Enter the Hyborian Age. The civilised kingdoms at the heart of the world make war on one another with massed ranks of mercenaries while idle nobles chatter and gossip in the courts of Aquilonia and Nemedia. In the
north the barbarians of Asgard, Vanaheim and Cimmeria make war on anyone close enough to raid and in the west the Picts savagely reject the encroachment of settlers into their primeval forests. Pirates infest both the open ocean in the south and the inland Vilayet sea, earning the ire of Stygian sorcerer-priests and Turanian horse lords alike. This world of expansive plains, steaming jungles, ancient tombs and otherworldly horrors gives no quarter - you must wrest your destiny from it with the strength of your limbs and the edge of your sword!
The Conan RPG allows players to take the on the roles of characters from this rich and vivid world, whether Hyborians or any of the other myriad races who people the tales of Conan. As Howards hero did, they can learn the skills of the thief, the mercenary soldier, the desert nomad and other roles on their way to greatness.
This second edition of the Conan roleplaying game both tidies up and expands the original. Several subtle changes have been made to the mechanics to reflect the experiences of players over the past four years and the informed commentary of Conan experts, but it remains fully compatible with all the material from the previous edition. In addition you can find new character options, more combat manoeuvres, new spells to cast or suffer from and an expanded section of human enemies in the bestiary.
Conan 2nd Edition. Are you ready?
The world of Conan is dark and dangerous and the people that inhabit it are well suited to their environs. The Players Guide to the Hyborean Age contains new rules and information that can help your Player Character succeed where otherwise he might fail. No longer will Player Characters be relegated to being a mere collection of statistics... now a character can have hidden depths and goals too. Extensive guidelines on personality types are included, to help round out nascent Player Characters.
The Players Guide to the Hyborean Age contains new races, feats and spells that can be used within the game, helping to make each character truly unique, with multiple equipment kits to allow characters to be properly attired either by their culture or location.
Also included are indexes detailing where to find the spells and character options already published in other Conan supplements. The Players Guide to the Hyborean Age is an invaluable sourcebook for the Conan game, expanding upon the information provided in the main rulebook and other supplements to enhance the experience of adventuring in the Hyborean Age.
Conan Sourcebook by Mongoose Publishing
The homeland of Conan himself is now detailed, for the first time. Explore the original land of barbarians, experience their culture, and develop your own Cimmerian characters. This sourcebook is packed full of in-depth detail of Cimmeria and its people, along with the hazards facing both explorers and invaders.
The perfect companion to Ruins of Hyboria, this book provides several fully detailed city-based encounters that can be played throughout the Hyborian Kingdoms. Each is laid out to be run after just a glance of a few moments, ensuring a Games master is never caught off balance whenever his players choose to go somewhere unexpected - keep this book near your gaming table, and your players will marvel at detail you have worked into your campaign!
Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. As the Road of Kings takes a traveller through the glittering and decadent realms of the lost Hyborian Age, so too does this tome work toward the same end. These fabled lands of ancient times are the shimmering background of your Conan The Roleplaying Game, the gleaming backdrop against which your action is set. These cultures, the grand forbearers of more modern times, are magnificent and degraded all at the same time. Each culture has its dark, rotten core and its flashy exterior, its gilt mask of civility.
The original Road of Kings supplement to the Conan, the Roleplaying Game, explored this harsh world. Return to the Road of Kings expands upon this great work and provides new rules and information for the 2nd Edition.
The Hyborian Age is a time of great and terrible sorcery. Whether rising from forgotten tombs, lurking in darksome and primeval forests or presiding over grim temples and blood-soaked altars, the malevolent influence of sorcery is inescapable. Adventurers must tread carefully and hone their weapons, for the strongest sorcery can strike without warning and deflect the most potent attacks.
This expansion for Conan the Roleplaying Game updates the previous book 'Scrolls of Skelos' for second edition and adds new spells for your heroes to cast or cower from, new feats, new unusual and magical items to confound and amaze, and new beasts whose very existence is a testament to the power of magic. Whether he uses Frost Magic, legions of Henchmen or a single Lord of the Black Circle, a sorcerer is now an even more formidable threat. Secrets of Skelos also includes full rules for designing and using your very own sorcerous cults, even allowing Player Characters to create their own insidious conspiracies.
At the height of King Conans reign, when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass, there existed a prophecy. The prophecy spoke of the Blood of Atlantis, the true blood of the rulers of the world, which would flow in the veins of a young girl, who would give the fallen continent of Atlantis an heir an heir that would unseat all the kings of men.
King Conans enemies had begun gathering all of the girls who match the prophecy, preparing the one to bear the child that would call up the forces of Atlantis to sack Tarantia and end Conans reign once and for all.
Trial of Blood is the first mega-campaign for the Conan Roleplaying Game Second Edition, placing a group of young adventurers in the path of prophecy and potentially disastrous events that could change Hyboria forever. Taking the characters from their roots as young men and women and hurling them through a series of linked scenarios that will pit them ultimately against the fate of Hyboria itself.
Can your group of unlikely heroes possibly change the verdict of the Trial of Blood and save King Conan?
Creeping forth from the shadowed tombs and haunted forests of the Hyborian Age come creatures previously unseen by man, exotic animals from the far corners of the world and coiling horrors to test even the mettle of Conan himself. From colossal animals, avatars of nature's fury, to ancient and unholy things that have slithered in the darkness since the turning of the age, to shapeless blasphemies from beyond time and space itself, this book contains over 100 beasts and other entities to challenge Hyborian heroes. The bones of lesser men crunch underfoot; it is time to earn your place in legend.
Conan Sourcebook, Hardcover
Aquilonia - The political situation is rife with intrigue, murder and horror, and could easily be the setting for untold campaigns. From the palatial splendour of the capital, Tarantia, to the rural tranquillity of the Tauran and the brooding nobles of Poitain, this 200-page sourcebook for Conan the Roleplaying Game details Hyborias greatest kingdom, Aquilonia, the Flower of the West, destined to be ruled over by the mighty Conan himself!
Welcome to Argos & Zingara, the maritime nations of the Hyborian age. Argos and Zingara are two of the most politically volatile nations of the world, where men's destinies are decided through wealth and sword. These are vibrant realms of bloody strife and darksome horror. The cities of these two nations have begun to throw off the shackles of feudalism and the nations shudder beneath the tread of the wealthy merchants, who are neither noble nor peasant. One's skills are as important as the circumstances of one's birth.
Argos is an interesting land for a Hyborian kingdom. It is wonderfully varied. The sea-ports are cosmopolitan and liberal. In contrast, the inland provinces of Argos are peopled with more traditional, conservative farmers, craftsmen, and labourers. The roads of Argos, lined with trees, fields, and villages, are generally peaceful and the inland folk are friendly toward strangers. Nearly every village has an inn for travellers, most of whom are making their way to Messantia or one of the other port cities, or are making their way toward Zingara, Ophir or Aquilonia laden with trade-goods.
With a command of the sea and the trade-routes, Argos has become a wealthy kingdom. It is wealthy enough to be able to raise armies for war or to hire assassins, spies and diplomats for its own brand of intrigue and subterfuge involving the other kingdoms.
Religion in the Conan stories are generally dark, brutal affairs, full of secrets and monstrous priests. Most of the stories give religion a rather unholy, unclean air. A primitive time with primitive religions is the world Conan the Cimmerian strives to conquer and tread. This volume in the Conan the Roleplaying Game series is designed to enhance the role-playing aspect of scholars, cultists and religious leaders in the Hyborian age.
Conan Adventure by Mongoose Publishing
Heretics of Tarantia is a Conan Roleplaying Game scenario of a different breed. Rather than hunting through a plague-ridden jungle in search of a city so old it has been forgotten by history - and would best stay that way, or tracking a corrupt sorcerer to his demon-haunted lair, bringing him to bay and slaying him to prove the might of metal over magic, Heretics of Tarantia is a story of intrigue, backstabbing, politicking and murder in that most princely of cities, Tarantia, capital of Aquilonia, the Flower of the West.
A foully murdered priest of Mitra sets the Player Characters upon a course of investigation and adventure, searching for the culprit in a quest that takes them from the greatest halls of the city to the lowest dregs. At first glance, the answer seems clear, but as the Player Characters uncover more and more information, they will learn that not all is as it seems, and that they have stumbled upon an intricate plot that could very well spell doom for Tarantia, even for Aquilonia itself.
Pirates. Thieves. Temptresses. The fallen classes of the Hyborian age live amongst the shadows, lurking and hiding in the dark recesses of every city. Civilised people often presume rules come from the gods or even from strange books wherein the Truth' is written. Actions are either correct or incorrect and a culture of guilt arises from violating the tenets laid down by society. Societies who try to live by those rules breed shadows and these shadows are the fallen classes, by-products of all the impulses contrary to a given society's definitions of truth and order. Some consider the shadows evil, others see them as a necessity. Many long to give in to the shadows but pretend to condemn them. The fiercest; barbarians, nomads and borderers, are forces of nature impacting upon society. The finest; nobles, scholars and soldiers, are the creators and maintainers of society and 'law' itself. The fallen represent impulsive temptation; those who reject the 'Truth' insisted upon by the finest and challenged by the fiercest. To be one of the fallen is to be hunted by the so-called finest elements of society. To be one of the fallen is to have your deeds and beliefs treated as sinful, criminal or worse.
Conan: Hyborea's Fiercest is the first of three source books expanding the core classes from Conan: The Roleplaying Game, offering unparalleled opportunities for players to flesh out their characters and GMs to further develop a gaming system already noted for its variety and depth.
This book discusses how the various cultures of Conan's age looks at the noble, scholar and soldier classes. Advice is given on what skills and feats to emphasise for each culture's iconic brand of those three classes, as well as additional cultural details to complement the information found in The Road of Kings.
This adventure is a fully contained story centred greatly around not only the murderous beast stalking the streets of Nahab, but also the political tensions between the different castes of people found in the city itself. It is a place where just the right situation could spark a massive war between the nobles again, or a full scale revolt from the people who serve them.
Situated on the southern coast of Argos, Messantia is a cosmopolitan trading city where business is king and any deal can be done if the price is right. This detailed box set not only includes three detailed source books, a beautifully rendered poster size map as well as a selection of other location maps.
Messantia is a sea port where anything can happen....
The pirates and raiders of the kozaks are locked in a war with the mighty empire of Turan. The Turans have mighty armies and navies before which all the world must tremble, but the kozaks have the desperate cunning and audacity of men who have nothing left to lose save their lives. Between the kozaks and Turan is the wide sea of Vilayet, whose waters run red with blood.
When you are caught up in the struggle of empires across the sea, for which side will you raise your sword? For the thieves and pirates of the kozaks, or for the rich lords and slavers of Turan? Cut a path of death and steel through the bloody waters of the Vilayet Sea, hero, but remember - older civilisations once stood on the shores of that cursed ocean...
There is something irresistible in the allure of decaying ruins and ancient places. Testaments to ingenuity they are, yet the civilisations fell regardless of their creativity and intelligence. The ancient places of the world have an awesome power to impress and overwhelm the viewer in a way a newer place can never hope to have. The whole air of decay surrounding such places, the sheer sense of history pervading these old locations work to provide stimulus to the dark corners of the imagination and conjure ghosts unlike any said to haunt mankind.
There are many ruins of ancients cities and monuments scattered across the Hyborian Kingdoms, places of power that promise both great riches and terrible evils. Only recently discovered, they now beckon bold advneturers to explore their depths, overcome guardians and steal the greatest treasures.
This book contains many such ruins, ready for Games Masters to use in their own campaigns. From the Isle of the Iron Statues to the Green Stone Cities, all your favourites can be found here, ready to challenge your players.
Trade and debauchery, caravans and raiders, luxury and aridity, a land of elite warriors and shrewd merchants has intrigued readers for decades, but has never been fully examined. Now, Shem, the Gateway to the South, is finally revealed. The people of the vast meadowlands in their enigmatic zikkurats and the nomad clans of the eastern deserts are studied in great detail in this exhaustively researched volume for Conan the Roleplaying Game.
Find out what being a Shemite means and explore their divided culture. Learn of the mighty asshuri and the military might of this fantastic Hyborian Age land, a land whose sons are highly sought as skilled mercenaries. Explore the zikkurats of the gods and walk through the streets of Akbitana.
Shem is a perfect setting for high adventure in true sword-and-sorcery style. This book gives Players and Games Masters alike the resources to bring the dichotomy of Shem to life.
Conan RPG Sourcebook by Mongoose Publishing
Stygia, Serpent of the South. . .
The long-awaited sourcebook to the most evil of Hyborian Kingdoms is now here. With great pyramids and lurking reptiles, lost tombs and endless deserts, Stygia is an ominous backdrop for any Conan campaign.
Rife with intrigue, murder and horror, this land is ripe for any engaging scenario and every adventuring band should visit this place at least once.
Covering the culture, society, military and magic of Stygia, this book contains everything you need to open the doors to a land that is both wondrous and terrible.
Tito's Trading Post is a 96 page hardback book designed to bring you the very best of equipment, weapons and luxuries from across the Hyborian Kingdoms. With rules for crafting, merchant guilds and hiring retainers, if it is not in this book, your character won't want it!
The Tower of the Elephant is the first in a new series of Conan adventure scenarios. Based directly on the original story by Robert E. Howard, The Tower of the Elephant allows the player characters to undertake the very adventures that made Conan the legend he is.