A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.
The focus is on magical characters and settings, but with an eye towards integrating these characters and elements into a more general superhero series. In the pages of the Book of Magic you'll find:
* Six new hero archetypes and seven new villain archetypes, along with numerous supporting cast, minion, and creature archetypes, all ready for use; a complete cast of characters!
* Eleven styles of magic and dozens of spells and magical items for mystic heroes and villains, from the All-Revealing Light of Abbridon to Yig's Inexorable Transformation, from the Abyssal Trident to the Wishing Ring.
* The mystic secrets of the Freedom City setting, including cosmology, history, heroes, villains, creatures, magical items, and more! Plus eight mystic series frameworks to give you starting points for your own magical M&M game!
Plus a history of magic in comics, mystical dimensions, character creation, adventure creation, series advice, and more! Learn the secrets of superheroic sorcery from the Book of Magic and...
Make your M&M magical!
Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom expands the usefulness of the Freedom City campaign setting and takes your heroes to infinite worlds of adventure!
With the Shaolin Squirrels: Nuts of Fury we enter the world of kung-fu movies and over the top action. Whether you choose to play the original cast of squirrels with the new goals provided or the new cast of wronged guardians of the Last Dragon, you are sure to encounter fun at every turn.
The new party is made up of Pei Mei, duaghter of the slain master, Pei Yu. Joining her in hew vow of vengeance is Pei Lo, estranged son of the Pei School of Martial Combat. Bo Bu, a wandering Panda joins them as his quest to recover his General Tsau's Chicken before Pan Du, nefarious chef that he is, can decipher its mind bogglingly good recipe. Wu Tang, last of the Shaolin Squirrels, has vowed to avenge his brothers on The Han Man. Joining him at the ashes of his old monastery is Bhange Yu, apprentice and Wu Tang's first student. Together, they will all fight to recover the Last Dragon before it can be used to bestow the Glow on Mr. Han...oh, he's a bad squirrel.
Shaolin Squirrels has maps of The Han Man's monastic retreat, the Monastery. A Buddhist monastary, the abbot is being manipulated by the evil mastermind, Mr. Han (a.k.a. The Han Man). Defeat the Pan brothers, crush The Han Man's plans, recover the Last Dragon and do it all before the world ends.
Is your Squirrel-Fu strong!?!
* Three Color Maps
* Five new Characters including BoBu the Panda
* The Han Man
* Pan Du and Pan Dont
* Catsinjas!
* A complete adventure
* New Magic Items like the House Special Pot Stickers and the Tampori Bowl
* New Techniques like Iron Chef and Swrod Paw-do
Fun!Fun!Fun!
The Castle Zagyg City Expansion series explores each district of the Free Town in tremendous detail. Individually treated each inter-connecting district is presented in its own book with accompanying maps. Loaded with adventure hooks, intrigue, thousands of non-player characters, and scores of encounter locations, the Yggsburgh City Expansion Books present the greatest town in gaming history in all its glorious detail.
Yggsburgh City Expansion: Moat Gate
The Moat Gate District of the Free Town of Yggsburgh is the. Daily there is a flow of traffic into and out of the Moatgate, that gate that connects the Outs with Yggsburgh proper. Through this gate flow workers, businessmen, ladies, and city leaders, all going about their daily tasks. With them come foreigners, thieves, uncounted underclass, spies, and adventurers.
The areas around the Moatgate reflect this varied traffic. Near the gate are businesses that cater to foreigners and denizens of The Outs, while cheap housing abounds to hold the workers that keep the city and The Outs productive. The Fane and Convent of the Three Norns lies in the Southeast corner of the city, and the neighborhood around it is upper class with businesses around the Moatgate.
Here your brave adventurers will meet the underclass and find outfitting for basic adventuring. They can dine with a retired Knight of the Citadel or take their repast in a bawdy bar. Whatever type of adventure your characters wish to undertake, whatever type of citizen they hope to encounter, they will find it here.
Castle Zagyg: City Expansions
South of the fabled Castle Zagyg lies the Free Town of Yggsburgh, a heavily fortified community of some 25,000 residents, with another 10,000 or so persons dwelling on the lands it claims as its own. The town is constructed on a rock bluff where the River Nemo is joined by the Urt River, an area that encompasses about one square mile. The town proper is comprised of 19 districts, fenced in by walls, towers, bastions, and gatehouses. Five more districts, "The Outs",comprise its suburban areas, most of which are east, across the Yggsburgh Canal. Together these 24 districts make up the ordered and prosperous Free Town of Yggsburgh.
There is a realm where warriors brandish their swords to thwart evil, wizards bend reality to achieve the impossible, and rogues sneak past them both to claim the treasure for themselves! Eldritch Role-Playing System takes you to this realm. A complete yet simple system, this game lets your characters become powerful heroes with straightforward rules.
With no restrictive archetypes, character concept is king: cast any spell, wield any weapon desired, evoke any power imagines. Players can create detailed characters in minutes, fulfilling their destinies in a world of dream known by sages as Áinereve. So sharpen your sword, gather your will, and summon your inner strength to prepare for a new game experience...
Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10.
When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that another assault could be put into motion. In preparation for the eventual assault, he elected to further explore one of the planes newly discovered just a few months prior, which detected as highly magical in nature. Perhaps, just perhaps, this mysterious desert-like plane would provide him with the powerful magicks needed to overthrow the dreaded Lord of the Flies himself! A force of twenty men and women was eventually dispatched to the plane on a mission of exploration. None have yet returned
Can a hardy band of adventurers journey to the strange desert-like plane and bring home with them any surviving members of the lost expedition? What information on the denizens of the strange world can be gathered for the coin of the cabal?
1" Scale
E-Z DUNGEONS: Caverns Basic Set offers you a modular 3D cave wall system in 30mm (1") scale for your miniature games. All models are designed with the novice card modeler in mind and feature oversized glue tabs wherever possible and simplified construction designs. All art is full color and 300 dpi resolution for maximum detail. Since the cave system is modular, you can design your cave layout to be as large as you like. Experience the E-Z DUNGEONS difference today!
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ABOUT THE SET:
Samurai Edition: Banzai features selected rares from Khans Defiance, The Truest Test, Stronger than Steel, and Honors Veil. And to make Samurai Edition: Banzai even sweeter, these cards are in the place of one common card in the 15-card booster packs, so youll still receive key Samurai Edition rares as well.
Missed out on 'Doomed Intentions' the first time around? Having trouble finding another 'Famous Bazaar'? Here is your chance to own these awesome cards. Samurai Edition: Banzai starters also contain two bonus rares along with two Samurai Edition rares! Hard to find commons and uncommons can be found in the starters as well. This is a great way for players to catch up with the story arc and finish out this important collection.
* Re-release of the incredibly successful Samurai Edition of L5R
* Perfect chance for new players to jump on in the middle of an arc
* Includes bonus cards from all currently legal L5R expansions
* Two rares per booster pack
* Four rares per starter
36 Boosters including 15% discount
A New Train Adventure Begins!
The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.
Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing", where another player may force them to lose their hard-earned cards.
Every fan of the board game will want to own a copy of the Ticket to Ride Card Game!
The Ticket to Ride Card Game is for 2-4 players ages 8 and older. It includes 96 Train cards, 6 Big Cities Bonus cards, 46 Destination Tickets and a rules booklet. Playing time is approximately 30 minutes.
The Ticket to Ride Card Game is the perfect portable way to take your next train adventure!
"As the living nightmare of the Zombie attack continues, the bitter struggle for survival grows increasingly deadly. Desperate for flesh, Zombies swarm over the town of Woodinvale, leaving a gruesome wake of death and destruction in their path. With nowhere to hide and a renewed determination, the remaining Heroes add more survivors to their ranks and find new weapons to fight back the growing hunger of the dead."
The Growing Hunger Expansion introduces new game mechanics and three exciting new Scenarios to challenge players as well as a two player mini-game. Take control of four new Heroes, each with a highly-detailed plastic miniature as well as seven new Red Zombies for use as Plague Carriers, Grave Dead, or to increase the Zombie Horde. New modular game board sections expand the town and feature unique buildings such as the Supermarket, Library, and Antique Shop. New game cards give Zombies a chance to steal weapons from the Heroes and add powerful Double-Handed weapons to the Heroes arsenal, such as Garden Shears and the Fence Post. Also included are two new full color, die-cut counter sheets adding Free Search Markers for the Heroes as well as many more fun ideas to the Last Night on Earth toolbox for limitless use with official web content or creating your own new Scenarios.
Ice Lake is a board game for 2 - 4 players, ages 9 and up. It's a perfect family game, designed to be enjoyed by kids and adults alike. Worried about playing down to your kids? Not with this game. In this one, you'll be playing to keep up!
Each player is an ice skater at the annual Ice Lake races.
The game board is a picture of Ice Lake. Players move their skaters across the lake, leaving cracks behind them. If a skater is ever completely surrounded by cracks, he or she is out of the game.
The goal is to be the last one skating.
Sounds pretty straightforward, doesn't it?
It's a lot more fun than that. You see, each player has to decide where to skate before actually moving the skater. At the beginning of each turn, you plan out where you're going to move - in secret, of course. You don't just take a step, see where everyone else is, and then take another.
Well, you could - but by that time, your opponents will probably have skated a circle around you.
How fast will you skate? What do you think your friends are going to do? How will you get around them without letting them get around you?
In the middle of the 14th Century the Chinese people succeeded to free themselves from the rule of the Mongols. With the accession to the throne of emperor Tai-Tsu they developed a rising country: China.
Each player takes the role of an imperial prince and tries to gain influence with his family members at the growth of the Chinese people during the Ming dynasty. Place your fellow men securely into the 6 Chinese provinces, which are divided each into 3 prefectures. In order where your own family members get majorities into the administration you will be recompensed during the election rounds with gifts from the emperor.
Only the player with the most balanced collection of influence chips will be able to continue as next emperor of the Ming dynasty.
The winding path in this spatial visualization game must begin and end at the same place, creating a continuous, unbroken path. Using the challenge cards, players select the appropriate tiles, then begin to line them up, green against green and blue against blue. Simple enough, right? Not so fast! This game has some major twists and turns. (Don't worry if you get stuck . . . the solutions are on the flip side.)
Features:
* 4 Levels of Play, Beginner to Expert
* 40 Mind Challenge Cards - with Solutions
* 19 Tiles (Squiggles, Curves, and Straight Lines)
* 1 Card Holder
* Game-Go Storage Bag
All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.
***PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged, but the extra charge will NOT appear on the order confirmation. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.
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The War of the Ring board game is a grand strategic simulation of Tolkiens Lord of the Rings trilogy.
While the Fellowship of the Ring advances towards Mordor, the Dark Lord Sauron tries to find the location of the Ring-bearer, and unleashes his armies against the last strongholds of the Free Peoples.
Faithful to the epic flavor of the books, characters and strongholds play a major role in the flow of the game and represent the main focus of the action. A simple and fun, dice-based, resource management mechanism is used to determine the various types of action possible for each player. Smooth, original mechanics have been devised to handle the hidden movement of the Fellowship and the Hunt for the Ring.
This enormous game includes a gameboard depicting a large color map of Middle Earth; 200+ plastic figures representing the Armies and Characters of the War of the Ring, including the Nazgûl, each member of the Fellowship of the Ring, Shadow Army units, Free People Army and Leader units and Minions of the Shadow; 135 die-cut cardboard counters; 100+ cards for Events and Characters; and over 20 dice!
Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe and ends in 1989, when only the United States remained standing.
Counter magazine review
Devil's Cauldron is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games game called Panzer Command.
Command and control is emphasized in this system and the game includes extensive documentation and historical background.
Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation.
Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.
The game will link with a later-to-be-published game on the southern drop to provide a Market Garden monster game.
This is the first game in a new series of company level games from MMP.
TSUSHIMA is the pre-dreadnought game of this series. As its title suggests, its main scenario is based on the Battle of Tsushima between Russia and Japan in 1905. In addition to ships from these countries, ships from Britain, France, Italy, and the United States are included... over 80 in all. Ships are rated for flotation, stern-broadside-bow firepower, speed, armor, and several minor categories. This game captures the unique naval warfare that existed between 1890 and 1906.
GRAND FLEET is the game covering the dreadnought era before and during World War I. As its sister games in the series, it comes with the same kind of components (including number of ships), except relating to World War I era ships, rules, and scenarios. For instance, long distance firing range came into its own during this period (including the effects of long range plunging fire), and the rules to Grand Fleet cover this and more. Ships from the navies of Britain, Germany, France, and Italy are included.
BATTLEWAGONS is the World War II era game of the series. As with the other games, each ship counter measures approx. 2.5" x .6", includes all game ratings and a scale drawing of the ship; counters need to be cut out prior to play. Ships from Britain, Germany, the United States, Japan, France, and Italy are included. The components are similar to the other two games, except crafted especially for World War II era combat.
World War 2 Stand-Alone Game Scenario
If you own SALVO!, Minden's tactical ship-vs-ship "postcard" naval game, you'll know how to play PACIFIC SALVO! Good news is, PacSalvo includes a copy of Salvo!, so everything you need to play is right here. INCLUDES: One sheet of uncut color ship counters (48), game markers, a four-page booklet containing Ship Roster / additional Optional Rules / four pacicific theater scenarios (Java Sea, Guadalcanal #1, Guadalcanal #2, Surigao Strait), and a copy of Salvo! Everything here is compatible with the original Salvo! game, and the Advanced Salvo! module in Panzer Digest #1. Pacific Salvo! is thus a module and and stand-alone game. WIth the included ships, you'll be able to create dozens of scenarios yourself.
SHIPS INCLUDED IN PACIFIC SALVO!:
USA (21): BB: Tennessee, California, Pennsylvania, West Virginia, Maryland, Texas, South Dakota, Washington, Iowa, Missouri; BC: Alaska, Guam; CA: Pittsurge, Baltimore, New Orleans, Portland, Indianapolis; CL: Juneau, Biloxi, Pasadena, Cleveland.
JAPAN: (22): BB: Yamato, Mushashi, Nagato, Mutsu, Kongo, Haruna, Kirishima, Fuso, Yamashiro; CA: Kako, Nachi, Kinugasa, Tone, Mogami, Myoko, Nati, Takao, Atago, Haguro; CL: Agano, Sendai, Kuma.
BRITAIN (2): BB: Prince of Wales; BC: Repulse.
AUSTRALIA (2): CA: Australia; CL: Perth.
NETHERLANDS (1): CL: De Ruyter.
SHIPS FROM SALVO! INCLUDED:
BRITAIN (5): BB: King George V, Nelson; BC: Hood; CA: Kent; CL: Ajax.
GERMANY (5): BB: Bismarck; BC: Scharnhorst; PB: Graf Spee; CA: Prinz Eugen; CL: Nurnburg.
Minden Games is pleased to announce that PANZER DIGEST #2 is now available for immediate delivery. Issue number 2 is forty pages and chock full of wargame articles (including an interview with game designer John Hill, and a Streets of Stalingrad variant) and wargame reviews, plus THREE complete issue games.
SWORDFISH AT TARANTO is a tactical-level solitaire game covering the daring raid on the Italian Mediterranean Fleet by British Swordfish planes in November 1940, and includes cardstock map, 28 color cardstock counters, and full rules. In the actual raid, the mighty Italian fleet was crippled; can you plan and execute the raid as successfully?
FIELD OF HONOUR is a two-player (or multi-player) game depicting medieval jousting at the tactical level, meaning individual knights are represented. It comes with several color counters, Reference Card, and rules. Miniaturists may substitute figures if they wish, to create a real spectacle. Outcomes of each joust are dependent on each knight's skill, tactics, and ability to outthink the opposition.
THE EVACUATION OF KONIGSBERG may be played solitaire or by two players, and is an operational game about the evacuation of the east Prussian city in the face of the Russian advance in the spring of 1945. The goal of the game is to evacuate as many civilians to the west as possible (as the Germans... over sea and over land), or to prevent this (as the Russians). It comes with 80 color counters, cardstock mapsheet (using point-to-point movement), and rules. The German forces are outnumbered and the eventual fall of the city is a certainty; how long can it hold out, and how many civilians will be evacuated?
Also included as a dozen color variant counters for use with the STREETS OF STALINGRAD variant provided in this issue. Edited by Gary Graber, and published by Minden Games, the magazine contains articles, rules, a full-color cardstock unit sheet (uncut), two cardstock map inserts, and is sure to be appreicated (if we do say so ourselves!) by wargamers everywhere.
CONTENTS
Unlike normal C3i issues, Issue #20 includes a complete playable game! Here are the FEATURED HIGHLIGHTS from this Special Issue :