Core Rulebook by ICE
Spacemaster: Privateers is the perfect way to start your sci-fi adventures. Take a journey into the future with this new Rolemaster-based system! Set in the tumultuous Privateers universe, this is a unique setting designed especially for Spacemaster. You and your players can take part in a last, desperate gamble to win a war against an evil driven by insanity.
This 272-page volume contains all you need for character creation, combat, starships, and even psychic powersyou can start to play right away. Once you're involved, there are a number of Spacemaster support books that can add more flavor, detail, action and excitement to your games.
Add the power of expanded character development to your sci-fi roleplaying game with Future Law. Future Law is the ultimate Player's Guide to Spacemaster, giving new character professions and hundreds of new character options.
The third Tech Law book, the Robotics Manual covers all types of robots and cybernetics. It details advances in robotics and cybernetics through the ages and into the future, how to use them in your campaign, and how to make them work as characters.
The Equipment Manual is one of the three books that make up Tech Law, the technology supplements for Spacemaster. This book covers all types of equipment, including weapons, medical gear, clothing, communications, computers, survival equipment and power sources. It also includes general discussions on the advance of technology, alien technologies, malfunctions, repairs, availability and how to use technology in different types of science fiction campaigns.