by Ed Gentry
Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover who their enemy really is.
Errata: On page 288, you may notice that the chapters skip from 20 to 29, and on page 295, they begin renumbering with Chapter 24. These are mistakes made when chapters were deleted and replaced in editing. Nothing is missing from the story or in the wrong place. We apologize for the confusion.
Nothing is beyond the reach of the Obsidian Ridge.
No one has laid eyes on the Obsidian Ridge in over a century. The floating mountain is a legend, lost in the dustiest tomes . . . until it appears as if from nowhere over the kingdom of Erlkazar.
Driven by the madness of its master wizard, the Obsidian Ridge will destroy everything in its path until the wizard gets what he wants: the princess of Erlkazar for a bride. But deep in the tunnels of the Obsidian Ridge, a room of trophies attests that he wants a great deal more.
The citadel has hunted such quarry before.
Deep in the heart of the City of Weeping Ghosts is a story no one tells.
Over two thousand years ago, mighty Shandaular fell, its people slaughtered or scattered, its fabled Shield overwhelmed with unnatural ice. Only the witches of the Rashemi hold the Shield now, and they know better than to venture out into the cold night.
Yet even the Rashemi, a people of powerful magic and long memories, aren't prepared for the secrets angry Shandaular has been hiding all these years.
The citadel and its ghosts haven't forgotten or forgiven.
The Fortress of Sentinelspire looks down from the canopy of the world, ready to sow the seeds of destruction.
Death flows from the Fortress of the Old Man hidden in the canyons of Sentinelspire, a vast and dormant volcano. The secret paradise of Faerun's most dangerous assassins, the Fortress specializes in high-profile murders that leave no witnesses.
But with the powers of an archdruid at hand, the mad master of the fortress will bring death to more than just the enemies of his patrons -- he will call down doom on all of Faerun
Sentinelspire has been waiting to complete the cycle.