Earthdawn RPG 2nd Edition (Hardcover)
Out of StockCore Rulebook, Hardcover by Living Room Games Before science, before history, there was an Age of Legend - and Legends never truly die... For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. The time of hiding has passed. Now, the Name-givers have returned, and reclaimed their place in the world. The fight is not over. The Horrors still linger in this world in the cities and ruins lost during the Scourge. A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire. In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark machinations of those corrupt with power. Become these brave souls, and roleplay in Earthdawn, the Age of Legends.
Price: £24.99
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Earthdawn Companion 2nd Ed. (Softcover)
Updated and revised for the second edition this indispensable book is an aid to players and gamemasters alike.
Price: £18.99
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Earthdawn Companion 2nd Edition (Hardcover)
Earthdawn Supplement by Living Room GamesThis book provides Earthdawn players and gamemasters with guidelines for advancing characters well beyond the limits set in the basic rules. The Companion also includes dozens of new talents and spells, and systems for large scale battles.
Price: £18.99
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Earthdawn GM Screen
2nd edition.
Price: £12.99
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Barsaive at War
A campaign supplement, which describes eight significant events surrounding the struggle against the invading Therans. Each event can be presented on its own or combined to form an epic campaign that will take many sessions to conclude.Wondering what this is? Click here to find out more.
Price: £12.99
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Barsaive in Chaos
Spanning the year of the fall of Vivane, this sourcebook outlines six events that form an epic campaign set against the backdrop of the changing face of Barsaive.
Price: £12.99
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Book of Dragons
The Book of Dragons contains all the rules necessary for including dragons, in all their might and majesty, as well as dragon-like creatures in an Earthdawn campaign. Finally, The Book of Dragons' adventure frameworks can immediately involve any group of characters in the affairs of dragons. Revised and expanded for Earthdawn second edition.
Price: £12.99
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Infected
Price: £5.99
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Path of Deception
A band of adepts is assembled to discover what has happened to the missing head of The Circle Path Company. From the streets of Haven to the sewers of Parlainth, the path of that investigation is fraught with peril.
Price: £9.99
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Prelude to War
Price: £9.99
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Out of Stock.
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Scourge Unending
The war is over. The Therans have been removed from Barsaive. Everything should be fine now, right? That couldn't be further from the truth. The Horrors are still out there, and their threat is ever-present. Scourge Unending is a sourcebook covering many Horrors that can be found in Barsaive. It includes plot hooks, game mechanics, and everything else you'll need to bring a whole new set of Horrors to your Earthdawn campaign.
Price: £11.99
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Shattered Pattern
Price: £5.99
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Terror in the Skies
Price: £5.99
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Throal Adventures
Price: £6.99
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Way of War: Makers of Legend Vol. #1
Way of War: Makers of Legend Vol. 1 offers players and game masters an in-depth look at five military Disciplines of Barsaive. This book describes these five Disciplines from the point of view of four different Adepts, and introduces a new Discipline, the Zhan Shi.
Price: £11.99
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The Wanderer's Way: Makers of Legend Vol. #2
Earthdawn Sourcebook by Living Room GamesAdepts are the heroes and legends of Earthdawn, striving to reclaim their Scourge-ravaged land with the magic they wield. Some of these Adepts find in their wanderings that they are defined not only by their Discipline, but also by the other Name-givers and creatures they interact with. Air Sailors crew the airships that fly the skies of Barsaive. Beastmasters use their magic to bond with animals. Scouts explore the wilderness and delve into hidden kaers. The self-reliant Thieves know how to sneak, and to steal. Troubadours serve as entertainers, storytellers, actors, and songsmiths. And the Montebanc introduces the art of manipulation practiced so commonly in the courts and cities of Arancia. The Wanderers Way: Makers of Legend Vol. 2 offers players and gamemasters an in-depth look at five Disciplines of Barsaive. This book describes each of these five Disciplines from the point of view of four different Adepts, and introduces a new Discipline, the Montebanc. The Wanderers Way also includes new talent knacks and new rules for using the Disciplines in Earthdawn adventures.
Price: £10.99
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