The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"
By popular demand, we are presenting all-new versions of the classic adventures. The third in the trilogy, Dragons of Spring, continues the epic War of the Lance. The heroes must bring the devastating War of the Lance to its conclusion and drive back Takhisis, Queen of Darkness.
The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
Thousand Suns is a science fiction roleplaying game that includes all the rules needed to play. In addition, it describes the Thousand Suns setting, detailing its worlds, alien races, and conflicts.
The setting provides not only lots of detail but plenty of options as well, allowing Game Masters to tailor it to suit their needs. Everything from world building to starship construction and combat to alien species creation is here, so that nothing stands in way of creating the ultimate science fiction adventure.
The StrikeForce: 2136 Role Playing Game is based on the Conflict System. Gaining experience, StrikeForce characters gain detailed skills and access to more powerful technology. The world is a place of violent competition between Corporations, Nations, and Independent Guilds. The characters are placed in a world, where on the surface they appear to be the power and strength of society. Only to discover they are simply pawn of the larger forces that run the world. From the UN to the rumors of Paulson units and Aliens, the StrikeForces tend to be the asset of choice to get the job done.
StrikeForce: 2136 is a detailed technology game that shows the ability of humanity to adapt and thrive through the most horrible of situations.
The StrikeForce: 2136 Strike Manual includes all the rules for using the Conflict Gaming System in the StrikeForce Universe. Some of the aspects of this system include:
* Detailed high tech combat, with the ability to influence combat effects after the roll.
* Technology combat, Where the device is but an extension of the characters skills.
* Quick and simple vehicle combat system
* Detailed skill and character development. Choose your characters Passions , develop their skills as you desire, and customize the technology they use.
The StrikeForce: 2136 Tech Manual includes all the Base Technology a character requires in 2136. Detailed information on 7 types of armor, Chip and Built in upgrades, drugs, Psi and Human agumentation implants, and of course Weapons. The Tech manual has the stuff you need to customize your character in the StrikeForce Universe. The Tech Manual also includes the complete StrikeForce toolset. This allows players and GMs to create new weapons, Hard and Bio technology, Psi powers, drugs and anything else you can think of. This book expands your game in every way possible.
The official Xcrawl tournament module of Gen Con 2007, the PhoenixCrawl Open is set in a state-of-the-art new arena out of Phoenix, Arizona. This high-octane dungeon promises to be anything but normal as the fire-themed adventure proves there's more at stake than just prizes when its DJ turns out to be more than human!
This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included.
You emerge from hyperspace with your fuel tanks empty. Expecting to simply refuel and leave, you instead find a dead station, spinning powerless and silent in the eternal void. With no other source of fuel, you have no choice but to search the cold, ebon corridors of Void Station 57.
NOVICE: 34 point characters
The corebook to the Obsidian universe, this book has all the rules, mechanics, history, setting, and players that are used in the game. Obsidian is set in the 2299, as a desperate humanity wages war against the manifested legions of Hell itself. In the final battle, the last vestiges of mankind construct a fortified city to hold the Daemonic hordes at bay. Within this city, massive corporations vie for power, Daemonic Kults carve a bloody swath through its citizenry, and technology has surpassed the limits of the flesh. Take care when choosing your allies, even more when choosing your enemies. This is the Zone. Obsidian allows the player to take control over any type of character, from the infernal kultist to the self proclaimed messiah. In between are littered a menagerie of corporate soldiers and cybernetically-clad street assassins. Included in the book are rules to create Daemons from scratch, security systems, corporate construction rules, and of course all the tools necessary to make and play an Obsidian character.
Barely contained within this book is the high octane work of Paul Bonner, an intrepid artist able to vividly recall in paints his visits to Valhalla, the blasted future, and sundry haunted and ravaged stopping off points in between.Here you will find over 150 of Paul's vibrant and compelling full colour paintings, along with numerous character studies and sketches, produced by the artist over the last twenty-five years for the biggest names in fantasy role playing, such as Games Workshop, Mutant Chronicles, Fasa, Riot Minds and Rackham.So, saddle the dragon storm riders, suit up storm troopers, and prepare to have your worlds revealed anew!
A new omnibus that collects books four through six of The Legend of Drizzt: The Crystal Shard, Streams of Silver, and The Halfling's Gem. The Legend of Drizzt put R.A. Salvatore's dark elf novels in chronological order, but The Crystal Shard was actually the first published, in January of 1988.
This deluxe hardcover edition of The New York Times best-seller brings The Legend of Drizzt series to a close, and leads directly into the extraordinarily popular Hunter's Blades Trilogy.
"There remains worries and fear. Wulfgar is gone from us -- I know not where -- and I fear for his head, his heart, and his body. But I have accepted that his path was his own to choose, and that he, for the sake of all three -- head, heart, and body -- had to step away from us. I pray that our paths will cross again, that he will find his way home. But I can be patient and convince myself of the best. For to brood upon my fears for him, I am defeating the entire purpose of my own life. That I will not do. There is too much beauty. There are too many monsters and too many rogues. There is too much fun." -- Drizzt Do'Urden
You hate our masters.
I understand.
But you thrive in their service.
You are
undead
Even if it were possible for you to escape me . . .
Where is there a place for a creature like you?
What started as one wizard's ambition to take over the ruling council has become a vicious civil war that breeds a monstrous array of undead. And while the undead have always been a part of life in Thay, after ten years of constant battles, they have begun to outnumber the living.
Karrnath
A cold and unforgiving land.
A prominent aristocrat and his entire family are murdered in the heart of the capital city. Soneste, a young inquisitive famous for solving two high-profile cases, is called in to track down the killer. The eyes of her realm are upon her, demanding swift and certain justice.
Tallis could have been a war hero, but fate dealt him a different hand. He survives on the streets, a wanted man in the land to which he devoted his life, unable to give up the fight. Even if it means hunting down the worst of the worst in Karrnath.
"The five kings have summoned their mighty hosts, and their queens are protected by guardian knights. The realm is past the time for treaties; the hope for peace is lost. Now is the time for the champions of Westeros to prove their worth on the field of battle. Now is the time for war."
The War of Five Kings is the first monthly installment of 40 fixed cards for the A Clash of Arms expansion to the A Game of Thrones collectible card game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.
This is not a standalone deck; a A Game of Thrones CCG starter set is required to play.
With the great success of the Duelist Pack Collection in 2007 we are bringing back the Duelist pack collection 2008! This Easter Tin features Jaden, Jesse and Zane images on the embossed lid making it a very unique Tin. The Duelist Pack Collection 2008 also contains a brand new bonus card and a new Beginners Guide
* The only place you can get Jaden's newest card "Card Excluder"
* Collect Jaden and Jesse's hottest cards from the new season of Yu-Gi-Oh! GX
* Zane Truesdale makes an exciting return with his deadly Cyber monsters, including the exclusive-art Dark "Cyber Dragon"
* A guide that includes rules/play examples, and deck ideas using cards from the Duelist Packs
* 5 Duelist Packs, 1 new card plus a new Collectible tin to store the cards
What could make this specially designed Pokémon Trading Card Game Collectors Tin even better for players and collectors alike? How about 1 of 3 exciting legendary Diamond & Pearl series cards that will add real power to any Pokémon TCG collection! Collect them, trade them, train them... but dont miss them!
When Galen merged with the Cosmic Egg and absorbed its powers, he transformed into the Mighty Galactus and became the sole survivor of his dead universe. Worthy of this birthright, HeroClix Galactus is a force of cosmic proportions. Between his immunities, powers and Cosmic Multiattack, Galactus is virtually unstoppable.
Although once believed to be a native of the Valley of the Sleeping Dragon in China, the creature later known as Fin Fang Foom is an alien being from the world of Kakaranathara (also known as Maklu IV) in the Maklu system of the Greater Magellanic Cloud.
Starro, who comes from an alien race known as the Star Conquerors, is a starfishlike creature who first appeared in The Brave and the Bold #28 in 1960, which was also the first appearance of the Justice League of America.
Chancellor Palpatines treachery is evident, and the annihilation of the Jedi rebellion is imminent with the execution of Order 66. Fight the military response with Jedi starfighters and AT-RTs.
Or outnumber the Jedi with Republic gunships and Clone speeders. The Star Wars: Order 66 PocketModel TCG offers all-new decals, giving players the opportunity to customize their fleets. More than 40 PocketModels to collect.
Each game pack contains up to 8 new units, 6 cards, 2 micro dice, and complete rules.
24 Boosters including over 15% discount!
This 2nd expansion for Thurn and Taxis is actually two in one!
In Audience, each player sends 5 clergyman to attend an audience with the Pope in Rome. The players endeavor to make certain the carriages with
the clergyman arrive, but not too early! A player who arranges for his cardinal to arrive at just the right time will score more points than the player who manages the same with a simple priest.
In Offices of Honor, the players try to use the office holders as evenly as possible, in order to receive different office tiles. The more different tiles a player can return at one time, the greater benefits he receives.
All Roads lead to Rome contains two expansions.
Whether you play Audience or Offices of Honor or both together with Thurn and Taxis, they will take you and the game to a new dimension.
Munchkin has sold hundreds of thousands of copies, with more than a dozen different Munchkin sequels and supplements, covering fantasy, sci-fi, chop-socky, horror, and more. With each set, the monsters get bigger, the curses stronger, and your party members no more trustworthy.
It's dangerous out there. You need a buddy.
The Munchkin Bobblehead will watch your back during your adventures, nodding encouragement to help you through the tough patches, and congratulating you on your treasure. Keep him on your desk at the office for inspiration - after all, what's the office but a dungeon with cubicles? The classic Munchkin figure, complete with horned helm, bag of loot, and enormous hammer (and his latest victim!) is a great way to spot your fellow Munchkin players.
But most of all, keep him around during your Munchkin games. Not only is he nifty in his own right . . . he gives you an advantage in play. And in Munchkin, you need every bonus you can get.
Munchkin Bobblehead - your nodding, bonus-giving, classic Munchkin buddy, 100% guaranteed to not stab you in the back.
No commander should go into combat without a full briefing!
Briefing #1 includes 64 pages of the most important data:
24 new scenarios
6 new ships
Complete Master Ship Chart (including FCDK and CL36!)
Complete rules update file
Major tactics article
Scenario Designer Guide
Indexes of Scenarios and Communique
Five dreadnoughts! Federation Light & Heavy Dreadnoughts. Neo-Tholian Heavy Dreadnought. Kzinti Light Dreadnought & Dreadnought. These match ship cards in FC Booster 16.
Precision-scale pewter. For gaming or display. Includes stands.
Five dreadnoughts! Hydran Dreadnought & Light Dreadnought . Klingon C5 Light Dreadnought. Lyran Light Dreadnought & Dreadnought. These match ship cards in FC Booster 17.
Five dreadnoughts! Romulan Condor & Shrike Dreadnoughts . Romulan KC9R Dreadnought. Gorn Light Dreadnought & Dreadnought. These match ship cards in FC Booster 18.
Wits & Wagers is the fast-paced party game that combines the most interesting elements of trivia with the excitement of winning big bets. Not a trivia buff? It doesn't matter! Players can win by making educated guesses, by playing the odds, or by knowing the interests of their friends!
Players randomly pick 7 of a set of 12 dice (which have the standard Scrabble values, as well as a blank), roll them, then place a word on the special 9x9 board within a 60-second time limit. There is at most one word to be built on; when a new word is formed, the previous word's dice are removed. The first player to score 200 points or more wins.
TAIJI is a Chinese term that means Great Duality and represents the fight of Good vs. Evil, Light vs. Darkness, YIN vs. YANG. But YIN and YANG are indivisible! Thats why both players use the same indivisible dual pieces called TAIJITUS.
The object of the game is to get the highest score summing up the two largest shapes of connected squares of your colour (DARK or LIGHT) by placing TAIJITUS anywhere you want in the board, as long as theres a free space to do so. Be careful! Every time you put a TAIJITU youre playing both colours! So you might be helping your opponent!