Sail the tiny little seas in your tiny little ship, battling tiny little pirates for their tiny little treasure, in this wee lark from Cheapass Games. Because they love pirates, and because they love you even more, this game is printed in glorious full colour despite its rock-bottom price tag. You'll still need your own spare parts, of course.
Counter magazine review
Contains more than 30 previously published James Ernest and Cheapass Games, including such perennial favourites as Road Trip and Brain Baseball plus a host of lesser known gems.
It's the Old West, and you find yourselves working at Friedey's, the watering hole of the damned.
You're the last few payers in a poker game you're not allowed to win.
Now lose all your money as fast as you can, while everybody else is trying to do the same. Oh, and you'll probably need the Brain.
Dead Money is the newest game in the Friedey's series (Give Me the Brain, Lord of the Fries, and The Great Brain Robbery). It's a wacky cross between poker and Give Me The brain.
Players begin with a hand of cards and no Brains. The Brains are cards in the deck; there are eight of them all together. The object of the game is to get rid of your cards, which represent (among other things) the money you have left in this poker game. Of course, a lot of the cards make you draw more cards, and a lot of them require that you have a Brain.
Dead Money is a quick-playing and clever variation on a Cheapass classic game, and it features glorious cowboy zombies by artist Brian Snoddy.
The first of two summer Diceland expansions, Cyburg introduces two teams of fighters battling over control of Cyberspace. Specifically, a game world-cum-alternate universe where innocent citizens dwell in fear, despite the inescapable fact that they don't have to dwell there at all.
Diceland: Dragons is a 12-die expansion featuring dragons, riders, and other fantasy characters. The envelope contains all new rules for the expansion, though you will need to find the basic rules in a boxed Diceland set, or at www.diceland.com.
Elements: Seven board sections, eight cards, rules.
You Need: 30 counters for each player, 20 other counters, money, and a way to keep score.
Welcome to the Chocolate Factory. You and your friends are hardworking candymen, struggling to bring joy and prosperity to your benefactor, the world's most beloved chocolatier.
But secretly, you yearn to break free of his influence, create your own magical world of chocolate, and ultimately destroy him. Such is the life of the Enemy Chocolatier.
Enemy Chocolatier is a full-color board game in a black and white envelope, with deliciously candylike boards and eight cards you have to cut apart yourself.
Game Synopsis: Enemy Chocolatier is a fairly quick strategy game. The board is modular, allowing it to be built in hundreds of different combinations. Players take turns buying houses around the Chocolate Factory: each completed neighborhood gives you additional powers, like money, points, and special abilities. There are two ways to win: you can complete your secret recipe by buying the right houses, or you can earn 20 points by controlling point-making neighborhoods.
If you're in the mood for a quick and highly strategic board game, try Enemy Chocolatier today!
A game about living off the success of others players roam their local neighbourhood looking for opportunities to do "favours" for their "good friends" in exchange for material help, whether that is clothes, food or shelter. You must collect from all these categories before the deck runs out, all the items you "earn" are worth points and you must simply collect the most to win! A fun, tongue in cheek game with all the spirit and gameplay that Cheapass Games have become renowned for
What if everything in the world was just a cog in a giant machine? A card game for two players, designed by James Ernest and illustrated by Phil Foglio, which uses a unique puzzle mechanic that combines simplicity with strategy to produce infinite replay value.
A return to the hilariously funny Friedey's players are zombies working in a mass market food emporium, just trying to survive the day and get enough tasks done so they can head home. This time however the game is in colour! Making this a real delight for dead eyes and if that was not enough in itself this version also features fifteen new bid cards by Brian Snoddy, and a bunch of new goodies like the Dog Brain, the Mop, and the Piece of String!
Jacob Marley is alive and well. And whats more, hes the boss of you.
Youre a lowly clerk in young Jacob Marleys powerful investment firm, which lends money to needs people throughout the city of London. Marley has decided to elevate one lucky clerk to the status of friend, meaning a partnership in Marleys business, a handsome promotion, and Marleys lifetime friendship. Hell even get you out of Hell if you manage to outlive him. Such a deal!
To make the most points with the boss, you must lend his money to the most trustworthy clients, and stay away from the ones that will ruin you. If youre lucky, youll even grow up to be as stingy and horrible as he is.
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Jacob Marley, Esquire is a banking game with all the fun and excitement that implies. No, seriously, its good.
As a clerk in Marleys investment firm, you are given an account of £12 to lend to various neer-do-well clients in London. Each turn, you move Marley through the streets of the city, randomly affecting the economy of London with a cool Economy Chart. Then you can see whats going on in the street where Marley stopped. Will you lend your money to a lawyer, a financial institution, or a petty criminal? The choice is yours, but make sure youre not the only player with a client like this, or it can cost you a bundle of money and points!
Players: 4-6
Playing Time: 90 minutesr
You need one Pawn to represent Jacob Marley, ten colored counters for each player, six more counters, money, and a way to keep score.
Expansion to Kill/Save Dr Lucky by Cheapass Games
It is a dark day for Doctor Lucky. Or a bright one. You decide.
The Doctor Lucky Ambivalence Pack contains two new game boards: one is an expansion board for Kill Doctor Lucky, set aboard the SS Afgang (a ship which, we swear, is not currently sinking). The other is an expansion board for Save Doctor Lucky, set within the very much on-fire Hotel DuBois.
From the left side of the envelope: Kill Doctor Lucky aboard the SS Afgang! You and your unsavory cohorts find yourselves aboard a non-sinking ocean liner, the SS Afgang, along with that detestable old coot J. Robert Lucky. With no imminent peril and the uncanny notion that youve been here before, you are once again driven to pursue that most ancient and respected of hobbies, murdering an unsuspecting old man. And this time, you can close the doors.
From the right side of the envelope: Save Doctor Lucky from the Hotel DuBois! You and your heroic friends find yourselves in a burning hotel in Atlanta, along with beloved philanthropist J. Robert Lucky. What a blessing to be able once again to save the old man from the terrors of a burning house, terrors to which the good doctor seems uniquely oblivious. Thank goodness you are equipped with warm blankets, flotation devices, and other items from an unknown cruise ship.
You will need the cards, pieces, and rules from the original games to play these expansion boards. For the Kill Doctor Lucky expansion, you will also need one distinct token for each player (for closing doors).
Card game, 2-4 players.
Tom Jolly, master game designer, brings us this fast-paced space combat game for 2-4 players. Each player has just 10 ships to play as quickly and strategically as he can. Once a player has run out of ships, the playing round ends and the shooting begins. Fast ships shoot first, big ships shoot last, and whoever scores the most points wins! A thrilling real-time card game in full colour!
Third Edition
Welcome to Friedey's, the Fast Food Restaurant of the Damned!
Our whole staff is dead, and were really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of.
And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihans. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But do it quick - the customer is waiting!
Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries!
This new edition of the classic Lord of the Fries includes large, full-color menus, a new restaurant, 8 alternate decks designed for 3-to-5-player games, color-coded dice, point tokens, and a timer.
One False Step for Mankind is an original boardgame in the Cheapass Games tradition, with a fair mix of strategy and luck. Players bid to control towns in a fictional West, then spend the resources from those towns on improving their moon rockets, getting new towns, and defending the ones they already have. Board Game for 3-6 players. Contains: 54 cards, board rules. Players need: Counters and Poker Chips.
This expansion for One False Step for Mankind - the original boardgame where absurdly wealthy Gold Rush towns race to the moon - provides a new set of Moon-colored boards for the original game, plus a few twists on the basic rules.
Minimum system requirements: Pentium II, 266MHz / 16MB RAM 5MB free hard drive space / Win95/98/ME
You and your associates are unscrupulous wrestling promoters, cajoling bankrupt and suicidal American businessmen into secret Tijuana deathmatches, for money, fame, and glory. Actually, it usually leads to an untimely death, rather than those other things. But hey, "Mexican Wrestling" is just another word for "nothing left to lose."