Board Game, 2 Players by Days of Wonder
Battlelore is a game that bridges several genres, combining various elements and aspects of cards, miniatures, role-playing and board games, without being easily pigeonholed in any category.
Epic in scope (the game recreates massive clashes between medieval armies rather than small skirmishes between a handful of heroes), the game plays quickly, with a typical adventure rarely lasting more than an hour. Deep and engaging, the game is easily set up - and packed away - nonetheless. It plays on a board map easily laid down on any table, or even on the ground, and uses pre-assembled, ready to play miniatures. As such, it is neither a role-playing game, nor a tabletop miniature game.
As the foundation to a comprehensive game system, Battlelore can be as addictive as any hobby. The game system lends itself to expansions and house rules, both officially sanctioned and home-made. Yet it is not, nor will it ever be, a randomized, blind-boosters collectable card game or collectable miniature game.
Inside the Battlelore box, you will discover:
* Over 210 incredibly sculpted miniatures, 20 mm in scale, detailing the various units you will get to command on the battlefield; From Dwarven crossbowmen to Hobgoblin lizard riders, 14 different sculpts and 58 Banner Bearers are included. All miniatures come pre-assembled, complete with their banners and ready to play, all packaged in two convenient, reusable plastic blister trays. No fingers rubbed raw from wrenching plastic from sprues or hours of delicate sticker positioning required!
* An 80 page soft-cover, bound rulebook: Lavishly illustrated and chockfull of examples, this book contains all you will need to easily learn the game and start playing. Organized in three parts, covering the games basic medieval mechanics, fantasy aspects and the world - the rulebook lays the ground for a complete game system, and sets the foundation for many adventures to come. It also includes an all-important lexicon where all of the games key terms and concepts are defined.
* A 24 page Adventures Booklet, The Veritable Chronicles of Jehan Froissart.This booklet will give you a glimpse of Battlelores late medieval Uchronia in the company of one of its greatest chroniclers, and guide you through a 10 Adventure, step-by-step introduction to the games mechanics.
* A 3-fold full-colour board map of the battlefield, along with all the terrain and landmark pieces required to travel the width and depth of Medieval Europes battlefields. Like the War Council tokens and all other cardboard pieces in Battlelore, these come already prepunched and ready to play.
* 2 War Council sheets, and the Lore Master tokens required to sit these important advisors at your side before the game starts.
* The Command cards, Summary cards and Battle dice required to play the game, and an all-important 60 card Lore deck, including fifteen of each Lore Masters most common set of tricks, spells and legendary actions.
* A Web Access Number that opens the doors to a vibrant community of players, countless additional adventures, and even free access to Days of Wonders Online Adventure Editor!
***PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.
Counter magazine review
BattleLore Expansion Set by Days of Wonder
Call to Arms offers you a new method to deploy custom troops and armies onto the fields of battle. Rather than relying on the point-based army buying approach common to many miniature games, BattleLore's army selection system uses a novel, carddriven deployment mechanism, centered around the use of Deployment decks, Specialist cards and Feudal levy tokens.
In late medieval warfare, armies were often drawn up into three military formations, commonly called Battles or Guards: The vanguard, middle guard and rearguard respectively led, followed and closed the column of troops on the march.
Upon reaching the enemy, the Battles would deploy abreast, with the vanguard moving to the right of the battlefield, the middle to the center, and the rear to the left.
The deployment mechanics introduced in this expansion mimic the medieval deployments of yore, providing you with a uniquely fun and enjoyable way to customize your troops and deploy your armies.
The fourth specialist pack release (and 1st expansion for the humans) for BattleLore. This Specialist Pack introduces new figures and each unit type (crossbow, polearm, and spear) has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds additional Banners to deploy them within either camp.
The game will include the following four (4) single adventures: Crécy, Cocherel, Patay and Poitiers. Additionally, Agincourt will be revisited as an epic adventure.
The package will include the following:
* 32 new figures, including:
o 4 Halberdiers
o 4 Horn Blowers
o 8 Spearmen
o 16 Arbalestiers
* 14 New Banners (7 for each camp)
* A Rules Booklet, including Medieval Lore rules
* 4 New Battles (Crecy, Cocherel, Patay and Poitiers)
* A Bonus Revisit to Agincourt in Epic Mode
* 6 New Specialist Cards and 4 Weapon Summary Cards
Epic BattleLore offers groups of veteran players the opportunity to conduct battles on a grand scale by combining multiple board maps into a single, over-sized battlefield. This expansion includes an additional BattleLore board map, a punchboard with new Alliance tokens and player turns' markers along with more Lore tokens and the Epic BattleLore rules booklet.
Also included are the 4-player Reluctant Allies variant, instructions on using Epic BattleLore in conjunction with Call to Arms and 7 Epic adventure maps - including the all new Logroño and Road to Najera epics! Requires the BattleLore core game to play.
This is one of the first two Specialist Packs along with the Goblin Skirmishers set. These packs introduce new units to the game, along with the Specialist and Weapon summary cards necessary to field them.
4 Iron Dwarf Bagpipers
8 Iron Dwarf Spear Bearers
8 Iron Dwarf Axe Swingers
14 new banners
Rules booklet with 2 new adventures
3 new specialist cards and
3 new weapon Summary cards
The third specialist pack release (and 2nd expansion for goblins) for BattleLore. This Specialist Pack introduces new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds additional Banners to deploy them within either camp.
The second of two specialist pack releases. Each Specialist Pack introduces 20 new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds 2 new Adventures that feature the new figures, as well as additional Banners to deploy them within either camp.
Game Contents:
1 Goblin Band Leader
3 Goblin Drummers
8 Goblin Spear Bearers
8 Goblin Slingers
10 New banners
Rules Booklet with 2 new adventures
4 new Specialist cards and 4 new Weapon
Summary cards
Another specialist pack expansion for Battlelore focusing on the Scottish Wars.
Contains:
- 42 New figures
- 6 Iron Dwarves Cattle Riders
- 8 Iron Dwarves Clan Chiefs
- 12 Mounted Nights
- 16 Iron Dwarves Spear Bearers
- 24 New Banners (12 for each camp)
- A Rules Booklet, including 5 new adventures
- Stirling Bridge
- Falkirk
- Bannockburn
- Dupplin Moor
- Neville's Cross
- 7 Specialist cards
- 3 Unit Summary Cards
- 2 Weapon Summary Card
The sands of Egypt, 50 BC...
The pyramids are crumbling, the temples are in ruins, and even the nose of the Great Sphinx looks like it might fall off any day now. Cleopatra is one unhappy queen! Now she has called on the members of the Society of Architects to build a magnificent palace in Alexandria.
Cleopatra and the Society of Architects is a fun and engaging family game unlike any you've played before. Inside this box you will find a true three-dimensional palace that you race to build against your fellow players. Corrupt officials and building materials of dubious origin may help you stay ahead, but beware: the price of corruption is sure to be high!
In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.
However, to produce larger events that will attract more spectators, you will need to build up your arena's infrastructure.
Centuries ago rival princes vied for control of the fabled Dragonstones, magical amulets of great power. Now their tale is mere fable but lives on in the game that it inspired, in inns throughout the land travellers can compete in this game of guile, bluff and bold tactics. Fist of Dragonstones is an exciting closed fist bidding game. Using your gold and magic coins players buy control of an ever-changing cast of fantastic characters who will aid them in their quest for the Dragonstones.
Click here for Counter Magazine review.
Card game, 3-4 players, ages 8+.
From the streets of Hong Kong comes the #1 card game in Asia, Gang of Four. Descended from the ancient card games of China and made popular on the gambling backstreets of Hong Kong, a Gang of Four is simple to learn and fun to play, yet filled with intriguing strategies!
From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Take command at some of the most historic battles of WWII including: Omaha Beach... Pegasus Bridge... Operation Cobra... and the Ardennes. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! By Richard Borg designer of BattleCry.
Counter review
From the Battle of Britain in 1940 to the air bombing raids deep into Nazi territory and over Japanese cities in 1945, the airplanes had a profound impact on the outcome of the War and the bitterly fought ground battles thousands of feet beneath them.
The painted airplane miniatures and the Air rules that accompany them invite you to take to the skies! You will relive all the Memoir '44 battles you've played to date, but with a twist. Now you will experience first-hand how different a fight can be, when seen and fought from the skies!
MORE INFO
The Eastern Front Expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. You will relive some of the most intense battles of WWII, where entire Army groups disappeared faster than a single battalion on the beaches of Normandy.
The Eastern Front contains a complete Russian Army set including 42 Russian soldiers, 24 T-34 tanks and 6 ZIS-3 guns; a Political Commissar chip marker, dozens of double-sided Terrain tiles including ruins, ravines, frozen rivers, marshes & snowy forests... 8 new Scenarios, from Finland to Stalingrad, plus the massive Kursk tank battle in Overlord format!
Memoir '44 Expansion Set by Days of Wonder
From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44! The Pacific Theatre expansion introduces new units (Chindits, Japanese Giretsu Special Forces, US Marines), new weapons (Mobile Artillery, Flame throwing Tanks), new terrains and features (rope bridges, aircraft carriers, warships, caves...) and new figures (Japanese Infantry, Ha-Go Light Tanks and 75mm AA Guns), and more...
Contents:
* 48 Japanese infantrymen
* 12 Type 95 "Ha-Go" light tanks
* 6 Type 98 75mm anti-aircraft guns
* Night Attacks and and War Ships Data Sheets
* 44 double-sided Terrain tiles
* 10 round markers
* 4 obstacles
* 14 Special Unit badges
* 8 Historical Scenarios
* New Rules in English and French
The Memoir '44 Terrain Pack Expansion is filled to the brim with 44 double-sided terrain and landmark tiles, including roads, railways, marshes, waterways, mountains, palm forests, and wadis; new obstacles including pontoons, rail and road bridges; new elite unit badges; additional victory medals, and dozens of new game elements, including 4 scenarios and rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more.
The new Winter/Desert board map is the perfect complement to the other expansions. A new double-sided battlefield board for Memoir '44. Featuring frozen expanses on one side, desert ones on the other. Also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict.
The peaceful Templars' Abbey is a rare haven of tranquillity for road weary travellers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery's cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall?
Mystery of the Abbey is a new kind of "whodunit" game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey's beautifully rendered board and questioning their brethren. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike.
Click here for Counter Magazine review
Come aboard and sail to Pirate's Cove ... the legendary hideaway of thieving pirates and cut-throat buccaneers. Battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months the pirate with the most fame will be declared the most fearsome Pirate of the High Seas.
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers and court favourites mingle and scheme in hushed conversations the position of King's jeweller has suddenly become a lot more dangerous! Queen's Necklace is a game of gem selling, influence and intrigue at the Court.
Shadows over Camelot is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot.
Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.
But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows!
A New Train Adventure Begins!
The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.
Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing", where another player may force them to lose their hard-earned cards.
Every fan of the board game will want to own a copy of the Ticket to Ride Card Game!
The Ticket to Ride Card Game is for 2-4 players ages 8 and older. It includes 96 Train cards, 6 Big Cities Bonus cards, 46 Destination Tickets and a rules booklet. Playing time is approximately 30 minutes.
The Ticket to Ride Card Game is the perfect portable way to take your next train adventure!
A new railroad adventure board game from noted game designer, Alan R. Moon. With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, yet players face strategic and tactical decisions that vary with every turn. Players collect cards of various types of train cars that are then used to claim railway routes connecting various cities across a map of North America. The longer the routes the more points they earn.
Ticket to Ride USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Märklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck. Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules - games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities. Ticket to Ride - USA 1910 is packaged in a distinctive, 2-piece metal box.
Ticket to Ride - Europe is a sequel to the Spiel des Jahres (German Game of the Year) award winning game Ticket to Ride. The new game was also designed by Alan R. Moon and published by Days of Wonder, and transports Ticket to Ride to the European continent.
This new train adventure takes players through the great cities of turn-of-the-century Europe. From London to Constantinople... from Barcelona to Moscow - players now compete to claim routes over a whole new continent. More than just a new map, Ticket to Ride: Europe features exciting gameplay additions. There are tunnels to help you traverse the high mountain passes, waterways to navigate aboard ferries, and new train stations waiting to be built. The games superb components have also been given a firstclass makeover and now include larger cards and brand new train station pieces.
Ticket to Ride - Europe remains elegantly simple; can be learned in 3 minutes; and appeals to both families and experienced gamers.
(Note that this is a standalone game - not an expansion)
From the shores of Lake Geneva to the slopes of Davos, this expansion takes you through the heart of Switzerland's mountainous geography. You'll climb aboard the Mont-Blanc Express connecting Martigny to France and ride the Bernina Express over soaring passes into Italy. Previously only available to Ticket to Ride Computer Game players, the Ticket to Ride Swiss Map Expansion is now coming to your board game table!
Designed specifically for 2 or 3 players, this expansion forces you to reconsider all your Ticket to Ride playing strategies. It features Locomotive cards that can only be used on tunnel routes; only 40 trains per player; and new Destination Tickets that take you not just to other cities, but to surrounding countries as well. The expansion requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.