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Main Catalogue |  Board Games & Card Games |  Medusa Games

The Great Fire of London 1666

The Great Fire of London 1666


Price: £39.99

 
Boardgame for 3-6 Players, ages 10+, from Medusa Games The players are men of wealth and standing who own property around London. They can use the trained bands to fight the fire, use demolitions to destroy blocks of housing to prevent the fire flowing or turn a blind eye and allow the fire to spread and damage rival’s property. Victory can belong to the player with the most property left but putting out fires can give you a boost. In addition each player will have several hidden objectives which might include helping another player or protecting parts of the city. ----------------------------------------------------- COUNTER MAGAZINE REVIEW: ----------------------------------------------------- 3-6 players, 80-120 minutes designed by Richard Denning reviewed by Stuart Dagger As the title pretty much tells you, this is a game that is similar in spirit - though not in its mechanisms - to the various Pompeii games we have had down the years. A city is about to be destroyed by an unstoppable catastrophe and your aim as a player is to escape with less damage than your opponents. You will have opportunities to direct destruction in their direction rather than your own, but when it comes to saving stuff your options will be more limited. The game wouldn\'t be true to its theme if it were otherwise. You are at the mercy of events which, to a large part, are outside your control. Remember that, go along for the ride and you will probably have fun; start worrying too much about strategy and how unfair things are and you may well not. The board shows a nicely drawn map of pre-Fire London with the Thames running along its bottom edge. The area around Pudding Lane, which is on the north bank of the river and in the eastern half of the board, is already well alight. The rest of the city is divided into four large areas for the purpose of producing a reasonably balanced set-up, and at the start of the game an equal number of houses of each of the six colours are randomly placed in each of the four areas. Note that you use all the six colours of houses even when playing with fewer than the maximum number of players. These large areas lose their significance once the game begins and what is important from that point is the small areas into which they are divided. It is from small area to small area that the fire is going to spread, and at the start of the game each of them contains between 1 and 5 houses - usually 1 or 2. The main mechanism for spreading the fire is fire cards. Each player has a hand of 5 of these and on your turn you play one and then draw a replacement. Because of where the fire starts, there are far more cards in the deck that send the fire north and west than there are for south and east, but there are enough of each to ensure that all parts of the city are vulnerable. The cleverest part of the design is the way the spread of the fire has been modelled. The game comes with a large supply of ``fire cones\'\' and at the start of the game there is a whole mass of these in the Pudding Lane area. A player turn begins with the play of a fire card. The player then takes a fire cone from an area that has more than one and moves it freely through areas that are already on fire before making a final step with it into an area that isn\'t. This final step must be in the direction indicated on the card. You have some flexibility because each direction covers a 90 degree arc - so, for example, ``west\'\' can be anything from south-west to north-west - but there are also rules. If possible you must direct the fire into an area that contains houses but no fire fighters; the next option is one that still has houses but which does contain fire fighters; then come areas that have already been burnt down. If this results in the fire moving into a new area, all the houses in it are removed. Further, if the area contained more than one house, extra fire cones are added from stock so that the district now contains as many cones as it used to contain houses. Since many of the districts only contain one house, the consequence of all this is often some destruction but only a minor threat to neighbouring districts. However, if the district just destroyed was a crowded one, you have a new ``hot spot\'\' and a serious threat. There is also a neat mechanism

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