'55' consists of 55 dice that can be used in any way you like: as a source of inspiration for game ideas, as replacement dice for other games, as an expansion to DAS SPIEL, or just to have nicer-looking dice. Also it includes rules for a quick dice game you can play with the dice.
When the mighty buffalo herds move across the prairie, the Indians fold up their tee-pees and follow. The Chief gathers his hunters, warriors and squaws together. The winner is the player whose eagle eyes miss nothing and patiently waits for his chance to, fast as an arrow, snatch the booty out from under the others' noses!
Game contents:
114 Prairie cards, 20 Tribe cards, 1 Pow-Wow board, 1 Rules insert
For 2 to 5 players aged 8 and up. Playing Time: about 60 minutes.
You have inherited a modest sum of money and a grand old mansion nestled in the sun-drenched hills of California. Unfortunately the old house is not in the best of shape and there is a lot of work to do. You must begin by renovating the interior rooms. After a room has been renovated you can furnish it the way you have always dreamed of. Eventually your curious neighbors will begin to drop by, bringing housewarming gifts with them. At the end of the game the winner will be the player with the best furnished house and the most gifts.
Counter magazine review
A little Trick-taking card game for players.
After the British East India company established a commercial office near the city now called Darjeeling, it used its influence to tell the world of the flavorful tea found in this region. Searching for the best teas, you cross the region picking such cargoes as you can until you have something ready to ship. The quantity, freshness of the supply, and popularity of the tea determines your success or failure!
Each player tries to build the longest walls in different colours by playing out wall cards. Using trumpet cards, the players can remove pieces of the walls. During scoring, the players with the longest wall in a colour are rewarded with cards from the supply. The cards that end up in the supply are decided by the players themselves. At the end of the game, the player with the most cards is the winner.
Each player tries to move 4 of his stones from one side of the board to the other. The game board is composed of several board tiles, each having paths on the upper side and lower side. The upper paths can be the same as the lower paths or different from the lower paths. During the game, players may rotate the board tiles, changing both the upper and lower paths on the tile rotated. Although the lower paths cannot be seen, the upper part of each tile is marked so that players know what the lower path is. Players move their stones along the paths and may switch from upper to lower and lower to upper at the portals.
The Sheriff of Nottingham is in trouble! His time in power is nearing its end, and he hasnt quite managed to get enough cash together to buy another year in office. So he sends his Deputies out to collect the overdue taxes and promises to promote the most successful Deputy to the rank of Chief Assistant. Is it any wonder, then, that the Deputies think nothing of occasionally picking their colleagues pockets? The players play as the Sheriffs Deputies. They can collect cards in order to trade them in later for victory points, or they can pay cards to carry out actions which get them other cards. At the end of the game, the player with the most victory points is the winner.
Each player has 12 blocks of one colour (in a 4-player game) or 24 blocks, 12 each of two colours (in a 2 player game) with which to build a 3D pyramid. Players must play their blocks such that no two blocks of the same colour touch. Once the pyramid is complete, or if no player can play a legal block, the game is scored.
Only the blocks which are visible from above score. Players score for each group of blocks which appear to be adjacent from above (although of course they can't actually be adjacent, since you're not allowed to have touching blocks of the same colour, they must be at different levels). The larger the group, the more it scores
This is a great little bidding game, with each player trying to collect sets of African tribal carvings. However, there are a couple of really neat twists that keep you on your toes: You can't bid an amount which matches a card you've already bought, and the winning bid is split between different players every time, depending on who has already bought what. A clever little card game from Michael Schacht.