Dungeons & Dragons Core Rulebook; Hardback
The Players Handbook II builds upon existing materials in the Players Handbook. This is the first direct follow-up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits.
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Masters Guide II builds upon existing materials in the Dungeon Masters Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters. In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Inside the pockets of this protective folder, you'll find a full set of D&D character record sheets and more. Formatted in a new foliostyle layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters. Every character record sheet and spell list is designed to be easy to photocopy, so you'll always have a fresh sheet on hand when you need one.
A Dungeon Master 2-pack that includes both a new D&D screen and a bonus d20 Modern screen - in landscape format with new art. Useful to anyone running any type of roleplaying campaign. The tables on the back of the Dungeon Master's Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003. Also included is a bonus four-panel screen geared toward the action-packed world of your d20 Modern campaign. Because both screens fully support the d20 System, they can be used separately or together by an experienced Dungeon Master or Gamemaster.
A 224-page full colour supplement, written by Jeff Grubb, Rich Redman, Steve Winter & Ed Bonny.
Encounter additional adversaries and allies. Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign. This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
Monster Manual IV is the most recent volume in the bestselling Monster Manual line. Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and features a new stat block format that facilitates faster gameplay. In addition, the book includes sample encounters, pre-generated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign. This product is tied to 2006s Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands.
New monsters ideal for any Dungeons & Dragons game.
Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
New battle maps for the D&D Miniatures game and D&D roleplaying game. City of Peril contains two beautifully illustrated, double-sided battle maps scaled for Dungeons & Dragons play, as well as a sixteen-page booklet of encounters designed for varying levels of play and for use with the maps.
The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions. Rather than simple dungeon encounters, these maps evoke the epic struggles that campaign memories are made of. Three of the maps also make ideal battlegrounds for D&D Miniatures game play.
Theres more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons & Dragons game reveals the city in all its grandeur and grimness.
The essential sourcebook for expanding the use of psionic power by any character. Complete Psionic provides new options for creating and playing rich psionic characters. Whether youre playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your characters options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you dont mind getting your hands dirty. Take the gloves off? Ha! You never put them on.
You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made. This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics arent just for rogues anymore.
Magic and mayhem, healing and hindrances, astonishing displays of the arcane and soul-touching demonstrations of faith await within the Spell Compendium. Allow your characters a huge range of options in this compilation of spells both arcane and divine -- plus see illustrations and read descriptive text that gives some more life to your character's magic.
Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now.
This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.
This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.
This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps!
Dungeons & Dragons Accessory by Wizards of the Coast
This pack contains six durable, double-sided, four colour illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements.
Your tabletop never looked better! These Dungeon Tiles are the third in a new series of dungeon-building aids for Dungeon Masters. With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons!
This pack contains six durable, double-sided, four colour illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.
Your tabletop never looked better! These Dungeon Tiles are the fourth in a new series of dungeon-building aids for Dungeon Masters. With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons!
This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.
This product adds a new dimension to D&D games and gives Dungeon Masters an easy-to-use and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable dungeon and cavern tiles of various shapes. This accessory for the D&D game contains six double-sided sheets of illustrated, die cut terrain tiles printed on heavy cardstock.
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons roleplaying game.
This product adds a new dimension to D&D games and gives Dungeon Masters an easy-to-use and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable dungeon tiles of various shapes.
This accessory for the D&D game contains six double-sided sheets of illustrated, die cut terrain tiles printed on heavy cardstock.
This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.
Elder Evils provides DMs with truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.