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Link to Mongoose Publishing Website

OGL Ancients
Transport your players beyond the medieval to truly Ancient times - the rise of the Greek and Egyptian empires. Designed to be played as 'straight' and accurate history or with the inclusion of legend, myth and magic, players can take the role of the greatest of heroes, battling the fates and the gods for family, honour and wealth. This is the only RPG where players can quite literally become legends in their own right.

Uses the Open Gaming License (OGL). 

Price:   £24.99

OGL Ancients


OGL Cybernet - A Cyberpunk RPG
Price:   £24.99

By Mongoose Publishing.

Detailing the Cyberpunk genre in explicit detail, everything from character creation and combat, to infiltrating the Web and copious amounts of Cyberware is covered, providing players and Games Masters with an infinite range of options for their characters and scenarios. 


OGL Horror
D20 Core Rulebook, hardcover, by Mongoose Publishing.

OGL Horror is a complete system requiring no other rulebook for full use. Detailing the Horror genre in explicit detail, everything from character creation and diverse methods of combat, to creatures, dementia and the tools to evoke the different genre of horror - from films to literature, providing players and Games Masters with an infinite range of options for their characters and scenarios. 

Price:   £24.99

OGL Horror


OGL Steampunk
Core rulebook, hardcover, by Mongoose Publishing

OGL Steampunk is a complete system requiring no other rulebook for full use. Detailing the Steampunk genre in explicit detail, everything from character creation and diverse technology, to creatures, constructs and the tools to create the many wonderful creations this genre typifies, providing Players and Games Masters with an infinite range of options for their characters and scenarios. 

Price:   £24.99

OGL Steampunk


OGL Wild West
OGL Core Rulebook, Hardcover by Mongoose Publishing

This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet, then they will find the tools they need in this book. Alternatively, if the players want a game inspired by movies and dime novels, where the history is just a painted backdrop and heroes ride high in the saddle, then they too will find their desires catered for within.

The classic period of the West made famous by movies, books and legends was from the 1850s to the 1870s. Before the California gold rush, the West was relatively thinly settled and unexplored. By the 1880s, railroads and barbed wire had tied down the frontier and ended the days of cattle drives and wild cattle towns.  

Price:   £24.99

OGL Wild West


The Book of Hell
The Book of Hell introduces a wealth of new material focusing on another of the central elements of any fantasy campaign – Hell itself. Featuring the denizens of the dark spaces which have given rise to many of the greatest fantasy tales ever told. Designed for easy incorporation into any d20 fantasy game, The Book of Hell deals with every aspect of the infernal regions, be it lakes of fire and brimstone, the place of the dead or the abyss itself. This book is destined to become as iconic as its subject. 


Price:   £24.99
The Book of Hell


The Book of Immortals
d20 Supplement, Hardcover, by Mongoose publishing

Focusing on epic play from twentieth level onwards The Book of Immortals introduces a wealth of new material for one of the most neglected, yet central themes of fantasy campaigns - the quest for ultimate power. The Book of Immortals weighs in at a hefty 256 pages, written by experienced d20 author Shannon Kalvar (Pirate Isles, Quintessential Elf II) and lavishly illustrated by some of the finest contemporary fantasy artists. 

Price:   £24.99

The Book of Immortals


The Cuddly Mongoose
Price:   £25.99

A limited run of cuddly mongooses to round out any plush collection or to keep an eye on your RPG collection. Previously only available direct from Mongoose Publishing at conventions. 

Classic Play: Book of Dragons
Building upon and extending the Slayer's Guide to Dragons, this book is designed to complement the former Slayer's Guide and add a great deal more information for the Games Master. A wide variety of new dragons are introduced, along with complete lairs, studies of the effect dragons have on their environment, and how they guard their hoards and the minions they employ and enslave to further their own goals. 


Price:   £24.99
Classic Play: Book of Dragons


Classic Play: Encounters & Lairs
Price:   £24.99

d20 Sourcebook, Hardcover, by Mongoose Publishing

A 256-page hardback that delivers a wealth of material for Games Masters to use in their campaigns. Containing a mix of encounter tables, fully-fleshed out encounters, compatible with both 3.5 and standard 3.0 as well as making allowance for a Games Masters own creatures, if your players adventure over ground or overseas then you need this book. 


Classic Play: Book of the Sea
Price:   £24.99

d20 sourcebook, hardcover

The Book of the Sea, written by Gareth Hanrahan, is a 256- page hardback detailing nautical adventuring, both above and below the sea, in the most complete detail yet published. From naval warfare and quality of ports, to a full set of trading rules and domains of the seabed, The Book of the Sea is all you will ever need to run games on, near or below the water. 


Crusades of Valour
Tips and background ideas on running world spanning crusades and wars. 96 pages of material, including information and rules on Knights and Knightly Orders. 


Price:   £12.99
Crusades of Valour


The Drow War Book 1: The Gathering Storm
d20 Campaign, Hardcover, by Mongoose Publishing

Saga Of The Drow is a complete campaign - no GM work is required - taking characters from 1st to 30th level across this powerful trilogy. The Drow War Book I: The Gathering Storm draws gamers into an intense battle between light, dark and the opportunistic, fulfilling the essential gaming requirement of a satisfying and legendary ongoing campaign. The first of the trilogy, this 256 page book is packed full of information on these most evil of creatures, and can be used either as a stand alone book or as part of the wider set. 

Price:   £24.99

The Drow War Book 1: The Gathering Storm


The Drow War Book 2: The Dying Light
d20 Campaign, Hardcover, by Mongoose Publishing

The Dying Light is the second part of the Saga of the Drow trilogy. This 256-page hardback book takes the Players further along the road to the epic climax of the series. Packed with marvellous detail, expressive artwork and a great storyline. 

Price:   £24.99

The Drow War Book 2: The Dying Light


The Drow War Book 3: The Darkest Hour
d20 Campaign, Hardcover, by Mongoose Publishing

Drow War III: The Darkest Hour is the final part of the Drow War campaign. This massive adventure is epic in both senses of the word familiar to d20 enthusiasts. It takes the action out into the manifold planes of existence, pitting the Player Characters against no less a threat than the extinction of all life and the final triumph of darkness - stakes far beyond anything faced before. The adventuring takes place on a cosmic scale, with allies and adversaries to match. The Player Characters move beyond the standard 20 levels of regular d20 and enter the realms of the epic rules. They will come into possession of astounding new magical items, learn feats and spells that outshine the heroes of legend and face down foes that cause entire civilisations to tremble. 

Price:   £24.99

The Drow War Book 3: The Darkest Hour


Encyclopaedia Arcane Compendium
d20 sourcebook, hardcover, by Mongoose Publishing

Consisting of four Encyclopaedia Arcane titles brought together for the first time (Demonology, Necromancy, Battle Magic and Transmutation), the first EA Compendium provides readers with the opportunity of getting their hands on early and out of print EA titles in one convenient hard-backed volume.  

Price:   £24.99

Encyclopaedia Arcane Compendium


The Immortals Handbook: Bestiary
d20 Sourcebook, Hardcover, by Mongoose Publishing

Behold Beasts from Beyond Imagination!

Unleash the most powerful collection of D20 monstrous forces ever assembled and teach humility to even the mightiest immortals...

Features:

Expanded Size Rules, allowing for creatures of any size, even larger than universes...should you need them.

Ideas on how Density can be a factor in your game, leading to Virtual Size

Categories.

A Universal Damage Table and how to modify damage based on the size of the monsters appendage.

A Glance at the Kosmos, an article outlining the various dimensions, as well as their rulers and inhabitants.

Dimensional Race, the Angels (Devas) detailed: from the stoical demi-powered Elohim to the majestic cosmic-powered Seraphim.

Over 40 truly D20 epic monsters ranging from CR 10 to beyond CR 1000; including the unstoppable Neutronium Golem and the awesome World Flayers.

Many entries also include new artefacts and epic spells.

5 Mighty Templates (with examples): such as the immortal devouring

Akalich; the devastating Macrobe Creature and the ultimate expression of evolution, the Amidah.

Each entry has a section detailing multiple adventure ideas.

Virtually every intelligent creature has round-by-round tactics listed.

More than 10 new epic feats, including the basis for a whole new spell system. 

Price:   £14.99

The Immortals Handbook: Bestiary


The Mongoose Pocket GM's Guide
d20 Rulebook, Softcover, by Mongoose Publishing.

In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! The Pocket Games Master's Guide will reduce the need for you to lug heavy books to every gaming session! 

Price:   £14.99

The Mongoose Pocket GM's Guide


Mongoose Pocket Players Handbook
Price:   £14.99

This Handbook contains all the rules and material players rely on, pared down into an easy-to-carry format. 

Monster Encyclopaedia 1
d20 Supplement, Hardcover, by Mongoose Publishing

The Monster Encyclopaedia I is the first in what will become the definitive guide to fantasy monsters. This 256 page hardback is crammed full of beautifully designed monsters, each accompanied by its own new and unique art piece. 

Price:   £24.99

Monster Encyclopaedia 1


Monster Encyclopaedia II
d20 Supplement, Hardcover, by Mongoose Publishing

This 256-page hardback is crammed full of beautifully designed monsters, each accompanied by its own new and unique art piece. The Monster Encyclopaedia series is designed to take a fresh look at a central theme of fantasy gaming.

Written by impressive Mongoose newcomer J.C. Alvarez, and illustrated by a plethora of their best artists, Monster Encyclopaedia II is certain to be a winner. Focussing on distinctively evil creatures, it's certain to be a popular hit. 

Price:   £24.99

Monster Encyclopaedia II


Nephandum
d20 Setting, Hardcover, by Mongoose Publishing

Ancient cosmic terror looms over your campaign in this lavishly illustrated d20 book, fully compatible with any d20 setting. Five dark entities rule over five different aspects of fear: Disease, Madness, Blood, Darkness and Savagery. They lurk in Nephandum, and now they are about to take over your campaign! The GM can freely choose the preferred degree of influence and the style of play. Be prepared to face your worst fears and start a thrilling journey that will lead you into the darkest reaches of this dynamic campaign setting. Things will never be the same again! 

Price:   £19.99

Nephandum


Renegade Cleric’s Tome
d20 Sourcebook, Hardcover, by Mongoose Publishing

The second of the Expert Player's Guides, the Renegade Cleric's Tome provides 256 hardbound pages jam-packed with variant spellcasting methods and a huge array of divine spells. This tome is the perfect companion to other magic compendiums - after all, who wants to play a Cleric or Druid who only has access to 'standard' spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Cleric's Tome is your one-stop shop for ultimate divine power! The Renegade Cleric's Tome features 100% Open Game Content. 

Price:   £14.99

Renegade Cleric’s Tome


Renegade Wizard’s Spellbook
d20 Sourcebook, Hardcover, by Mongoose Publishing

The first of the Expert Player's Guides, the Renegade Wizard's Spellbook provides 256 hardbound pages jam-packed with variant spellcasting methods and a huge array of arcane spells.

This tome is the perfect companion to other magic compendiums - after all, who wants to play a wizard who only has access to 'standard' spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Wizard's Spellbook is your onestop shop for arcane power! The Renegade Wizard's Spellbook features 100% Open Game Content. 

Price:   £14.99

Renegade Wizard’s Spellbook


Secret Societies
d20 Sourcebook by Mongoose Publishing

Every campaign setting has its cults, conspiracies, and secret societies. Find out what´s worked for them in the real world and what´s brought them down. Titans of conspiracy theory like the Freemasons, Knights Templar, and the Assassins rub shoulders with game-perfect organizations like Mossad, Aum Shinrikyo, and the Thule Society. Each of them is fully detailed, ready to serve as a source of inspiration or drop straight into your weekly game.

There´s also advice on getting the most impact and realism out of your secret societies, examples of societies in different genres of d20 play, plot hooks to bring your PCs into the action, prestige classes, and details on other societies from our world for whenever you need something a little extra for tonight´s game.

Why let your next secret society fall lifeless when the real world has already done the work for you?

Secret Societies features:

Information on how to use secret societies in your game

6 popular real world secret societies detailed in depth and each examined from a fantasy, modern and futuristic perspective

d20 stats and rules to introduce those 6 societies into your games

6 prestige classes

A broad examination of secret societies at large by looking briefly at over 25 such societies

A complete breakdown of creating your own secret societies in your game 

Price:   £14.99

Secret Societies


Slayer's Guide Compendium 1
d20 Compendium, Hardcover, by Mongoose Publishing.

This Compendium is a collection of six classic books from the Slayer’s Guide series – Hobgoblins, Gnolls, Troglodytes, Bugbears, Trolls and Orcs. Many of these titles are now entirely sold out, such is their popularity, and so the Compendium brings them back to the public completely updated and fully compatible with the 3.5 Revised Edition rules. Also included are two entirely new and previously unpublished works, the Slayer’s Guides to Doppelgangers and Tritons. 

Price:   £24.99

Slayer's Guide Compendium 1


Tome of Drow Lore
d20 Sourcebook, Hardcover, by Mongoose Publishing

The Tome of Drow Lore visits one of the most fascinating races in gaming fantasy in a never-before-seen detail. Every aspect of drow life is examined in this huge book, copiously illustrated by new artwork designed to complement and enhance the informative text. With the Tome of Drow Lore, any Player or Games Master can find the answer to practically any conceivable question concerning the drow, as well as set games against or amongst this enduringly popular race. 

Price:   £24.99

Tome of Drow Lore


Ultimate Arcane Spellbook
Price:   £24.99

The Ultimate Arcane Spellbook is a giant 256-page hardback book compiling the most popular arcane spells that have appeared in d20 supplements since the game system was released, as well as expanding on the spells presented with new material for both players and Games Masters alike. 

Ultimate Divine Spellbook
Price:   £24.99

A well-packed 256 page hardback book compiling the most popular divine spells and domains that have appeared in D20 supplements since the game system was released, as well as expanding on the spells presented with new material for players and Games Masters alike. It is packed full of divine spells for clerics, druids and paladins and will be a valuable collection for Players and Games Masters alike. 

Ultimate Equipment Book Vol. #1
Volume one of the Ultimate Equipment Guide is a giant 256 page hardback book compiling the most popular weapons, armour and other items of vital adventuring importance that have appeared in D20 supplements since the game system was released, as well as adding a host of never-before-seen material. It is packed full of new information regarding equipment in the D20 System for all characters, including guidelines to creating your own equipment and how to balance them for your game. 


Price:   £24.99
Ultimate Equipment Book Vol. #1


Ultimate Equipment Book Vol. #2
d20 Sourcebook, Hardcover by Mongoose Publishing

Ultimate Equipment Guide II is a well-packed 256 page hardback book containing a plethora of items which were not included in Ultimate Equipment Guide I, many of which were requested by gamers themselves. It is packed full of useful tools, clothing, weapons, and anything else that can be imagined. 

Price:   £24.99