Complete with a giant map of the Hyborian Kingdoms, comes this essential Games Master's aid. All the most essential rules and tables are clearly laid out for the GM on one side, while players can enjoy evocative artwork from the world of Conan.
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Welcome to Argos & Zingara, the maritime nations of the Hyborian age. Argos and Zingara are two of the most politically volatile nations of the world, where men's destinies are decided through wealth and sword. These are vibrant realms of bloody strife and darksome horror. The cities of these two nations have begun to throw off the shackles of feudalism and the nations shudder beneath the tread of the wealthy merchants, who are neither noble nor peasant. One's skills are as important as the circumstances of one's birth.
Argos is an interesting land for a Hyborian kingdom. It is wonderfully varied. The sea-ports are cosmopolitan and liberal. In contrast, the inland provinces of Argos are peopled with more traditional, conservative farmers, craftsmen, and labourers. The roads of Argos, lined with trees, fields, and villages, are generally peaceful and the inland folk are friendly toward strangers. Nearly every village has an inn for travellers, most of whom are making their way to Messantia or one of the other port cities, or are making their way toward Zingara, Ophir or Aquilonia laden with trade-goods.
With a command of the sea and the trade-routes, Argos has become a wealthy kingdom. It is wealthy enough to be able to raise armies for war or to hire assassins, spies and diplomats for its own brand of intrigue and subterfuge involving the other kingdoms.
'Let not the sword sleep in your hand, son of Asgard, nor let the blood lie thick and cold in your veins! Now is the time for battle, for bloodshed and for bold deeds that you will boast of in the meadhall - or in Valhalla! The white snows shall bear witness to our red victory over the dogs of Vanaheim!'
So speaks Cneph Coalhair, a mighty king of Asgard - but forces are moving in the north beyond the petty rivalries of mortal men. A foe, terrible and ancient, sleeps in the cold wastes beyond the north wind. Across the frozen tundra and towering mountains, the men of Asgard battle the Vanir, unaware that their true foe stirs in his sleep and plots to bring all the world to ruin. He is able to do this because one of the Aesir has turned on their kin and allied with the enemy - Asgard has been betrayed, and doom is coming!
Conan & The Betrayer of Asgard is an adventure arc that takes your characters from 5th to 9th level, throwing them into the thick of the action as they battle Vanir berserkers, undead hordes, eldritch horrors and more! In the course of this epic adventure, the adventures will travel from the heart of Vanaheim to the very borders of fabled Hyperborea and beyond, and their swords will not lack skulls to cleave! But it will take more than sharp swords and bloodlust to save the northland - the characters must piece together the clues and identify the traitors before it is too late!
The perfect companion to both Ruins of Hyboria and Cities of Hyboria, this book provides several fully detailed underground-based encounters that can be played throughout the Hyborian Kingdoms. Each is laid out to be run after just a glance of a few moments, ensuring a Games Master is never caught off balance whenever his players choose to go somewhere unexpected keep this book near your gaming table, and your players will marvel at detail you have worked into your campaign!
The homeland of Conan himself is now detailed, for the first time. Explore the original land of barbarians, experience their culture, and develop your own Cimmerian characters. This sourcebook is packed full of in-depth detail of Cimmeria and its people, along with the hazards facing both explorers and invaders.
Conan Sourcebook by Mongoose Publishing
Conan RPG Sourcebook by Mongoose Publishing
Far to the east lies Khitai, and ancient and sorcerous civilisation. A land of haunted jungles filled with forbidden knowledge, this Conan sourcebook will introduce players to a strange and terrifying nation. New sorcery awaits intrepid explorers, but they must negotiate mysterious temples, ringing with golden chimes, and avoid the fall out from the vicious silk trade. For the first time, Khitai is brought to life among the Hyborian Kingdoms.
This adventure is a fully contained story centred greatly around not only the murderous beast stalking the streets of Nahab, but also the political tensions between the different castes of people found in the city itself. It is a place where just the right situation could spark a massive war between the nobles again, or a full scale revolt from the people who serve them.
The pirates and raiders of the kozaks are locked in a war with the mighty empire of Turan. The Turans have mighty armies and navies before which all the world must tremble, but the kozaks have the desperate cunning and audacity of men who have nothing left to lose save their lives. Between the kozaks and Turan is the wide sea of Vilayet, whose waters run red with blood.
When you are caught up in the struggle of empires across the sea, for which side will you raise your sword? For the thieves and pirates of the kozaks, or for the rich lords and slavers of Turan? Cut a path of death and steel through the bloody waters of the Vilayet Sea, hero, but remember - older civilisations once stood on the shores of that cursed ocean...
Conan Supplement by Mongoose Publishing
There is something irresistible in the allure of decaying ruins and ancient places. Testaments to ingenuity they are, yet the civilisations fell regardless of their creativity and intelligence. The ancient places of the world have an awesome power to impress and overwhelm the viewer in a way a newer place can never hope to have. The whole air of decay surrounding such places, the sheer sense of history pervading these old locations work to provide stimulus to the dark corners of the imagination and conjure ghosts unlike any said to haunt mankind.
There are many ruins of ancients cities and monuments scattered across the Hyborian Kingdoms, places of power that promise both great riches and terrible evils. Only recently discovered, they now beckon bold advneturers to explore their depths, overcome guardians and steal the greatest treasures.
This book contains many such ruins, ready for Games Masters to use in their own campaigns. From the Isle of the Iron Statues to the Green Stone Cities, all your favourites can be found here, ready to challenge your players.
The Hyborian Age is a time of great and terrible sorcery. Whether rising from forgotten tombs, lurking in darksome and primeval forests or presiding over grim temples and blood-soaked altars, the malevolent influence of sorcery is inescapable. Adventurers must tread carefully and hone their weapons, for the strongest sorcery can strike without warning and deflect the most potent attacks.
This expansion for Conan the Roleplaying Game updates the previous book 'Scrolls of Skelos' for second edition and adds new spells for your heroes to cast or cower from, new feats, new unusual and magical items to confound and amaze, and new beasts whose very existence is a testament to the power of magic. Whether he uses Frost Magic, legions of Henchmen or a single Lord of the Black Circle, a sorcerer is now an even more formidable threat. Secrets of Skelos also includes full rules for designing and using your very own sorcerous cults, even allowing Player Characters to create their own insidious conspiracies.
At the height of King Conans reign, when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass, there existed a prophecy. The prophecy spoke of the Blood of Atlantis, the true blood of the rulers of the world, which would flow in the veins of a young girl, who would give the fallen continent of Atlantis an heir an heir that would unseat all the kings of men.
King Conans enemies had begun gathering all of the girls who match the prophecy, preparing the one to bear the child that would call up the forces of Atlantis to sack Tarantia and end Conans reign once and for all.
Trial of Blood is the first mega-campaign for the Conan Roleplaying Game Second Edition, placing a group of young adventurers in the path of prophecy and potentially disastrous events that could change Hyboria forever. Taking the characters from their roots as young men and women and hurling them through a series of linked scenarios that will pit them ultimately against the fate of Hyboria itself.
Can your group of unlikely heroes possibly change the verdict of the Trial of Blood and save King Conan?