Essentials is designed as an expanded introduction to the Lejendary Adventure role-playing game. It includes Essentials:
The Lejendary Adventure rule book, the Essential Bestiary with over 75 monsters, Moon Slaves, an introductory adventure and Six Playing Dice.
A classic adventure by the hand of Chris Clark and Gary Gygax! Here the avatars must explore the lonely road and the old Manor house, whose owner has vanished without a trace!
Peter the proprietor of the lonely Fireside Inn has lost his servant, his mules, his wagon and a whole portage of wine. His wife is hounding him and his accounts are dry. Peter is not amused. He sent the load by a logger road to the Count who lives in the not distant Manor House. An odd duck, the Count always orders loads of wine, but precious little supplies. He hasnt been from since the shipment left. Peter is need of some worthy adventurers who will trek the lonely road through the tumbled forests and find his property and his best costumer!
A Problem of Manors is designed for 4-8 mounted Avatars of a medium level of playing experience.
The Avatars meet a simple farmer who needs help. He has been waylaid a number of times by cloaked bandits in the Pari Forest, and wants some bold adventurers to capture those bandits and bring them to justice. But there is more in the Pari forest than bandits and the bandits have more up their sleeve they simple thievery.
Fish for Breakfast pitches the Avatars into a breathtaking cat and mouse chase of the bandits, into abandoned mine pits and into the very lair of a dead mage. There the worthy souls must do battle with goblins, spirits and overcome perilous traps before they can win the day and earn their keep. But there is more to the story than revealed on the surface of the young farmer's complaint. For dwarves have lost their way in their mines and an evil lurks beneath the earth that nothing but steel and courage may overcome. Who's to say who will be Fish for Breakfast!
Fish for Breakfast is a Lejendary Adventure scenario for 3-6 beginning Avatars. One or more dwarves in the party will prove useful, but is not essential. Abilities that may prove advantageous include Arcana, Enchantment, Hunt, Learning, Ranging, and Scrutiny.
An introductory adventure designed to be played with a minimum of preparation in which the characters are created as the story progresses.
Not far from the banks of the Black River lies the village of Taen. There, quaint houses of fieldstone and brick lie nestled together on wide unpaved roads, the streets give way to wider fields and farm houses of waddle and daub. There is little of note in the surface, a temple, the blacksmith, the merchants house and all the normal trappings of a bustling and growing community. All appears as it should. A quiet town of contented people living out their lives as best they can.
But there is more here than meets the eye. Bandits stalk the road, and giants have been spotted in the not too distant hills. And the villagers speak of strange, weirdling creatures, half man and half beast. They speak of the river caves and an evil that lies within those cold dark tunnels. There, some ancient and abiding evil resides! All this betokens adventure and danger and all the gleaming treasure that the risk of life and limb promises.
Here is an easy to read and follow adventure module that enables you, the Lejend Master, to gather a group of new players together and have all concerned participate in and enjoy the Lejendary Adventure RPG!
A Companion Adventure & Expanded Bestiary for the Lejendary Adventure Essentials boxed set. Living the Legend comes complete with a 16" x 22" fold out map of the Village of Taen.
With over 70 creatures this monstrous expansion is a must for your Lejendary Adventure Game! A perfect companion piece for LA Essentials, Living the Legend is guaranteed to bring more fun and more danger to you gaming table!
From the creative genius of Gary Gyax comes More Beasts of Legend. This new monstrous supplement, designed for the Lejendary Adventure Role Playing Game, contains over 80 monsters and with dozens of sub-species described and detailed. Youll find classic beasts such as the chimera or stranger creatures, such as the abomination hound, direct from Gygaxs own wild imaginings.
Each monster is treated in tremendous depth. Descriptions include relevant abilities and appearance as well as detailed information describing how each monster reacts in the attack and on the defense, their habitat and when necessary how they affect their habitats. These are monsters as only Gary Gygax can create. Pitted against the ferocious Bog Hopper your characters will find themselves the stuff of legendary adventures or the gristle on the plates of legendary beasts! More Beasts of Legend offers the enterprising LM a wealth of adventuring challenges.
Included in More Beasts of Legend are relevant quick-reference charts to make accessing statistical information easy and fast.
More Beasts of Legend is graced by a spectacular cover by Sarah Walker and with interior art by Bryan Swartz.
Perclainate Bron, an outcast Ulf, found himself without home or family. With no little skill, some clever treachery and brutal force hes gathered a small band of trolls. With them he set out building a home for himself and filling it with a new family, one that wont be so objectionable to his unsavory habits. But doing so has required he gather strange allies in stranger places and what stranger place for this towering Ulf than the small human town of Barleytown
Barleytown, straddling the forest road, has long since been abandoned by its inhabitants, most picked up and moved quite suddenly some two years gone, never to be heard from again. Only the proprietor of the Inn and Tavern remains and it is his habit to offer food and drink for free to all travelers who are kind enough to stay under his roof. But as often as not too much of anything brings too much of a bad thing and your avatars find themselves embroiled in all manner of roadside mayhem that sets them between a Rock and a hard place. The avatars must brace themselves for a hard struggle before escaping the twisted iron manacles of the Rock.
The Rock is a short scenario for use with the Lejendary Adventure Roleplaying Game system. It is designed for three or more avatars of low to moderate experience, and any party should contain at least one avatar with extraordinary abilities. It is intended to play in 2-4 hours, and is generic enough in nature to provide a diversionary adventure that may be easily incorporated into an existing campaign.
In the deeps of the southern jungles lay vast stretches of unexplored wilderness. There, forgotten kingdoms lay sprawled in all the ruin of yesterday. Such is the realm of the Entomi, an ancient folk mired in the wicked sorceries of any primitive people.
Long ago the Entomi created spirit beings of great power to guard their jungle kingdom. These beings watched over the Entomi lands and protected its people. It was a task they carried out with ruthless efficiency. By taking creatures from the jungles and twisting them, warping them into aggressive, ravening monsters they made the Entomi safe. But the cost was high. In time the Entomi fell to worshiping these creatures, casting aside their gods and driving their priests into the arms of the ever watchful guardians. So they lived for countless years, always in the shadow of those who watched them. But in time the Entomi Kingdom fell, not to war or ravers, but to plague. So they vanished from the world.
But their guardians remained. Ever watchful, hidden in the jungles overlooking the ruins of a once great and glorious civilization.
This jungle setting is easily adapted to any homebrew world or the official LA game world. They Who Watch is cut in the classic mold. With fantastic monsters, weird, otherworldly settings and wondrous lost treasures! A must have for any would be avatars.