1914, Twilight in the East models the battles that took place in Prussia, Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914.
Designed by Michael Resch, and developed by Dick Vohlers, the game has been comprehensively researched using a great array of resources, including the military archives in Vienna, Austria. The game's Order of Battle has been thoroughly researched and is by far the best used by any game on the subject. Based on his experience with other WWI game systems, Mike has written streamlined rules so that not only is it playable, but it's focused on those aspects of warfare that made the opening stages of WWI so unique. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century.
Game Components:
# Counters: Eight full-color counter sheets (2240 counters)
# Maps: Four 22" x 34" maps (one back-printed)
# Rule Booklet
# Scenario Booklet
# 9 different army organizational charts (5-1/2" x 8-1/2")
# Four six-sided dice
Complexity: 6 out of 9
Solitaire Suitability: 7 out of 9
Time Scale: 2 to 3 days.
Map Scale: Five miles per hex.
Unit Scale: Infantry and cavalry divisions and brigades, heavy artillery battalions, and corps and army supply units.
Number of Players: 1 to many (the game is especially good for team play)
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Wargame, 1-4 Players, by GMT Games
Operation Market Garden 1944
Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map that covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack.
We are proud to announce the companion game to GMT Games' award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire.
Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions.
Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems.
Attila covers two of the (few) major battles the armies of the Hunnic Confederation under King Attila fought against Rome: one against Eastern Rome (The Utus), and then at a somewhat reduced ability against Western Rome (The Catalaunian Fields). Gamers get to pit the Huns both at their peak (Utus) and then at somewhat reduced in ability (Catalaunian Fields) against the rather different armies of Eastern and Western Rome.
A detailed wargame of one of the most famous battles of the period in the Great Battles of Napoleon series.
A massive operational level game that depicts the northern wing of the Axis invasion of the Soviet Union. The box comes packed with 7 map-sheets (including a special small scale Leningrad map) and almost 1000 counters.
Barbarossa to Berlin covers four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. It is June 22, 1941: will World War II end in German triumph in Operation Barbarossa or collapse in Berlin? As the world holds it breath, the decisions are all yours. Designed by Ted Raicer as a follow-up to his multi-award-winning World War One strategic game, Paths of Glory, World War 2: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe.
One of the most popular, and successful, Avalon Hill games of the late 1980's was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions.
Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved - Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard) - 23 in all, are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any players.
Players represent individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds. Seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.
Card game, 2-4 players.
A critically acclaimed grand strategy game that recreates the American Civil War. Every unit that "fit the war" is included, as well as all major commanders on both sides; all presented with bios and a list of engagements fought.
Second game in the American Revolution series, portraying Washington's desperate attempt to stop Sir William Howe's crack force from reaching Philadelphia
The Burning Blue is a board wargame that recreates the savage air battles over Southern England from July to December 1940. Covering air operations from the fighting over the English Channel to the air assault on London and the fighter-bomber offensive at the end of the year, The Burning Blue simulates battles between German air power and the British air defence system. It recreates the minute-by-minute "plotting board" war between Royal Air Force fighter controllers and the Luftwaffe air raids.
Egypt 47BC, Caesars forces must gain control of the bridge to Pharos and maintain control of the Palace and city centre, while surrounded by a numerically superior Egyptian land and naval forces.
Designer Richard Berg's "The Ancient World" series moves to a more ambitious level, with Carthage, the first of two games on The Punic Wars, the greatest event in the ancient world and a true turning point in history. Carthage concentrates on Punic events that take place in Carthage/Africa as well as Sicily, with the main event being the massive 1st Punic War, which has received scant attention from the hobby. Building on the popular mechanics and systems of Rise of the Roman Republic, Carthage features the full, advanced naval system, with galley battles, fleet building expanding ports, and everything featured in the unusual, truly naval war that the 1st Punic War was.
Great Battles of History, Volume 8
By GMT
Two games using the same standard set of rules that covers the most famous battles from the start of the Great War.
Clash of Giants II: The Campaigns of Galicia and First Ypres, 1914 is the sequel to Ted Raicer's acclaimed Clash of Giants: Campaigns of Tannenberg and the Marne, 1914.
As with the original design, CoG II contains two separate games (both using the same basic system) covering two of the most interesting (and least-gamed) campaigns of the First World War, Galicia and First Ypres.
Combat Commander is a card-driven board game series covering tactical infantry combat in the European and North African Theaters of World War II. One player takes the role of the Axis (Germany in this first game; Italy & the Axis Minors in later installments) while another player commands the Allies (Russia & America here; Britain, France & the Allied Minors in future expansions).
This first game of Combat Commander will include units, cards, and historical scenarios depicting the American, German, and Russian forces. The second game in the series will provide cards, counters, and historical scenarios for British, French, and Italian forces.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
* Britain & the Commonwealth
* France & the Allied Minors
* Italy & the Axis Minors
This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
Combat Commander: Battle Pack #1 - Paratroops is the first of what will be many themed scenario packs for use with the Combat Commander series of games. The theme of this first Pack is focused on the exploits of American, German and even Russian Airborne forces. CC-Paratroops features eleven new scenarios printed on cardstock, as well as four new maps. Future Battle Packs will be similarly structured and will sometimes include new counters or new cards - with themes such as "Stalingrad", "Maquisards" and "Desert Rats" to name just a few.
The scenarios included in CC-Paratroops are:
* "Fields of Fire" and "Fields of Blood" set at Lanzerath, Germany, 16 December 1944 - both morning and afternoon attacks (using a new map #25)
* "Turnbull Turns 'em" at Neuville-au-Plain, France, 6 June 1944 (using a new map #26)
* "Carentan Causeway" at Carentan, France, 10 June 1944 (using a new map #27)
* "No Ingouf Around" at Carentan, France, 11 June 1944 (using a new map #28)
* "Operation Repulse" at Bastogne, Belgium, 27 December 1944
* "Red Skies at Night" at Veliki Bukrin Bridgehead, Russia, 25 September 1943
* "Blizzard Baptism" at Flamierge, Belgium, 4 January 1945
* "Look Mom, No Tanks!" near Trois Ponts, Belgium, 24 December 1944
* "We Go!" at St. Mere Eglise, France, 6 June 1944
* "Encircled at Hill 30" at Caponnet, France, 8 June 1944
CC Battle Packs are NOT stand-alone games and will require ownership of one or more Combat Commander boxed games in order to be played. CC-Paratroops requires ownership of Combat Commander: Europe.
Commands & Colours: Ancients allows you to re-fight epic battles of the ancient world.
Here the focus is on the two rivals for power in the Western Mediterranean - Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies; or as Scipio Africanus, will you beat Hannibal with newer tactics of your own?
The Greeks & Eastern Kingdoms is the first expansion to Commands & Colours: Ancients. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors.
With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.
Friends, Romans and countrymen lend me your ears...
Some of you have already discovered that Commands & Colors: Ancients is much more than a game. It is an expandable game system that allows players to fight historical Ancient battles.
Imperial Rome and The Barbarians is the second expansion to Commands & Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more.
The Conquerors is a projected series of games that will focus on history's great conquerors, those figures whose vision, greed for power, and remarkable military abilities have changed the map of the world, sometimes fleetingly, often permanently. The first game in this new series is Alexander the Great, a game that covers the career of the fabled King of Macedon, from his ascension to the throne until his army has "Hellenized" half the known world.
Gallia omnia est in partes tres ...
In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given 4 legions. the ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against incursions from Germanic tribes to the east, Caesar himself decided to bring the rest of the barbarian tribes under the domain of Republican Rome...and, at the same time, increase his visibility among the Roman people.
From a military point of view it was an immense achievement, one that fueled Roman imperialist feelings like no other war. For the Gauls it meant subjugation. For the gamer, it means six battles of Pure Excitement.
TIME SCALE 20 minutes per turn
MAP SCALE 75 yards per hex
UNIT SCALE 100-150 men per size point
NUMBER OF PLAYERS One to four
Julius Caesar and his Gallic Legions versus the Arverni and other tribes of Gaul, under Vercingetorix. 52 BC.
For those of you who cant stand someone who wins all the time, here is an opportunity to game one of Julius Caesars rare losses. The Battle of Gergovia was Caesar's failed attempt to wipe out the threat of a large Gallic uprising by isolating and defeating a gathering of the Arverni, plus several other Gallic contingents, under their new chieftain, Vercingetorix.
The Gergovia module comes with its own map but uses, mostly, counters from Caesar: Conquest of Gaul, along with a few extra tribesmen counters. It also uses the rules for C/CoG (preferably the 2nd edition (2006), but the original version will work just fine.)
And while the hilltop oppidum of Gergovia is fortified, Gergovia is not a siege assault (for the most part), but a rather disconnected series of attacks, feints and mistakes. The terrain is not overly conducive to linear combat, the approach to Gergovia being fairly steep and somewhat rocky, but Caesar, Roman that he is, has already built two camps and a sunken trench for easy movement.Gergovia is a tough game for either side, as the options and possible strategies are multiple.
Designed by GBoHs own Caesar (Julius, not Sid), Richard Berg and Developed by his House Labienus, Al Ray, Gergovia contains one full map, one small sheet of counters, and all rules needed for the battle (as a scenario for Caesar: Conquest of Gaul).