The eagerly-awaited second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game is finally arriving. Throughout the stations turbulent history, armed fleets have enacted the harsher policies of their governments. Whether you wish to command an intrepid EarthForce Expeditionary Fleet, a high-tech Minbari taskforce or a cunning Centauri raider group, this rulebook provides you with up-to-date rules to play out your favourite Babylon 5 space battles... or take to the stars and create new legends in the dark.
The new edition has been carefully honed, based on the comments of A Call to Arms players all around the world - it is faster to play, more comprehensive and finely balanced to portray the very best of space combat in the Babylon 5 universe.
Inside the covers, you will find new rules for combat, hyperspace, placing Admirals on your ships and a completely revised system for Fighters. As always, scenarios and full campaign rules have been included, making this the most comprehensive release yet for the game.
Accompanying the brand new second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game, the Babylon 5 A Call to Arms 2nd Ed. Fleet Book contains the comprehensive data necessary to play any of the major and iconic racial fleets of the Babylon 5 universe. The Earth Alliance, Minbari Federation, Centauri Republic, Narn Regime and League of Non-Aligned Worlds have all their ship types and fleets described, along with their game statistics. Also included are fleet lists for the ancient Shadows and Vorlons, as well as expanded information on the fleets of specific League races, such as the Brakiri, the Vree, the Abbai, an other races like the Dilgar, Drakh and multi-racial Raiders.
Finally, there are brand new fleet lists added to the game with this book - the Gaim, pak'mar'ra and Psi Corps! the Pak'ma'ra and the Gaim. There are even specific notes for older fleets (Dilgar), specialised fleets (Psi Corps) and generic Raider fleets.
A Call to Arms is the game of space combat in the universe of Babylon 5. Now you can play out confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic, and more. This giant box set contains a updated rulebook, a ship recognition guide with nearly 100 different classes of warship inside, a giant Babylon 5 space combat poster and enough counters to begin playing immediately.
ORIGINAL BOX SET OWNERS: If you own the original A Call to Arms box set (as opposed to the new Revised Edition), all you need to fully update to the new rules set is this book - you do NOT need the Revised box set as well.
The Call to Arms Starter Set provides everything you need to begin playing and offers an ideal introduction to the award-winning A Call to Arms, the game of spaceship combat in the universe of Babylon 5. The Starter Set focuses on the War of Retribution, a bloody era from the Babylon 5 universes history of the Narn/Centauri conflict, covering the basic rules of the game in an easy-tolearn format. A number of scenarios are also included, each of which recreates a battle from the Narn/Centauri war - an ideal setting for your first few games of A Call to Arms. The book includes full rules for the ships which took part in this conflict, along with counters to represent them on the tabletop so you can begin playing immediately.
It was the dream of Sheridan and Delenn that the coming of the new Interstellar Alliance would bring a new age of peace and prosperity to the stars. Instead, the galaxy became a far more dangerous place. . .
Welcome to Armageddon, the latest supplement for A Call to Arms, the game of space combat in the universe of Babylon 5. This is a major update to the game, packed full of new rules, new ships and some tweaks suggested by all our fans on the Call to Arms forums. You will find Armageddon brings new excitement to your games, as well as some truly powerful ships.
Part One - New Rules
This supplement brings a new Priority Level to your games - Armageddon, allowing you to field the most powerful ships yet seen in the galaxy. There are also new rules for Stealth, Energy Mines and Auxiliary Craft, inspired by comments made by players over the past year, all designed for you to get the greatest tactical edge in the game.
Part Two - The Earth Alliance
The Earth Alliance is blessed with an abundance of ship designs. In order to get the fleet list down to more manageable levels, we have split the Earth Alliance into three time periods spread across the Babylon 5 timeline, replacing that found in Sky Full of Stars - the Early Years, the Third Age and the Crusade Era. Each is a viable fleet list with its own selection of ships. Join the efforts of Earth as it first reaches for the stars, or enjoy the fruits of the latest technologies as humanity begins to build some of the finest warships to leave spacedocks.
Part Three - Armageddon
The other fleets of the game have not been forgotten either. The Crusade Era brought a rush of technologies for all races who joined the Interstellar Alliance, though not the co-operation Sheridan had hoped for. From the powerful Narn KaBinTak to a re-jigged Victory, you will find a host of new ships to take advantage of the new Armageddon Priority Level. As a special treat, we have also included new lists for the Shadows and Vorlons that also use the new Priority Level, and full rules for using the ships of the Ancients - be warned, they can crush entire fleets!
Part Four - Scenarios and FAQ
Finally, we have included a selection of new scenarios for you to test your tactical mettle, in addition to the entire A Call to Arms FAQ. Garnered from questions raised by fans on our web site forums, this chapter examines various aspects of the game system and gives definitive answers!
Sky Full of Stars is a major supplement for the Call to Arms space combat game. Within these jam-packed pages, you will find rules updates, new rules, advanced fleet lists, many new scenarios and a revised campaign system. Everything the Call to Arms player needs to take his fleet into the next war!
BOX SET OWNERS: If you own the original A Call to Arms box set (as opposed to the new Revised Edition), all you need to fully update to the new rules set is this book - you do NOT need the Revised box set as well.