearer for each warlock in his army. A unit of Wolves of Orboros (PIP 72009) is required to field the Master of the Hunt & Totem Bearer.
The Legion's hundreds of blighted archers are commanded by deacons who once led entire shards. At their signal, archers aim for the most vulnerable targets and cripple or maim what they cannot slay outright. Young arrow porters allow the archers to fire endlessly without breaking their killing rhythm and provide poisoned arrows to slay the most crucial targets.
The Blighted Archer Officer and Ammo Porter come one each per blister (PIP 73030). A player may field one Blighted Archer Officer and Ammo Porter for each warlock in his army. A unit of Blighted Archers (PIP 73009) is required to field the Blighted Archer Officer and Ammo Porter.