Key Points:
" This title features material, information and characters from nearly 20 years of the strongly successful Dragonlance novel line.
" This product launches an entire line of Dragonlance roleplaying products that will be produced by Sovereign Press, Inc.
" Material in this product will connect it to the new Dragonlance novels from New York Times best selling author Richard A. Knaak.
Authors:
" Margaret Weis is the best selling author of 15 Dragonlance novels, 11 of them co-written with Tracy Hickman.
" Don Perrin is the author of the Dragonlance novel Theros Ironfeld and co-author of numerous novels with Margaret Weis.
" Jamie Chamber's credits include the Sovereign Stone Campaign Sourcebook, Escape into Darkness, and the Bestiary of Loerem.
" Christopher Coyle worked on Bestiary of Loerem and Old Vinnengael: City of Sorrows d20 for Sovereign Press, Inc.
The Fifth Age of Krynn, known as the Age of Mortals, has been a turbulent time for the world of Krynn.
The gods who watched the world were absent for decades, mighty dragon overlords warred and conquered vast territories, and old magic had to be learned to replace the new. An epic War of Souls had to be fought to restore some of what was lost - ushering in a new and exciting era, full of possibilities for both good and evil.
The Age of Mortals Campaign Book is designed as a companion volume to the Dragonlance Campaign Setting published by Wizards of the Coast. Designed and written by the same design team (under the guidance of author Margaret Weis), this volume gives players everything they need to play in any Fifth Age campaign, including during and after the War of Souls itself. Age of Mortals contains an update on the races of Ansalon, many new prestige classes, feats, equipment, magical items, and spells. It details many important potential adventuring locations, as well as mighty dragons and characters of the era.
A Dungeon Master's Screen for the popular Dragonlance setting, containing various tables and extra material for the DM.
The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could be easily ported to other d20 System campaign worlds. Also included are encounter tables and the rules for racial acceptance.
Dragonlance d20 Adventure, Levels 5-7 by Sovereign Press
The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since Sovereign Press began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"
By popular demand, we are presenting all-new versions of the classic adventures. The first in the trilogy, Dragons of Autumn, goes back to the roots of the War of the Lance. The heroes explore the ruined city of Xak Tsaroth in search of the "greatest gift" given to mortals, then infiltrate the fortress of Pax Tharkas, find safety for hundreds of displaced refugees, and finally find the hidden gates to the dwarven kingdom of Thorbardin.
The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
Dragons.
The undisputed masters of Krynn.
The stuff of legends for over a thousand years.
Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia, dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world.
This volume offers authorial insights, creative perspectives, cultural legends, and factual accounts of the marvelous wyrms of Krynn from the ten clans of true dragons and their myriad kindred to the indomitable breeds of draconians. New racial classes, new feats, and a collection of dragon-themed magic items are provided. The bakali lizardfolk and their offshoots are presented in full detail, together with rules and background for dragonspawn, dragonkin, and the noble draconians.
Dragons of Krynn also includes articles on dragons by best-selling authors: Ed Greenwood, Mary Herbert, Richard Knaak, Chris Pierson, Jean Rabe, and Paul B. Thompson, with an introduction by R.A. Salvatore.
The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"
By popular demand, we are presenting all-new versions of the classic adventures. The third in the trilogy, Dragons of Spring, continues the epic War of the Lance. The heroes must bring the devastating War of the Lance to its conclusion and drive back Takhisis, Queen of Darkness.
By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower.
The gods of Krynn can be seen by mortals by simply gazing up to see their constellations wheeling in the night sky. The presence of the gods, or their absence, is an important story point in the long history of the world of Krynn. Up until now, only the basic details of the gods and their religion have been revealed. Holy Orders of the Stars sourcebook details the religions of Krynn, including extensive write-ups on all of the gods. New prestige classes, spells, magical items, and holy artifacts are described within.
Dragonlance d20 Campaign Book by Sovereign Press
The Dragonlance campaign world was originally launched in the early 1980's with a revolutionary approach to adventure modules-emphasizing epic stories and well-developed characters over dungeon crawls and nameless monsters. Key of Destiny continues that tradition by launching a three-part story arc that will change the face of Ansalon with events that will affect both future games and novels! This time, however, the players make their own characters to take center stage.
The adventure will feature a new cover painting by Jeff Easley, and is an excellent start to a new campaign featuring 1st level characters. It requires only the D&D core books and the Dragonlance Campaign Setting from Wizards of the Coast, though play is enhanced by using the Age of Mortals sourcebook from Sovereign Press.
Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals.
This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and magical items. Details are provided for the first time on the histories of knightly orders, the rules of acceptance and conduct, their quests and trials, and deadly enemies who seek to undo them.
Knightly Orders of Ansalon contains information useful for both players and Dungeon Masters, as well as Dragonlance fans who wish to know even more about the military orders of the world and the characters who belong to them.
Legends, Tales, Poetry, Recipes, and More from the Classic Era of Dragonlance!
In the tradition of Leaves from the Inn of the Last Home, More Leaves from the Inn of the Last Home, and History of Dragonlance, this new volume contains a collection of source material for all fans of the Dragonlance saga.
Source material about the world, its characters, and its history are all drawn together in a volume edited by New York Times bestselling author Margaret Weis.
Selling Points
* Not a game product specifically, though its source material is very appropriate for role playing games. This product is just as fun for the fans of the novels.
* Includes a new cover by the artist who defined the visual look for Dragonlance: Larry Elmore.
* Material written by Dragonlance authors, game designers, and newcomers.
* Includes poetry, music, and recipes that are always popular with Dragonlance fans.
In the wake of the War of the Lance, the evil archmage Raistlin Majere plots to take his place as a god in the heavens - while his twin brother Caramon begins a quest of his own.
Their journeys span the centuries and forever change the face of Krynn. The Dragonlance Legends trilogy remains one of the most enduringly popular series by New York Times best-selling authors Margaret Weis and Tracy Hickman, even after nearly twenty continuous years in print. Now the Legends of the Twins sourcebook allows gamers to experience the adventure of the trilogy for the first time, either by playing out the events of the novels or taking the themes of time travel, spiritual journeys, and redemption and using them in all new campaigns.
The sourcebook will offer rules for character traits to further deepen the roleplaying experience, along with the magical rules that govern travel upon the River of Time. It is rich with source material, detailing past eras of Ansalon's history, and both stats and descriptions of the saga's most beloved characters.
In the beginning of the world, the gods created ogres, elves, and humans to populate the newly-formed world of Krynn. The passage of time -- and the introduction of Chaos to the world in the form of the Graygem of Gargath -- led to creation of many new races, from the graceful elves of the sea to the grubby Aghar. These are the Races of Ansalon.
This sourcebook contains detailed information on the major and minor races that populate the world of the Dragonlance setting. Races of Ansalon provides both source material and game statistics useful for a Dragonlance campaign. New prestige classes and racial substitution levels -- along with new feats, spells, and magical items -- provide new options for the characters. Story hooks, pre-generated characters, and other details will be valuable resource to any Dungeon Master. Also included are variant rules for racial lore, kender pouch grabs, and gnomish inventions.
Continuing the story begun in Key of Destiny, Spectre of Sorrows is a Dragonlance adventure set in the Age of Mortals after the War of Souls. The villains of the story are revealed and some questions are answered, even as the greater mystery deepens and a new threat to all of Krynn is revealed!
Kender keep wandering off with our maps, but this time we've caught up with them! Straight from the pouch of the legendary Tasslehoff Burrfoot (the original), we present a collection of a dozen maps set in the Age of Mortals. The collection starts with a full-sized poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself. The maps are sure to please fans of the novels and serve as a vital resource for game play!
"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the distant past and unusual locations. The maps within the pouch include a detailed, full-size poster map of Ansalon during the Age of Might (or Third Age), continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself.
Among the maps are the pre-Cataclysm city of Paesten, the Lordcity of Istar, the Tower of High Sorcery of Istar, the city of Xak Tsaroth, the Glitterpalace, the Anvil of Time, and more!
The maps are sure to please fans of the novels and serve as a vital resource for game play!
"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the Fourth Age and the War of the Lance. The maps within the pouch include a detailed, full-size poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself. Roam the ancient, scorched hallways of Dargaard Keep, wander the ancient warrens of the mountain dwarves, get lost in the city of Kendermore or find an inn in the Lordcity of Haven, or brave the dangers waiting within the ruins of Skullcap. All this in more wait inside a pouch full of adventure! The maps are sure to please fans of the novels and serve as a vital resource for game play!
The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibilityas well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty bastions of power, the Towers of High Sorcery.
This sourcebook contains details of the Towers of High Sorcery. The Towers of Wayreth and Nightlund are explained in great detail, while the "lost" Towers of past ages are presented for the first time anywhere! New prestige classes, spells, magical items, and artifacts are presentedmany having been seen only in Dragonlance fiction up until this point. The Test of High Sorcery, an important part of the career of any Dragonlance wizard, is explained in detail, with detailed steps on how to design a Test either as a solo-adventure for the wizard character or a dangerous quest for the entire party!
The War of the Lance Campaign Book is designed as a companion volume to the Dragonlance Campaign Setting published by Wizards of the Coast.