GURPS Basic Set: Characters
Core rulebook, hardcover, by Steve Jackson GamesCombines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-colour hardcover contains everything you need to create and play a GURPS Fourth Edition character. GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite fictional hero, or your own original invention. Choose from over 400 advantages and disadvantages, over 350 skills, spells, and techniques. Customize your character with individual perks and quirks, and you're ready to go. No more switching game systems when you change campaigns! GURPS gives you one set of clear, comprehensive rules to cover any background. This new Fourth Edition is based on 16 years of gamer feedback from the Third Edition, and is faster and easier to play than ever before. GURPS makes the Game Master's job easy and fun. All rules are carefully organized, indexed, and cross-referenced. Charts and tables are clear and legible. This is Book 1 of the two-volume Basic Set, and contains everything you need to create and play a GURPS Fourth Edition character. Only this book is necessary to play. Game Masters, and players wanting more detail, will find GURPS Basic Set: Campaigns valuable.
Price: £24.99
|
|
|
|
GURPS Basic Set: Campaigns
Core rulebook, hardcover.Combines information from the Third Edition GURPS Basic Set and GURPS Compendium II - plus the new core setting, with infinite possibilities for timeline-hopping adventure! This 240-page, full-colour hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign. This book is intended for Game Masters and advanced players. It covers physical feats, combat, vehicles and technology, animals and monsters, world design, and Game Mastering. "Tool kit" chapters let you create new creatures (and even PC races), artifacts, character abilities, and entire game worlds. It also features a cross-world setting, Infinite Worlds, which you can use to create cross-genre campaigns . . . develop alternate histories . . . play modern characters in a fantasy world . . . whatever you like! (You don't have to play in the core setting - there isn't some game-altering metaplot - but it's there if you want it.) This is Book 2 of the two-volume Basic Set, and contains everything a GM needs to create and run a GURPS Fourth Edition campaign. Only Book 1 is necessary to play. Book 2 is required for the Game Master, and players wanting more detail will find it valuable.
Price: £20.99
|
|
|
|
GURPS 4th Edition GM Screen
Price: £12.99
|
|
|
|
GURPS Character Assistant
GURPS Accessory by Steve Jackson GamesThis new CD-ROM from Steve Jackson Games has every character creation rule from the Fourth Edition GURPS Basic Set. You can create and save any character, and print it out on an official Fourth Edition character sheet.
Price: £12.99
|
|
|
|
GURPS Character Builder 3.0
GURPS PC CD-Rom (Windows only), by Steve Jackson Games.The GURPS Character Builder lets you design, optimise, store, modify, and print out characters in all the most popular genres. All the system's standard advantages, disadvantages, and skills are supported, with complete character creation rules from a range of supplements.
Price: £19.99
|
|
|
|
GURPS Bundle Set 4: Power Gaming
Price: £33.99
|
|
Contains GURPS Martial Arts, Supers, Mecha, OGRE and Robots.
|
|
GURPS Age of Napoleon
Price: £5.99
|
|
|
|
GURPS All Star Jam 2004
Take ten fan-favourite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004, featuring: Kenneth Hite, Phil Masters, Beth McCoy, Walter Milliken, David Pulver; Gene Seabolt, William Stoddard, Brian Underhill, Jonathan Woodward and Jon Zeigler
Price: £7.99
|
|
|
|
GURPS Alpha Centauri
Earth is dead -- but in the last years before the catastrophe, the starship Unity was launched. It carried a few thousand colonists to the nearby Alpha Centauri system. Mutiny split the crew into factions, each with its own plans for the new world. The colonists were plunged into a centuries-long struggle against hostile nature, horrific alien life forms, and each other. Only one faction could win control over Planet and the destiny of humanity
GURPS Alpha Centauri is a sourcebook based on the award-winning computer game Sid Meier's Alpha Centauri. It includes everything you need to recreate the story, from the desperate days after the landing to the edge of human transcendence.
Price: £8.99
|
|
|
|
GURPS Alternate Earth 2
Price: £7.99
|
|
|
|
GURPS Arabian Nights
Price: £12.99
|
|
|
|
GURPS Atlantis
Price: £14.99
|
|
|
Out of Stock. The secrets of the sunken empire revealed! Includes rules for underwater operations, stats for a wide range of submarines, and no less than three campaign backgrounds one high fantasy, one conspiratorial, and one for steampunk or superhero games.
|
|
GURPS Atomic Horror
Out of print for years, this old favorite returns as part of the Summer of Horror . . . Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization and the American Way from these horrors. This book contains everything you need to roleplay the sci-fi and horror movies of the 1950s. The campaign can be as scary as The Thing, as dramatic as The Day The Earth Stood Still, as strange Little Shop of Horrors or as goofy as Plan 9 From Outer Space -- the choice is yours.
Price: £7.99
|
|
|
|
GURPS Autoduel 2nd Edition
Out of Stock
Price: £12.99
|
|
|
|
GURPS Banestorm
GURPS Setting, Hardcover by Steve Jackson GamesWelcome to the land of Yrth, a realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! And on this world, magic works... Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events!
Price: £19.99
|
|
|
|
GURPS Bestiary, 3rd Edition
This revised edition includes dozens of new beasts plus an expanded section on using animals as PCs. Complete with templates, DIY creature creation rules and sample animal characters.
Price: £5.99
|
|
|
|
GURPS Bio-Tech (4E)
Gurps Sourcebook, Hardcover by Steve Jackson GamesBut it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies.
Price: £19.99
|
|
|
|
GURPS Black Ops
*This item may be in our Sale section*
Price: £7.99
|
|
|
|
GURPS Blood Types
Price: £6.99
|
|
|
|
GURPS Blue Planet
Blue Planet was a groundbreaking, critically acclaimed RPG when it was first released, and it is still a thought-provoking science-fiction classic today. Now, Blue Planet comes to GURPS! Jon Zeigler (GURPS Traveller Line Editor) and William Stoddard (GURPS Steampunk, Steam-Tech, and Low-Tech) combine on this faithful adaptation of one of the most original roleplaying worlds of the last few years.
Price: £7.99
|
|
|
|
GURPS Cabal
Out of StockThe creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized. The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.
Price: £5.99
|
|
|
|
GURPS Castle Falkenstein
Out of StockNew Europa, the setting of Falkenstein, is similar to our Earth of the late 19th century - if our Earth had Fearies, Magick, and Dragons, that is. And that's to say nothing of the huge Prussian steam-powered war machines.
Price: £7.99
|
|
|
|
GURPS Ottoman Empire (Castle Falkenstein)
A setting book for use specifically with GURPS: Castle Falkenstein, also usable with any other GURPS setting. Set in the Ancient magiks, Sultans, Djinn and plots for the fantasy-Victorian setting, a great reference for any 19th century setting from horror to steampunk.
Price: £5.99
|
|
|
|
GURPS Cliffhangers
Background and rules for the "pulp" era of 1925-1939. Unexplored continents and unexplained mysteries are the order of the day in this classic setting.
Price: £14.99
|
|
|
|
GURPS Conspiracy X
Price: £19.99
|
|
|
Softcover core rulebook, published by Eden Studios. Combining Conspiracy Xs atmospheric background of horror and intrigue with the power and flexibility of the Generic Universal Roleplaying System has created a product of the highest calibre, which will appeal to fans of each system, conspiracy theorists and anyone interested in the unknown.
|
|
GURPS Covert Ops
Out of StockThe indispensable guide to Assassins, saboteurs, and terrorists; GURPS Covert Ops can be used in any roleplaying game. Come play in the shadows
with this reprinted volume.
Price: £5.99
|
|
|
|
GURPS Creatures of the Night
Price: £12.99
|
|
|
|
GURPS Cthulhupunk
Out of StockThe classic horror of the Cthulhu Mythos meets the dark future of cyberpunk!
Price: £14.99
|
|
|
|
GURPS Cyberpunk
Price: £12.99
|
|
Sorry - Out of Stock.
|
|
GURPS Deadlands: Weird West
The popular Weird West setting receives the GURPS treatment in this excellent conversion of the Pinnacle Entertainment Group bestseller.
Price: £14.99
|
|
|
|
GURPS Deadlands Dime Novel 1 : Aces & Eights
The first GURPS Deadlands Dime Novel from SJ Games, Wanted: Undead or Alive! combines fiction and an adventure! Look for more Dime Novels in the months to come, and the core book, GURPS Deadlands: Weird West, before the end of the year!BONUS: This Dime Novel includes an 8-page conversion section. Now Marshals can bring their posses into GURPS Deadlands -- or any of the dozens of GURPS worlds!
Price: £7.99
|
|
|
|
GURPS Deadlands Dime Novel 2
Price: £5.99
|
|
|
|
GURPS Deadlands: Hexes
Hexes is a collection of spells for your Deadlands game. Some of these have previously appeared in Pinnacle's Deadlands books, and some are brand new, with stats for both the original Deadlands and GURPS Deadlands. There are also new huckster templates and a full discussion of just what it means to be a hexslinger.
Price: £9.50
|
|
|
|
GURPS Deadlands: Varmints
Look out, pardner! GURPS Deadlands: Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, GURPS Deadlands: Varmints will give your posse nightmares for a long, long time...
Price: £14.99
|
|
|
|
GURPS Dragons
Dragons! Th |