A complete new roleplaying game by Robin D Laws. You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock, it's a race against time to rescue the daughter of your OV chief. It's set in the UK, but designed for US operatives.
Investigators Abroad
You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad, or paranoid, but somehow you keep fighting. This could be your toughest case yet. First up, get the girl back. Next, find out if the Esoterrorists are involved. Then shut down their conspiracy. Finally. just try to stay alive.
It takes you to the grim North of England on what seems at first to be an ordinary missing persons case. Is this just a favor to set a respected colleague's mind at rest, or could something more sinister be at work?
Little Girl Lost includes:
* A complete adventure for The Esoterrorists
* Detailed appendices on British culture, life, and Esoterrorist activity
* Hundreds of clues
* Four Esoterrorists cults and one sinister cabal
Little Girl Lost - An apocalyptic investigation into the dark occult heart of England, from the Druids and mad poets to Crowley and the Satanists...
Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before.
New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world. Consequently, we've detailed our creatures in depth.
Each one has its own agenda, its own reason for existence and its own legend. We've made these creatures unusual, frightening and bizarre, yet sufficiently comprehensible that they players realize they are up against something intelligent, if inhuman.
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A fast play adventure for The Esoterrorists
Not all miracles are holy
Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars" Cassandra Madrigal.
Is Bentley really alive, or in some other state? What is his wife Graces involvement? Is Madrigal an agent of esoterror, and how deep does the conspiracy go?
Your team of investigators must range far afield to find the answers, from the opulence of high society, to the dangers of The Core and Skid row, through mansions, through hospitals and the morgue.
Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping with easy pick up and play action.
If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed... it will be a miracle.