The following pages contain one-hundred adventure seed ideas for you to use in your fantasy based games. Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means youre actually getting closer to 900 different combinations and possible adventures!
100 Horror Adventure Seeds is the next installment in the successful Adventure Seeds series from Postmortem Studios.
100 Horror Adventure Seeds presents 100 game session ideas, one to a page, with three twists, an epilogue and some ideas to help you make that session a better game.
Far more useful than a traditional roleplaying module, 100 Horror Adventure Seeds can spark your imagination and get you past 'Gm's Block' so you can get on with a good evening's gaming.
Following on from the success of 100 Fantasy Adventure Seeds, this book provides you with a wealth of generic science fiction plots. There are 100 pages of ideas each with a base idea, three twists and an epilogue. Never be without game ideas again!
A global anarchistic conspiracy.
A self-forming collective of individuals willing to do anything that is required to make the world a better place.
A source of consternation to intelligence and law enforcement communities.
A secret computer program, hidden in the net.
You can join them.
You can make a difference.
You can make the world a better place.
All you have to do is try.
A complete game in one book.
The first game to be powered by Postmortem Studio's Xpress System.
Concept easily transferable to other modern systems and settings.
@ctiv8 contains challenging political themes.
Magic seethes beneath everyday affairs. Turn a ways, and wander into a Pocket Kingdom. Many are Aware, but a few are called to be Legends: epic heroes who fight evil with strength, cunning and raw idealism.
Elf, dwarf, gnome and human Legends use the mystic Spheres to defend their beliefs. Their quests turn them into avatars of magic or send their swords against Daath, Lord of the Abyss. Idealism is more than just a buzzword - its the source of magic.
The Mafia's Mafia
Every culture has their underworld figures - the crime "families". The Mafia, the Yakuza, the Triads, the Organizatsiya, and others are all threads in a huge tapestry of criminal activity. Their close ties and honour codes make them capable law-dodgers, and most of their activities come just below the line of sight of the average man on the street.
But sometimes, the resources of a few close-knit families are not enough. Which is where you come in.
The Affiliation is not the Mafia but the Mafia's Mafia. While they have a single bloodline as their base, their hiring policies ensure that they have a widespread pool of human resource from which to draw. They provide the things that the other criminal organisations need - safe houses, weapons, information and, if the need arises, assassins hired out on a short term basis.
In its incept, this organisation thrived. Not only were they no competition for the other crime lords, they actually catered to the families. It was in no one's interest to take them down, and their influence grew over the years.
Things have changed. Others are moving in on your territory. There is now a chance that the Affiliation may go to war for the first time in decades. On top of your other duties, vigilance against these others is crucial.
Affiliates is a role-playing game of guns, fast cars, high-flight espionage, and really inventive unpleasantness.
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The Player's Guide outlines the core rules for the Affiliates RPG, including character creation and rules of play. It also includes some background material, including general overviews of Smythe Affiliates' history, important NPCs, possible settings and potential game hooks. Further rules can be found in the GM's Guide.
The GM's Guide contains additional rules for entertaining asides such as poisons and car chases, and significant material on the game world, including full NPC dossiers, detailed history and further plotline information.
"What would the world be without the agon the agonistics of one man against another to show everyone the order of precedence among men, just as no two other things on earth are alike How could any of us alive know quality if competition and personal combat did not let all the world know who embodies excellence and who merely manages mediocrity?" - Odysseus, OLYMPOS
AGON is a competitive RPG set in a fantastic version of ancient Greece similar to that of the Illiad and the Odyssey. The heroes work together against the enemies and obstacles created by the Game Master, but the players compete to win the most glory for their heroes. The player who earns the most glory wins the game.
AGON features a fast and intuitive battle system in which the players hold dice in their right and left hands to represent the weapons and defenses of their heroes. When the hero swings a sword, the player rolls her right hand dice. When the hero deflects a blow with her shield, the left hand dice are rolled. The battle system can also be used for other types of conflict, including chases, wrestling matches, and even non-physical battles like a duel of wits, in which the heroes fight with Insight and Spirit as their "weapons."
AGON supports short-form play (1 to 5 sessions) as well as long-term campaign play.
Something has gone wrong in outer space. Something's gone so wrong that the four major races (not including humans) need to meet on neutral ground, and nobody's going home until this is solved. Be it kidnapped children, violated trade sanctions, killed royal pets, or something else entirely, the delegates have been sent to Earth.
An agenda has been mocked up, and is held by the Host. Be careful, the meeting plans and rules can change, and you may be the one to change them.
The votes must be unanimous; this is the fate of the Universe we speak of. And until the Host declares the meeting adjourned... nobody's going home.
Alien Summit is a small roleplaying game for play over dinner, hanging out, or just waiting for the new guy to make his character. In the game, characters are alien delegates trying to solve a delicate situation. Diplomats don't roll dice, but they do have agendas and use alien powers to further their goals.
Core Rulebook by Silver Branch Games
You had normal lives before you were Armed.
Now you are plunged into a world of shape-twisted monsters who feed on suffering, sorcerers pursuing forbidden power, crimelords and secret government projects.
But thats okay. Youve got two things going for you: determination, and the Weapons of the gods. Time to introduce them to the monkey kings staff, the thunderers hammer, the messengers sandals, the devil-slaying sword...
'The Arsenal of Heaven' is a roleplaying game of modern supernatural fantasy, based around the short and simple NUGGET rules.
a/state is the first release from new British RPG company Contested Ground Studios. The game itself is set in The City. Isolated from the outside world, it is a place riven by horrors, plagued by inhumanity and crushed under the weight of its own population. The City is a sepia-tone world, lit by guttering gas-lamps and flickering filaments. Rotting concrete tower blocks and dank brick tenements house the millions who work, live and die in The City. Ghostfighters, Scops, Lostfinders and Flowghosts make their way along the winding streets and stinking canals. a/state is about hope in a dark place. About characters who bring hope to themselves, their families, their friends...
WARNING: This item contains adult material and is not for sale to minors. You must be over 18 to purchase this item
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The City is more complex than any one person could ever imagine. Innumerable places and people. A brick and stone ocean of buildings stretching as far as the eye can see.
Avenues & Alleyways brings to life a whole host of new places for exploration and adventure.
The miserable burghs of Grime Rain Stacks and Skank Hill.
The decrepit technology of DarkCross Railway Yards and Trench Locks.
The fading majesty of the Eastern General Infirmary and the Grand Emporium.
All of these, and many more, are sketched in vivid detail, complete with detailed locations and samples of the varied and curious denizens who inhabit them.
Welcome to more of The City.
The Lostfinders Guide to Mire End is the first of a series of supplements to be released for the a/state RPG.
Inside you'll find loads of brand new source material including new Organisations, Personalities, Adventure Nuggets, a fully detailed map of Mire End and a whole host of new Highlighted Locations. With a full map of Mire End and a host of useful information crammed into its pages, the Lostfinders Guide To Mire End is a valuable addition to the world of The City.
Mysterious strangers. Beautiful women. Enchanted swords. Talking camels. You play members of the Sultan's Court, whiling away the sultry nights by telling pointed stories to advance your own ambitions. Navigate the social maze and you could win your heart's desire; offend the wrong person and you suffer the Sultan's wrath.
Beast Hunters is a complete 150-page game that provides you with all of the tools you need to create characters and run games in the evocative setting of the tribes of Chel'qhur. The game uses innovative mechanics for the negotiation and resolution of social, mental and physical conflicts that allow the players to use their creativity to come up with their own actions and solutions. Beast Hunters is based on a limited budget and freely adjustable difficulty level for the challenges in the game and includes numerous beasts with 15 custom tattoo designs, adventure seeds, detailed advice for how to play and run the game, and more.
Best Friends is a role-playing game for 4 or more friends. Written and illustrated by Gregor Hutton it bristles with dark humor and an impish tone. The game features a simple, and genuinely innovative, character creation system, and devilishly stylish circle-triangle artwork, which gives it a quirky care-free feel.
The simple rules are designed to get players telling stories of Best Friends and all their petty hatreds right from the start, and is equally adept for playing characters in crisis or angst-ridden teenagers.
Right now, right this moment, right as you read these words, humanity is devastated by an alien attack from the edges of our understanding. It is the first blow of a terrible war. Seven years later, armed with technology you cannot comprehend and can barely operate, you will strike back.
This is how.
Bliss Stage is a new game from Ben Lehman, the designer of the award-winning Polaris: Chivalric Tragedy at Utmost North. Drawing from giant robot anime, apocalyptic and afterlife myths, it depicts a desperate battle for survival, fought by the children of the future seven years after they were abandoned by the rest of humanity. In the game, you will battle giant alien bio-weapons, make friends, fight for the future of humanity, and fall in love for the first time. All you need is a few dice, a few friends, and a few free evenings to play.
A Life of Angst
Stimpy, it hurts! Why? - Ren Hoek.
Welcome to A Life of Angst, a world not dissimilar to our own but no less frightening for it. Perhaps the nights are a little darker, the jeans a little baggier and the top twenty a little sparser when it comes to good tunes but the world is as ours is.
With a few little additions, like vampires stalking the land by night, nothing to be too concerned about.
Some mysterious force has allowed those who most wished they were immortal creatures of the night to become them. Goths, punks, nu-metallers, spooky kids and the simply outcast of teenage society have found themselves transformed by one means or another into the very creature they would most desire to be.
The Bloodsucker role-playing game allows players to take the part of one of these transformed subculture denizens and to explore the darkest nights in the world of the Bloodsuckers, discovering fell secrets*, attending dark and dingy nightclubs, pubs and warehouse parties, drinking far more absinthe than is strictly healthy for you and, perhaps most importantly, smoking cloves.
While most will play the part of alter-egos that they create the Games Master will determine the world for you, describing the scenes to you and helping you explore the lives of your characters while placing obstacles in your path as you attempt to better the lot of your counterparts and advance them in the society of the Bloodsuckers until all fall before your might.
*Fell secrets may neither be as fell, nor secret, as advertised.
Breaking the Ice is a Romantic Comedy role playing game for two players. Players help one another tell the tale of romance arising between two characters, and the set-backs and wacky twists the lovers' tale may take. Quick and easy, the game can be played in one sitting with no prior preparation required.
Play out the ups and downs of a couple's first three dates. From first bumbling attempts to get to know one another, to the stirrings of trust and desire. Watch the attraction flare, and see if the flame will light a fire that will last for a lifetimeor just burn brightly for a moment, and then flicker out.
* Unique word-web character generation.
* Simple and intuitive mechanics.
* Collaborative, synergistic play.
* Great introductory game for non-gamers.
* Rules for more than two players.
Bulldogs! is a kick-ass science fiction game using the d20 system. This game is action packed and includes new sci-fi races, classes, feats, skills, and weapons as well as a system that allows you to generate your own sci-fi races and an acclaimed space combat system that puts the emphasis on the characters rather than deep space physics.
An epic science fiction roleplaying game based on Christopher Moeller's critically acclaimed IRON EMPIRES graphic novels, designed by award-winning game designer and author of the Burning Wgeel, Luke Crane.
BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for clever technology, subtle infiltration, fiery revolution, searing debate, blazing firefights and strategic warfare.
The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends and the fate of their very world. It is a trial of conviction and belief. To save all that you hold dear in BURNING EMPIRES, you must press through the fire.
And you will be changed.
The Burning Wheel is an award winning fantasy roleplaying game in which players take on the roles of vibrant, dynamic characters whose very beliefs drive the story forward.
Starting with a simple d6 die pool mechanic, this game intuitively builds on its core concepts, evoking a pitch and tenor in play uncommon in roleplaying games. This book details solid, dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat. Behind the dice, player decisions drive the game¡¦s systems. The choices tangibly affect every outcome, from glorious victory to ignominious defeat.
The mechanics are presented in an easy-to-read writing style, with plenty of insight and advice from the designer. If you¡¦re not careful, Burning Wheel will change the way you play roleplaying games.
THE BURNING WHEEL: MONSTER BURNER
All of your monstrous needs are in this book!
Much more than a collection of monsters, this book is the essential tool for spawning your own creatures, traits, and lifepaths. Inside the Monster Burner are the detailed guidelines you need to understand and manipulate the Burning Wheel character burning system. Plus:
Four new lifepath sets: Roden, Great Spiders, Trolls and Great Wolves, complete with new skills, spells and traits.
Dozens of illustrated monsters! Some classic, like the Giant and the Dragon, and some unique, like the Chiropteran and Hsigo, but all steeped in that distinctive Burning Wheel flavor!
Plenty of suggestions for integrating monsters into your existing campaign and for starting new ones rife with creatures.
The Monster Burner builds on the foundation provided in the Burning Wheel and the Character Burner. Familiarity with the Burning Wheel Fantasy Roleplaying System is suggested for full enjoyment.
It was an age of peace and tranquility that crashed to a close with a war so violent it shattered the foundations of Japan. It toppled the old imperial order and gave rise to the Shogun. An era containing the zenith of art and culture, but the nadir of strife and suffering. It was the twilight of one epoch and the dawn of another. It was the Heian era, and Japan would never be the same.
In this new supplement from Burning Wheel Headquarters, you play fearsome bushi trapped between honor and shame, wise Shinto priests who seek to placate the spirits who protect Nihon, powerful Buddhist monks who pray for the souls of the dead while plying strong influence at court, and powerful courtiers battling for control of the failing state. Whichever role you choose to undertake, you will determine the fate of the era: Will Nihon walk her doomed path or will history be changed? Will the state survive or will it descend into anarchy? Will the emperor retain his rule or will the samurai rise and claim his power? You are at the center of this maelstrom and you will decide!
This 212-page book contains a Clan Burner to help your group design a campaign for this setting, five new lifepath settings, four new emotional attributes, 100 new traits, more than 30 new skills, ten new Japanese monsters, six new forms of natural magic, Feats of Valor, challenges of honor, rules of etiquette and the poetic Duel of Verse. Plus dozens of new illustrations, and fiction by Robin D. Laws!
Burning Wheel Supplement by Burning Wheel Headquarters
The time has come: Choose your side or be swept into oblivion.
Will you fight for the Mahdi-Emperor with his fanatical jihadi warriors as they seek to remake the galaxy in their own image? Will you help them burn out the hives of these ancestor worshippers who claim that the entirety of a mans worth is written in his genetic heritageinfidels who claim that a fortunate, select few are bred to wealth and power and the rest are born only to servitude and slavery in their cause? Will you fight against such oppression? God has ordained the struggle holy!
Will you raise your sword in the defense of the ancient and glorious nobility who have ruled mankind since before Terra was lost? Will you fight for the nobility who claim the blood of heroes and the mandate of the ancestors? Will you spend your life to defeat the tyrannical spread of savage religious oppression and a merciless theocracy?
Or will you heed the words of the Matriarchs, play both sides against the middle, and salvage what genetic material you can from this disastrous war caused by a man too willful to obey the precepts of the Sisterhood that made him what he is?
Choose now, be burned and forever changed.
Nominated for a 2005 ENnie Award for "Best Electronic Product"
Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the singing Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the spells from the Ranger class? Have you ever wanted a mage who could rage?
Have you ever thought it was silly to adventure for weeks and weeks without ever showing improvement, but then you hit a magic number of xp and BAM: all of your abilities increase? Has your character ever traveled into a new land and you asked the GM if you could try and learn the local language? But the GM had to respond "sorry, you cant learn anything new until you get 4,500 more experience points".
Now, you no longer have to purchase libraries full of supplements, just to find a pseudo-class that suits your needs. Now you can gain skills, abilities, spells, as you go!
Instead of waiting to gain enough XP to "level up" your character, now you can spend them "as you go" to pick up abilities one at a time instead of en masse, allowing flexibility, customization, and noticeable improvement after every gaming session!
Get ready to change the way you think of character advancement. Get ready to have unprecedented freedom of choice! Get ready for: "Buy the Numbers!"
NOMINATED BEST GAME and BEST RULES for the 2005 ENNIE AWARDS!
Capes is a superhero game with heart. As you play you will show the amazing things that your hero can do and, just as important, their inspiring reasons for doing them. The game poses the question "Power is fun, but do you deserve it?" The rules will lead you constantly from the joy of super-powers to the determination to show your worth. You'll find what success means to your character, and also what failure means.
Superhero stories are made of both thrilling victory and devastating failure. Capes rewards you for telling both sides of such stories: Defeat of the character isn't a defeat for the player. It is a different kind of victory, and sometimes the most valuable kind. It gives you more ability to control the story as it moves forward.
Carry. a game about war. is a new, original game from Hamsterprophet Productions. It centers on the story of a squad of Marines in the Vietnam war, and how the issues they bring with them into the jungle contribute to the squads dissolution. Considering the psychological side of the war, this short-form game is designed to play out in one session, but contains enough complexity and variety that each session will be a unique experience.