[ View Basket ]
View Basket
Leisure Games.Com Limited  
Search :    [  Advanced Search  ]
 


Home
New Releases
Shopping
Features
Notice Board
Contact Us
View Basket

Subscribe to Leisure Games New Releases emails



Main Catalogue  >  HISTORICAL WAR GAMES  >  CLASH OF ARMS  > 
COMMAND AT SEA




Command at Sea Volume 1: The Rising Sun
Whether you are a miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system has something for you! Command at Sea emphasizes technical and historical accuracy, woven into a streamlined, easy to follow rules structure that keeps the action fast-paced and fun. As always, victory depends upon making the right decision at the right time.

The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43 and contains everything you need to play. The Rising Sun boxed set now comes complete with the 3rd Edition Basic Rulebook (perforated for three ring binders) and the 2nd Edition Ship Data Annex enclosed. The 3rd Edition Scenario Book offers over 50 scenarios, from small ship actions, to carrier vs. carrier attacks, to midnight battleship encounters at Guadalcanal. Plus 140 ship counters (1/2" x 1") and over 280 aircraft counters and markers are included, along with a jump-start book to get you up and playing in less than half an hour. 

Price:   £39.99

Command at Sea Volume 1: The Rising Sun


Command at Sea Volume 2: Supermarina I
Out of Stock

While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital supply link for the Axis forces in North Africa.

Supermarina I is a tactical naval combat game system utilizing award winning designer Larry Bond's Command At Sea rules system and is the first of a projected three part treatment of the naval war in the Mediterranean. Supermarina I contains a 64 page Scenario Book with 20 scenarios covering the action from the war's start through June, 1941. The ships represented in the scenarios range from E-Boats to aircraft carriers and battleships (140 total ships). The ship and aircraft Data Annex (96 pages) covers all the units present in the first half of the war. Over 400 aircraft and ship die-cut counters are included. Additionally , you get the 3rd Edition Standard Rules (128 pages) punched for a three ring binder. A jump-start scenario and a scenario generator are also included in this boxed set. 

Price:   £36.99

Command at Sea Volume 2: Supermarina I


Command at Sea Volume 3: No Sailor, But A Fool
No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that.

No Sailor But a Fool by Larry Bond and Terry Sofian is the latest Command at Sea module covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters, printed both sides (for a total of over 400 separate counters). Seven heavily researched scenarios covering Oslo 1940, Operation Sea Lion, British Channel Convoys, the St. Nazaire action, Operation Cerebus (the breakout of the battlecruisers Scharnhorst and Gneisenau through the English Channel), German surface raider sorties, and Tarawa.

The counters, by Steve Pancrazio (Supermarina I), represent 140 ships ranging in size from motor torpedo boats up through battleships, as well as aircraft, shore batteries, shore installations and amphibious assault troops.

In order to use No Sailor But a Fool you must own the Standard Rules to Command at Sea and one of the two data annexes that were included in The Rising Sun or Supermarina I boxed games. 

Price:   £18.99

Command at Sea Volume 3: No Sailor, But A Fool


Command at Sea Volume 4: Supermarina II
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.

Supermarina II, Volume 4 in Larry Bond's Command at Sea series portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.

Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.

Look at what's inside:

Several scenarios that are highly suitable for solitaire play.

Campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd.

The classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.

Rules: Suitable for novice or expert.

Players: Two to Twelve (the more the merrier)

Set Up Maps: Included

Scenarios: Twenty-Four

Historical Briefings: Included

Designers: John D. Gresham and Michael Markowitz 

Price:   £12.99

Command at Sea Volume 4: Supermarina II


Command at Sea Volume 5: Mighty Midgets
Mighty Midgets - This CaS module contains 20 plus scenarios, featuring small craft actions (PT, E and S boats, etc) during WWII. New data, and modifications to the combat system (impulse firing) allowing for a quicker time frame and rate of fire are introduced in this module. To reduce the system to this level (where structural and crew damage caused by .30 and .50 caliber machine guns adds up quickly) took some tinkering, but the scenario design team of Dave Schueler and Bill Madison along with the rules/data team of Chris Carlson and Larry Bond were up to the challenge. 


Price:   £19.99
Command at Sea Volume 5: Mighty Midgets


Command at Sea Volume 6: Baltic Arena
Price:   £20.99

Command at Sea Supplement by Clash of Arms.

Baltic Arena covers the forgotten sea of World War Two naval engagements. It's 128 pages contain 13 scenarios, from submarine attacks, convoy actions, ambushes, night surface actions, and air and surface combinations. Each scenario has its own detailed map. There are 11 supporting articles covering topics ranging from The Finnish Navy, to Soviet Submarines, Coastal Artillery, etc. Additionally, there is a new updated version of the Mine Warfare rules. 






[ Home ] [ New Releases ] [ Shopping ] [ Notice Board ] [ Contact Us ] [ About Us ] [ Sitemap ] [ Terms & Conditions ]