RIFTS Rulebook, Hardcover, by Palladium Games
Rifts® is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural co-exist with science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations! Rifts® Ultimate Edition will be a completely rewritten and updated version of the original game played and enjoyed by an estimated 1.5 million gamers.
The definitive sourcebook for all Rifts GMs, 280+ pages of reference material including comprehensive and condensed lists of skills, spells, psionics, weapons, vehicles, etc, as well as helpful tips, source material and updated world information.
The rest of Firetown mapped and described, with scores of new people, places and adventure hooks, plus one fleshed out adventure around a Tolkeen Retribution Squad, plus data on other Coalition hate groups operating in Firetown.
The follow up to Siege on Tolkeen examines the world as it now is and what has occurred elsewhere during the War Years.
Massive 280 page GMs reference guide hundreds of magic spells, magical weapons and items collected into one comprehensive volume a must have for all Rifts fans.
Rifts Sourcebook by Palladium Games
Completely expanded and updated with 48 additional pages of RIFTS source material, this ideal companion to RIFTS Ultimate Edition includes never-before-revealed information on A.R.C.H.I.E. and their secret war against The Republicans, plus details on new weapons, armor, and equipment, as well as new random encounter tables, world information, and adventure seeds.
An overview of the Anvil Galaxy, its inhabitants, major sites and politics.
Rifts Sourcebook by Palladium
A Phase World® adventure sourcebook that presents more information on the Three Galaxies, with an emphasis on inhabited worlds, alien technologies, people and conflicts.
Overview of the Three Galaxies with plenty of Hook, Line & SinkersTM adventures.
New Magic O.C.C.s, Tattoo Magic and spells.
New aliens and monsters. Key people, leaders and villains.
New technology, spacecraft and equipment.
Setting information and adventure ideas galore
The Naruni - trans-dimensional weapons dealers - are back with a new inventory of weapons, vehicles and equipment. They're also looking to give the Coalition States some payback by selling their illegal goods...
The demons and monsters of Hades have been part of Palladium role-playing games for 25 years. Now, for the first time ever, we explore the demons home dimension, the landscape of Hades, the evil denizens who populate it, and their plans for conquest and war across the Megaverse®.
A stand-alone sourcebook designed for use in Rifts®, Rifts® Chaos Earth, Phase World®, and Heroes Unlimited, but easily adapted to the Palladium Fantasy RPG®, Beyond the Supernatural and all other Palladium games. Part one of the Megaverse® spanning Minion War saga.
Rifts® Hades also sets the stage for an epic, five or six book crossover adventure theme called the Minion War. The Minion War series will have Dimension Book Hades, Dimension Book Dyval, Dimensional Outbreak (Phase World®), Armageddon Unlimited (Heroes Unlimited), and a Rifts Earth finale, Megaverse® in Flames, plus a possible Minion War Aftermath book. Keep your eyes peeled, it all starts with Hades.
* The mystical and cursed realms of Hades mapped and described.
* The legion of demons and monsters that inhabit Hades.
* New horrors such as the Hades Netherbeast, Black Vultures, Ant Lions, and Pit Vipers, along with old favorites.
* Journey through places like the Fire Bog, the Island of the Dead and Forest of Stone, and learn the secrets of infernal life.
* Demon Bone Weapons, Soul Cannons and other magical and terrible weapons of war.
* The Minion War: a plan by the demons of Hades to invade and conquer their arch-rivals, the demons of Dyval. But the demonic battles will spill into the worlds of man and wreak havoc across the Megaverse!
* A stand-alone Dimension Book that is also the first step in an epic, five book adventure.
* Artwork by Russell, Bradshaw, Dubisch and others.
* Cover painting by John Zeleznik.
* Written by Carl Gleba.
* 224 pages
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong!
Mythological gods done Rifts® style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Highlights Include:
* Over 150 gods, godlings, demigods, and god pretenders!
* Godling and demigod as optional player characters.
* Rifts Priest O.C.C. and over a dozen optional R.C.C.s.
* The powers of the gods, rune weapons and more.
* Countless story ideas and insight into the Megaverse.
At long last, Palladium is collecting Ramon Perezs Lone Star comic strip from the pages of The Rifter®, and adding 30-40 pages of RPG sourcebook material. Includes stats on all the characters in the comic strip (villains, heroes and monsters), as well as ideas for new adventures. 72 page comic, plus pinups and concept sketches by Ramon Perez.
* 30-40 pages of gaming source material for Rifts® by Kevin Siembieda.
* New color cover by Ramon Perez.
* 128 pages
New! A fun companion to the other recent merc books (Rifts® MercTown and Rifts® Merc Ops). It offers a few new character classes, some background data and adventure outlines. A half dozen new '1optional' merc O.C.C.s.
* Devil Rider Psi-Stalker Clan.
* A dozen adventure outlines and merc boot camp.
An entire town set in the Magic Zone, near the Federation of Magic, operated by mercenaries for mercenaries, mapped, described and filled with 220+ shops, as well as cool characters and adventure ideas.
More from the imaginations of Pat Nowak and Carmen Bellaire, presenting criminals, desperados and fugitives wanted by the CS and other authorities, each an opportunity for adventure and action. Weapons, equipment galore, including items from Golden Age Weaponsmiths, Northern Gun, and Magefire.
* Villains and rogue mercenary companies.
* Tolkeen fugitives and the falsely accused.
* NPC villains and adventures galore.