"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ras progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..."
In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld.
Card Game; 2-5 Players; Ages 12+ by Cambridge Games Factory
"In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population.
Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome."
Glory to Rome is a card-based city building and resource management game with a novel mechanic. Each card may act as a building, a patron, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents.
Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.
The lighthearted artwork and slim rulebook belie the strong strategic and tactical elements of Glory to Rome
Counter Magazine review
Arrr, yes! The legendary treasure of the Pirate Admiral... They say its buried somewhere on Kellys Island, it is... But where the island is, and where t dig for it once ye get there, I couldnt tell ye... Unless I was... properly persuaded, if ye get m meaning...
The object of Ice Pirates is to sail through the frozen waters of Conception Bay in order to find and dig up the Pirate Admirals treasure and stash it somewhere no other pirates (your opponents) can find it.
Conception bay is laid out as a board of cards with Bell Island in the middle and named ports around the outside. Each port offers a particular ship upgrade that will assist players in their quest to find and keep the treasure (e.g. Cannons at Harbour Grace, Ice Breakers at Cupids Harbour, Telescopes at Pouch Cove).
The rest of the board starts the game face down--hidden in the bay are three lost islands (where you can find treasure maps) and Kelly's Island where Peter Easton (the Pirate Admiral) had his secret base and (according to legend) left buried treasure when he left for warmer climes. The first player to find, or steal all three treasure maps and reach Kelly's Island gets to dig up the treasure--at which point the game switches to a treasure run with every other player attempting to steal the treasure off them.
Most of the bay cards contain icebergs, which block your movement if they come up in the wrong places, and three shipwrecked mariners who will join youre crew if you find them and rescue them--increasing your fighting strength.
Your friend swats at her pet cat, saying "Shoo!" The house cat jumps off the old table, sending dust clouds everywhere. As the cat leaps into your lap, your nose starts to itch! Your friend laughs at you mischievously.
The object of Sneeze is to match Sneeze cards to your opponents allergies and make them sneeze.
If you sneeze too much, youre out!
Players each start with one Sneeze card as an Allergy. On your turn you place a sneeze card into either the upwind pool (which will make people sneeze immediately) or the downwind pool (which is safe until the wind changes).
If all of your allergy cards are matched by cards in the upwind pool then you sneeze, that pool clears, you draw another allergy card and both you and the player who made you sneeze draw an 'And Now' (event) card. These can be played on your turn instead of flipping an allergy card to effect the course of the game (e.g. you hold your breath to avoid sneezing, or play a 'mean trick' to double the effect of one of the cards than an opponent is allergic to).
When a player with four allergies sneezes they are out--at that point the game switches to 'sudden death' with any player who sneezes being eliminated.
The Birthday Party has not been going well. The soup was lumpy and the main course was stodgy and overcooked. Now dessert is served - the table is laden with Chocolate Mousse, Rice Pudding, Cherry Pie, Fruit Salad and so much more. The guests start to grin wickedly...
The object of Splat! is to furiously flinging food at other players while dodging food they are throwing back at you. The more food that hits you, the messier you get. At the end of the game, the cleanest players are allowed to think that theyve won.
The game uses three types of cards:
Food Cards : Each food card has a special power which takes effect when the food is either eaten, or is thrown at another player and hits. Some of these powers are long lasting while others are instant (e.g. the banana split is vitamin fortified and so increases a players hand size, while the revolutionary cupcakes contain added additives which force you to throw all your food at other players). Food cards are either green (generally beneficial powers) and red (generally not beneficial).
And Then Cards : Event cards which can be played during the food throwing process to impact the course of the game. These cards act as interrupts which provide much of the interactive story telling character of the game (e.g. Amy throws Birthday Cake at Clare but Bob catches it and throws it back at Amy on his next turn). These cards can also be played as dodges to avoid food that is thrown at you.
Object Cards : Throughout the game players may also stand in front of objects (e.g. The Children, The Gnu, Uncle Harry or The Mirror). If a player standing in front of an object dodges then the food hits the object instead and the thrower gets yelled at by either the Host or the Hostess--forcing them to discard all their And Then cards and eat a food (if they have one).
Each player has a 'You' card with 5 hit locations--when food hits someone the thrower rolls to see where (Head, 2 x Arms, 2 x Legs, 1's miss). Food which hits a location that is already messy replaces the previous food.
The Butler (Jeeves) also has a hit location card--players may choose to throw food at him through the game and in addition any food that is thrown which does not hit a player or an object may hit Jeeves instead. Once Jeeves is completely covered with food he chases the players out of the house, ending the game.
Splat! is a reworking of Ed Carter's 1992 food-fight card game, Kersplatt!