Play a group of heroes and stop the rebirth of Omega and the Infinity Orb! Anima, Shadow of Omega is a non-collectible card game which lets you create a party of heroes, visit many exotic places, and live exciting adventures. Not only will you face terrible threats, you must also struggle against your own companions, who are working to avoid your fulfilling your objectives before they do. But have no fear, you can count on the many cards of powers and special abilities to help you overcome the dangers.
Anima, Shadow of Omega consists of 110 beautifully illustrated cards.
Board Game, 1-8 Players, Ages 12+ by Fantasy Flight Games
The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction! Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules from the games original creator, Richard Launius! No fan of the Cthulhu mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame! Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
***PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.
Arkham Horror Expansion by Fantasy Flight Games
It seems harmless enough. Just a room full of dusty old antiquities, dug up from some old tomb in Egypt. Miskatonic U's faculty are all a tizzy, of course, but why did Professor Armitage go all pasty-white when he saw the Pharaoh's sarcophagus? The weirdness didn't start until the next night ...
Curse of the Dark Pharaoh is the first expansion for Arkham Horror! Focusing on the thematic game play, amazing art, and strange tales that made the original game such a fanfavourite, this expansion includes 166 new cards!
Arkham Horror Expansion Set by Fantasy Flight Games
Have you seen the Yellow Sign?
A new play is coming to Miskatonic University, and anyone who's anyone will be there for the opening performance. However, there's something sinister about this play, and the people who see it come back a little...different.
As if the investigators didn't have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, a play that tells a tale of madness and horror, opening a door for the Tattered King to enter through.
This expansion introduces a major new mechanic to Arkham Horror - Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds a darker age for Arkham Horror fans.
* 13 Blight cards, old friends gone irretrievably mad.
* 7 Magical Effect cards representing powerful new abilities.
* The new Herald mechanic and the King in Yellow Herald.
* 3 new Monster tokens, more horrible than any before!
* Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!
Wilbur Whateley's Brother Calls his Father's Name on Wizard's Hill...
The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror ...
Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich - accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. Features include:
* The town of Dunwich, on a new board with new locations and new rules!
* 8 new investigators with their own reasons for saving the world.
* 4 new Ancient Ones to desperately struggle against.
* New Injury and Madness cards for particularly unfortunate investigators.
* New game concepts, such as gate surges and the Dunwich Horror itself!
* Over 20 new monster tokens, dozens of new items and skills, new encounters - over 300 new cards in all!
Beowulf, the Legend is a competitive board game for 2-5 players. Players take the role of boon friends and companions to the mighty Geatish hero, Beowulf, and accompany him along his journeys and adventures. Over the course of major and minor episodes, players re-enact scenes from the epic story by playing cards to overcome challenges. Travelling, Friendship, Wit, Courage, and Fighting will ensure victory in each episode, and the player who displays the most skill, audacity, and luck will earn rewards of fame and fortune. Beowulf, the Legend is designed by the legendary Reiner Knizia and lavishly illustrated by John Howe, the same team that brought you The Lord of the Rings Board Game.
Night after night, the murderous troll-monster Grendel stalks the Kingdom of Heorot. Every morning when dawn breaks, the Scyldings gather to find out whom the terrible beast has borne away in the night. The call for a hero goes out... and the mighty Beowulf answers.
Beowulf: The Movie Board Game tells the tale of the legendary hero Beowulfs valor and temptation as he faces the enemies of the Kingdom of Heorot. In each of three acts, players guide Beowulf and his loyal Thanes into battle against the monster Grendel, Grendels treacherous mother, and the savage golden dragon who threatens to destroy everything Beowulf holds dear.
Based on the movie directed by Robert Zemeckis from a screenplay by Neil Gaiman & Roger Avary.
Gameplay based on Reiner Knizias Kingdoms board game, but including all-new special powers and board shapes.
Incorporates fantastic computer-generated film imagery, plus sculpted plastic figures.
FFG is proud to announce the publication of Reiner Knizia's Blue Moon Legends. 2 years in development Reiner Knizia has spent more time and effort on perfecting Blue Moon than he has one any other game. In conjunction with Kosmos, FFG are poised to make it the German/U.S game event of 2004.
The story: The world of the Blue Moon is in chaos. Its god has abandoned it, and its people are in open war against each other. Blue Moon City lies in ruins but the power of world remains in the form of the three elemental dragons. In the ruins of the great city, the creative Mimix seek to dominate by their machinations, while deep below, the fiery Vulca seeks victory through molten force and the heat at the heart of the world.
The basic set (KN08) provides all the materials needed to play Blue Moon, including the races of the fiery Vulca and the clever Hoax as well as a gorgeous game board, full colour rules, and three plastic dragon figures. The expansions provide the additional race decks of the lofty Flit and the wild Mimix.
Although the Khind are no children anymore, they retained a fair amount of their childishness. One may best call them - disrespectful, because the Khind do not take the other peoples serious. In return this may be the reason, for which the Khind are sniggered at from outsiders. And it is true: One Khind on its own is not a very awesome opponent. Therefore, the Khind have combined into gangs.
The powerful Terrah are self-controlled lovers of the earth. The motto of the Terrah is - keep calm. In peaceful times, they have been peasants and craftsmen. Nowadays they strive to rebuild Blue Moon City in order to enable Blue Moon's return.
The mysterious Pillar are willful loners. They have many experiences during their long voyages, but they rarely talk about them. Their many boosters, like caterpillars and powerful magic potions, help them defeat their foes!
The 31 different cards of this people set can be played against any people of the Blue Moon base game or any other people of the fantastic world of Blue Moon. There are no rules included in this set; rules can be found in the Blue Moon base game.
Following the calls of the Royal Heirs, emissaries from foreign cultures arrive with support and involve themselves in the conflict. The embittered enemies, Princess Elinor and Prince Roland, intervene more directly in the activities and send their most trusted inquisitors to aid and urge the leaders of the peoples towards victory. Allies is the latest expansion for Reiner Knizias hit, noncollectible card game, Blue Moon. The set contains 30 new cards.
Blue Moon: Buka Invasion is a Peoples expansion for the Blue Moon basic game. By adding the Buka to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game. The devious pirates of the Buka invade the world of Blue Moon. Many cards can be loaded upon their ships to raid the opponent with unexpected force. And with the new "Bluff"-symbol a complete new concept enters the world of Blue Moon. This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.
They can also be combined with cards from your current collection by using the advanced deckbuilding rules!
The Dark Age is over. The royal heirs, whose infighting and pride caused the destruction of Blue Moon City, have fled. The corrupt advisors and courtiers who whispered into their ears have been banished. The bitter division between the peoples of Blue Moon is beginning to heal. Now is a time of harmony and hope. In the spirit of that harmony, you must work together with the people of Blue Moon to rebuild the city ... and win the favour of the elemental dragons, thereby becoming the leader of all Blue Moon City.
Complete buildings, win crystal shards and golden scales, and restore the Holy Crystal of Psi to unite all of Blue Moon behind you! Blue Moon City is a new board game from Reiner Knizia, set in the gorgeous fantasy universe of Blue Moon.
Counter Magazine review
Welcome to a land of sweeping history. Welcome to a land that the Romans, the Angles, the Saxons, and a dozen other peoples warred over for a thousand years. Welcome to the land of King Arthur, Alfred the Great, Harald the Ruthless, and William the Conqueror.
Welcome to Britannia.
BRITANNIA is an historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.
BRITANNIA allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britains history in important ways, creating countless interesting "what if?" scenarios. What if Boudiccas Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066? In BRITANNIA, the players will determine the destiny of a kingdom.
Board Game; 2-4 Players by Fantasy Flight Games
Inside the lair of the cave trolls lie riches and dangers beyond one's wildest imagination. In the Cave Troll board game, players command brave heroes in an attempt to reap the most treasure from the dungeon. In order to defeat your enemies, you will wield powerful artifacts and summon vile monsters to prevent your opponents from achieving victory!
Lead brave adventurers, avaricious dwarves, and valiant knights into the dark. Assault your foes with deadly orcs and terrifying wraiths. Above all, fear the wrath of the deadly cave troll!
Cave Troll is a board game of treasure, danger, and excitement for 2-4 players. This is the second edition of Tom Jolly's classic board game. It features upgraded components, streamlined rules, and new variants.
Cave Troll includes:
* 1 Game Board
* 104 Game Cards, divided into one deck for each player
* 6 Artifact Cards
* 64 plastic hero and monster figures, 16 for each player
* 4 plastic treasure chests
* 4 Score Counters
Card Game, 2-7 Players, Ages 10+ by Fantasy Flight Games
Playing Time: 20-60 Minutes
In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build.
There is more to ruling a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it.
This edition of Citadels includes the DARK CITY expansion. This exciting addition to the game features 14 new district cards and a premium wooden 'King' marker.
CITADELS is a card game of bluffing, diplomacy, and city-building for two to seven players, ages 10 and up. CITADELS is playable in 20 to 60 minutes.
The Dark City includes 14 exciting new purple district cards, a complete set of replacement cards for the 18 Citadels characters (perfect for those who have worn out their first set!), a new wooden "King" piece, and 8 handy new Citadels reference cards.
Citadels is the best-selling title in FFG's popular Silver Line brand of games, and is among the bestselling items in FFG's catalogue.
The Dark City expansion will allow players to spice up their Citadels game with new cards and rekindle their love and excitement for this great game of bluffing and city-building.
*NOTE: This expansion is INCLUDED in the new edition of the main game.
World War II has left the world in upheaval, and many nations' futures are filled with uncertainty. The United States and the USSR are the only Superpowers who can lead the world toward a better tomorrow.
An exciting card game of bluffing and risk-taking for two players, Cold War: CIA Vs. KGB puts you in charge of a spy network during the post-war era. Your purpose: to "persuade" foreign governments to embrace the "proper" ideology, by any means necessary! In this decades-long conflict, victory will go to the side with the resources, conviction, and commitment necessary to ensure that their worldview shapes the future!
Card Game, 3-5 players, by Fantasy Flight Games
Reiner Knizia's Colossal Arena is a reprint of the classic Titan: The Arena, published by the Avalon Hill game company. Colossal Arena features gorgeous new art and four brand-new creatures, not included in the original version, making Colossal Arena a new and unique game experience. In this game of gladiatorial mayhem, eight monsters battle in the arena for your amusement, while crazed spectators leap into the fray to help their favourites
During the Renaissance, Italy was divided into numerous independent city-states, sometimes friendly, sometimes hostile. The best known of these were Genoa, Florence, the Duchy of Milan, and the Republics of Venice.
This is the era in which the Condottieri appear: leaders of mercenary armies who offered their services to the most powerful cities. Formidable strategists and highly skilled soldiers, the Condottieri were not content to just hire out their command and their troops; they reshaped the political map of Italy with their intrigues, alliances, battles, and sieges. The most daring among them founded new dynasties: Francesco Sforza took possession of the Duchy of Milan, and Giovanni de Medici made Florence his kingdom.
In CONDOTTIERE, you relive this incredible age, when anything seemed possible for a handful of determined men. In this game, you represent a Condottiere trying to conquer the most famous cities in Italy. But be careful, you are not alone! You must take into account the ambitions of the other Condottieri. The strength of your army alone will not suffice: You must use diplomacy if you want a chance at victory.
This new edition of CONDOTTIERE features updated components and gameplay, with streamlined and clarified rules.
Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts.
In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark?
Descent: Journeys in the Dark is a game of dungeon-crawling adventure for 2 to 5 players, playable in 2 to 4 hours.
***PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged, but the extra charge will NOT appear on the order confirmation. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.