The City is more complex than any one person could ever imagine. Innumerable places and people. A brick and stone ocean of buildings stretching as far as the eye can see.
Avenues & Alleyways brings to life a whole host of new places for exploration and adventure.
The miserable burghs of Grime Rain Stacks and Skank Hill.
The decrepit technology of DarkCross Railway Yards and Trench Locks.
The fading majesty of the Eastern General Infirmary and the Grand Emporium.
All of these, and many more, are sketched in vivid detail, complete with detailed locations and samples of the varied and curious denizens who inhabit them.
Welcome to more of The City.
The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. From parish schools to the new universities, learning and creativity are everywhere.
Nor is this learning entirely theoretical. Doctors can cure many illnesses, and preserve the health of their charges. Natural philosophers can manipulate substances in a way that appears magical to the ill-informed, and gain some hints as to the future from the positions of the stars. The natural laws of Mythic Europe are very different from those of our world, and many strange things can be achieved by those who understand their secrets. Artists create the great cathedrals, but also more humble paintings, songs, and sculptures. The greatest of them draw the attention of the supernatural, and become part of the legends of the land.
Art & Academe provides background on the academic life of Mythic Europe, and rules for activities reaching from the astrology and alchemy of the natural philosopher to the regimens and treatments of the medic, from university disputations to the creation of masterpieces of art. Art & Academe takes your saga to the very limits of medieval scientific knowledge.
DRAGON TILES add a new dimension to boring miniature tiles...literally. We've combined 2D tiles with 3D props, allowing you to create a visually stunning tabletop for your players quickly and easily. This set includes 28 large 8"x8" tiles and enough 3D props to stock your dungeon. All props are designed for the novice card modeler and can be built in minutes. All art is created by award winning artists and is 300dpi for maximum detail.
Magic seethes beneath everyday affairs. Turn a ways, and wander into a Pocket Kingdom. Many are Aware, but a few are called to be Legends: epic heroes who fight evil with strength, cunning and raw idealism.
Elf, dwarf, gnome and human Legends use the mystic Spheres to defend their beliefs. Their quests turn them into avatars of magic or send their swords against Daath, Lord of the Abyss. Idealism is more than just a buzzword - its the source of magic.
ORX is the role-playing game about...orcs. Oh no, not another game about the most over-used bad-guy in all fantasy! Yep. But this isn?t your typical "let?s play the bad guys who aren?t so bad" or "hey, look, a detailed non-human culture" game. Heck no, this is about getting down, dirty and humorously nasty. And it isn't your father's RPG.
ORX is about tragedy, willpower, inevitability, strength, and the dark comedy of existance. Seriously. You play orcs. Orcs are doomed from the moment they are born. Fated to die. Hated by the gods. On the wrong end of everyone's shit-kickers. Can you stay one step ahead of fate and death, and for how long? Whether you explore it through slapstick humor or gothic drear, these primary ideas are built right into the central mechanics of the system.
ORX is quick and intuitive to pick up and start playing in five minutes, and comes complete with a bad sense of humor. Yet the game is robust enough to easily handle long-term play...it was designed for it, in fact! This isn't just a "when we're not in the mood to play something else" one-shot comedy game. Many of the finer (and funer) points of the system don't kick in until there has been some long-term play, and a more serious game of Orx has its own benefits to offer.
ORX mechanics are unique, developed over four years of playtesting. They allow you to give your character anything as a skill or trait without having to worry about game balance, because the rules balance it for you. Likewise, you can use Stat and any Skill in any situation without disrupting the balance of play. Oh sure, I know you've heard that before, but such systems usually fall back on gamemaster fiat or situational concerns to decide whether it is allowable. We don't.
Have your Primitive games been lacking a certain something? Have you asked yourself what kind of adventure will get my tribe of cave-dwellers out of this rut? Have you wondered what sort of enhancements you can make to your game to make it more exciting? Record of Threats is the book you've been missing. Included within these pages are rules governing dinosaurs, monsters, equipment, new qualities, and adventure ideas like you've never seen.
This product is not a complete game; it is supplemental materials for the game Primitive. That being said, a lot of the information here is presented in a way that you can use in other games and stories. This book is merely an idea repository; the contents are what you make of them.
a/state is the first release from new British RPG company Contested Ground Studios. The game itself is set in The City. Isolated from the outside world, it is a place riven by horrors, plagued by inhumanity and crushed under the weight of its own population. The City is a sepia-tone world, lit by guttering gas-lamps and flickering filaments. Rotting concrete tower blocks and dank brick tenements house the millions who work, live and die in The City. Ghostfighters, Scops, Lostfinders and Flowghosts make their way along the winding streets and stinking canals. a/state is about hope in a dark place. About characters who bring hope to themselves, their families, their friends...
WARNING: This item contains adult material and is not for sale to minors. You must be over 18 to purchase this item
More Info
At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them apart from the rest of humanity. With these powers man took to the air without mechanical aid, explored the depths of the sea without life support, and touched the rim of space.
To others, Talents seemed godlike in their power. Only the Talents themselves, pushed to the front lines of every battle, knew the truth - that these newfound powers seemed pointless in the face of death.
That their power set them apart from family, friends and enemies.
That it made them more, and yet somehow less.
These fears, like the power that feeds them, are godlike in their scope.
Welcome to GODLIKE. You are larger than life but the War is larger than you.
The long-awaited, highly anticipated GODLIKE Game Moderator's Screen is ready for your game!
With a beautiful painting by Samuel Araya (Wild Talents, Unknown Armies), the GODLIKE GM Screen is the perfect centerpiece to any game table.
And the three-panel interior is chock full of every rule and chart a GM needs to run a fast, thrilling GODLIKE adventure.
The ultimate sourcebook on the German Talent programs, detailing their grim research, their training, and the Reich's mastery of the dreaded Übermenschen! The Nazi Parahuman Program 1936-1945 details the machinations of RuSHA SA: Rasse-und Siedlungshauptamt Sonderabteilung. RuSHA SA was the Nazi program to exploit its super-human population, called Ubermenschen (literally "Over-men" or "Super-men"). It sought to create them, harden them, and send them to war against the Allied super-human population, called "Talents". Like much of the Third Reich, its history was marked by cruelty, corruption, deception, and intrigue.
It is July 1943, and the greatest naval armada the world has ever seen is driving through the night toward Sicily. Before it gets there, a small team of American Talents and veteran British soldiers has a critical mission to accomplish behind enemy lines, alone in a strange land and surrounded by hostile armies - they must find and neutralize "Mjollnir," a superhuman German Ubermensch capable of sinking the mightiest Allied ships with a glance.
Written by Godlike, author Dennis Detwiller (multiple Origins Award winner for Delta Green, Delta Green: Countdown, The Hills Rise Wild and more), Talent Operations Command Intelligence Bulletin No. 2: Talent Operations Groups is a player-oriented manual detailing the training, tactics, weapons, and experiences of superpowered Talents caught up in the grimmest war in history.
Unlike moderator-oriented sourcebooks, the Bulletin is meant for every player in a Godlike game. It answers the first questions that players have about Godlike's setting: What?s the war like for Allied commandos in the 1940s? How are they trained? What?s the difference between the M1 rifle and the M1 carbine? How do the Germans patrol and attack? How do I call in artillery when I need it? What does a typical Talent Operations Group commando carry into combat?
Written from the perspective of the very soldiers and officers who train the Talent commandos, the Bulletin immediately immerses players in the world of their characters.
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest.?
n the Excellent Prismatic Spray 3 we continue our proud tradition of superior adventure material for the Dying Earth RPG with this volume, which includes The Gold and Amber Cabal, an adventure for aspiring mages; The Valley of the Graven Tombs, laden with ghosts and curses; and The Laughing Magician, part one of a three-part adventure series in which the characters must race up the Scaum river against stiff opposition.
To Ascolais, the Falling Wall and Beyond! Once the heart of the reach of Grand Motholam, the Land of the Falling Wall and Ascolais are now picturesque ruins. The people are strange, the places stranger, the opportunities and diversions unparalleled.
This double issue of The Excellent Prismatic Spray is your well-nigh irresistible invitation to discover the Dying Earths heartlands for yourself.
While waiting for Times death rattle, why not...
* Defraud merchants amid the probity and decorum of ruinous Lumarth
* Lose yourself (or your pursuers) in Forrells Port, gateway to Sousenene
* Cross the Plain of Standing Stones
* Hide from your enemies in cosmopolitan Efred, City of Sanctuary
* Tangle with mermelants in Aldusfeld Village
* Interfere with cranes in White-Walled Kaiin
* Or take the opportunity to hunt mutroons and social status in the Great Da Forest
Ascolais & the Land of the Falling Wall features adventures, recipes, ghosts, ships, vat creatures, gods, daihaks and demons. The material is suitable for all levels of play and will satisfy every palate, however ghoulish or finicky.
The latest issue of our splendid adventure supplement features an article on Vancean magic by Arcana Unearthed author Monte Cook; a d20 conversion of Dying Earth rules by Keith Baker, creator of the new Eberron campaign setting for Wizards of the Coast. Hogshead's Mark Ricketts gives sterling advice on adding horror into your Dying Earth games. XPS 6 also includes adventures, new weapons, cults of the Dying Earth and much more. With such well-known names and an attractive layout, XPS 6 is a must for any Dying Earth player, and others besides.
This is the 10th anniversary edition. Yes, it's been 10 years, and we want to present our favorite game with some style. This book contains everything you need to get started playing Battlelords: 12 fully detailed player character races, step-by-step character generation, extensive background information on the Alliance and life in the 23rd century, character Fortune tables, over 150 skills, 400 pieces of weapons and equipment, over 250 matrix powers, and the easy to use d100 percentile system. Also included are the Hell's Point campaign scenario, the Flexsteel Jungle mini-adventure, NPCs, and Player Character Archetypes for each race to allow you to start playing as soon as possible. The universe is infinite, and with Battlelords, so are your gaming possibilities.
We have revamped the main rulebook to make it easier to use than ever before, and better to look at. The 10th Anniversary Edition has 25% MORE artwork, with 70% of the total art being new! It has undergone a complete reorganization, with racial information consolidated, new cover art, an improved index/table of contents, new computer rules, and more! It has been reorganized into essentially two halves: the first half taking you through character creation step by step, with the second half giving you the rules, background info, and Battle Master info you'll need to play. The combat system has been revamped somewhat to include some of the innovations found in the Battlelords Journal supplement. Also, the computer rules have been completely changed to make them much more useful and integral part of the game. We've also greatly improved the table of contents and index. Lastly, fans of earlier editions will note that we have upgraded the binding for the books to the Otabind system which should give the books much longer life and will also allow them to lay flat.
Beyond the Rift features:
* Detailed campaign setting beyond the boundaries of the known universe
* 7 new and fully detailed player character races
* "I was just growing up tables" for each new race
* Over a dozen new alien weapon systems
* New alien armor, armor options, defensive systems, and equipment
* 3 new matrix disciplines and over 100 new matrices, including new combat focused matrixes
* Advanced hand-to-hand combat and martial arts rules for any Battlelords game
* New Mazian combat rules and Mazian hand-to-hand skill
* Dozens of scenario ideas for starting your Zenax adventures
* Rules for playing an extended campaign away from Alliance controlled space
Rift Runners make the best pay!
Some have claimed that beyond the great Motarian rift there are other universes yet to be discovered. Universes with untapped resources waiting to be exploited by the galactic mega-corporations of the Alliance. The mega-corps are keenly aware that discovering the secret to rift travel could ensure their financial prosperity into perpetuity and they are willing to pay handsomely for it. Fortunately for them there are no shortages of Battlelords who are willing to risk it all and enter the rift.
These "rift runners" are paid obscene amounts of money by their corporate sponsors to enter the vortex and make scientific measurements of phenomenon. Not all of them return, but not all of them meet their demise either. The truth is there are other universes beyond the rift and the truth is they have already been discovered. Discovered by those who never return. Trapped on the other side. Trapped beyond the rift.
Tired of pounding the pavement or slogging through the mud? It's time for your Merc to finally step up to some proper transportation. A speedy skimmer or an armored assault vehicle; any type for any job is out there waiting for you. And if you've really got the cash and some hardcore enemies, then step up to Ultra Armor, the ultimate in personal protection and mobile firepower in the Alliance. So saddle-up. It's time to RIDE.
Engines of War includes:
* Complete rules for piloting, damaging, and fighting vehicles in the Battlelords of the Twenty-Third Century setting
* More than 40 detailed skimmers, wheeled vehicles and Ultra Armors
* New weapons and equipment to customize your vehicle
* Many optional rules to increase the level of detail or streamline game play
* New vehicle-specific skills
* Detailed Record Sheets for a Vehicle and Ultra Armor included
This player's supplement has a wealth of new information to help flesh out your Battlelords character. Features include: three new races, the Kizanti, Goola-Goola, and I-Bot; Expanded information on the Eridani and Phentari; Expanded "When I Was Growing Up" and "Fickle Finger of Fate" tables; New Matrix Powers for Empaths, Healers, and Energy Controllers; More detailed racial features and descriptions; Expanded Skill Listings... And More! NEW in this edition: All of the racial characteristics tables have been expanded to include all 27 races!
The Galactic Underground 3 is a new Player Supplement for the Battlelords of the Twenty-third Century RPG. The GU3 contains "I Was Just Growing Up" tables for all the races in the Battlelords core book and supplements, detailed information on mega-corps, NPCs, information for PCs who want to adventure as part of the Alliance military, Galactic Control and Galactic X, and scores of new matrices for the Ikrini, Gemini, and Jezzedaic Priests.
Armor, Equipment, and Cybernetics; lots of it. That's what you'll find in book one of Lock-N-Load. This large compendium of equipment for Battlelords provides the player and BM with a myriad of ways to protect and enhance their players or NPCs. A huge amount of armor options and styles will lead to almost limitless combinations so each player can protect and equip his character exactly as he wants. With it, the players have the necessities to give their characters a fighting chance to survive the challenges of the unknown in the 23rd century. The largest equipment manual in sci-fi roleplaying just got better.
Weapons. Lots of them. It's what Lock-N-Load: Weapons & Tactics is all about. Over the eons all of the sentient races in the universe have come up with a myriad of ways to slaughter their fellow sentient. Whether it's a piece of chipped flint or an Abomination Omega Cannon, they've all held the same purpose: make the other guy do what you want or get rid of him permanently. By the late twenty-third century the science of killing has risen to a veritable art form. Never before has it been so easy to turn thine enemy into a smoking, greasy memory with barely the push of a button; sometimes merely a thought! Whether you like to work close with the blade, or reach to the horizon with a Gauss Rifle, it's all here for you; over 600 different weapons. Any Battlelord can find the perfect tool for the job. So don't wait and load up today!
This campaign supplement contains over 100 developed worlds, and three new PC races. The focus of the work is to provide background information for roleplaying, detailing over 50 NPC groups and player character services. Learn about ...
* Pirates
* Cyball
* the Anarchist Rebellion Movement (ARM)
* Aeodronian
* Misha "Dream Merchant"
* Sye-Men
A must have sourcebook for all Battlelords players.
ABOUT THE SET:
Generations after the death of Palpatine, new Sith Lords arise to challenge a resurgent Empire and destroy the last of the Jedi, but the legacy of the Force lives on. Dark side battles light side in an all-out struggle to control the galaxy and determine the fate of the Force. Help establish the Legacy of the Force in your own corner of the Star Wars universe!
* This 60 miniature set features characters from the Legacy comic book series as well as characters from across the entire Star Wars saga
* By popular demand - more expanded universe than previous sets!
* Collect Cade Skywalker, Emperor Roan Fel, Darth Krayt, and more!
12 Boosters including over 15% discount!
Roll Across the Desert to Victory!
North Africa is on fire. Pillars of black smoke swallow the sun. Armies charge through ancient lands, blazing a path of destruction.
And a Desert Fox is on the loose...
This March, Avalon Hill bolsters your armies to do battle across the desert battlefields of the North African campaign. With 60 pre-painted detailed miniatures, this exciting game will let players recreate historical battles or go head-to-head in competitive skirmishes raging across massive 20"x 30" battle maps.
Axis and Allies Miniatures North Africa 1940-1943 Booster Set:
* 60 detailed models of infantry, tanks, artillery, and aircraft
* Famous units like the German 88, English Matilda, and US M10 Wolverine
* Debut of trucks and commander tanks
* Prepainted, durable plastic, fully assembled and ready to play out of the box