Forgotten Realms Sourcebook; Hardcover; by Wizards of the Coast
The Grand History of the Realms chronicles the rich history of the Forgotten Realms campaign setting, presenting a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events.
The most anticipated Dungeons & Dragons release of the year is finally here! This is the complete campaign guide to the Forgotten Realms universe - the largest and most popular setting in the D&D game. Everything a player needs to adventure in the Forgotten Realms can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, and spells. This book reintegrates the Realms with the new core rules of the Dungeons & Dragons game and expands them to cover the specific races, classes, and feats for this vast and exquisitely detailed setting. Presented as a massive 320-page full-colour hardcover book.
FR3 Anauroch is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.
Explore the Darker Side of the Realms. Every corner of Faerûn harbours its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms.
Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.
Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so.
In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventure, fame, and glory for truly heroic characters.
Dragons of Faerûn features an in-depth look at the dragons of Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons on specific dragons of Faerûn and how they may interact with or fight against the players. They are given information on organizations that players can belong to or work against, like the evil Cult of the Dragon. Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faerûn rampage across the continent.
The ruins and remnants of oncemighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten Realms setting. For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, monsters and artifacts.
Mysteries of the Moonsea offers an indepth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to the area, and tips for Dungeon Masters on running a campaign set in the region.
Power of Faerûn is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for starting a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.
Elminsters tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shars servants and the Zhent garrison.
Shadowdale: The Scouring of the Land is the second part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting, although it can be easily played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the town of Shadowdale and environs.
This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.
Shadows in the forest deepen as an oracle among the Yuirwoods half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest.
The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign.
The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years. City of Splendours: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a whos who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.