When cameleers meet at the campfire after a long and straining journey, they tell each other stories about cities in the middle of the desert, from hidden oases, and flying carpets. A versed cameleer will of course not whistle-blow the exact location of these precious places, but if you can .read. the desert, you will find them anyway. And with the help of a powerful jinn, you may rearrange the location to your own benefit - or to the disadvantage of someone else.
Players move their caravans through the desert in search of these marvellous locations not telling the others what they discovered. But if you make use of such a location, you automatically reveal some information about it. For instance, if you trade in a desert city the other players will roughly know where the city is. Object of the game is to find three artifacts, or to buy them with the gold you earn.
You will find cities, oases, caravanserais and artifacts. Knowing where they are is very beneficial when you equip a caravan. Do you still remember where they were?
English rules are included, and the game contains no language dependend parts.
The president of the garden gnome breeders society "Golden Cap" has passed on, and now the hunt for a worthy successor is on. The highly coveted presidency will go to the first society member who succeeds at breeding a gnome with a golden cap or buying one for 4000 Petals. To this end, the society members busily bid on gnomes for breeding, send them to beauty contests or - of course - to work in the garden. Who will be the first to breed a golden-capped gnome?
The initiates have waited for this day for centuries, and now that the grail appeared, they are well prepared. Following an ancient plan, the grail shall be brought to its designated place. But do the other initiates have the same goal as you? Whom can you trust?
Assassins, Templars, Rosicrucians and Illuminates start the hunt for the grail. The pawns on the gameboard belong to nobody, each player may move each of them. Throughout the game, however, each player may try to gain control over the pawns by secretly exerting influence on them. The winner of the game is not the one who brings home the grail, but the one who controls the bearer of the grail; in other words: The one who proves to have the highest influence ...
Clockwise, the players move one of the pawns on the gameboard, or invest hidden influence points. Displeasing moves by other players may be rejected if you reveal to have a higher influence on that pawn than the player who made the move. Furthermore, displeasing pawns can be removed from the game by uncovering them. But in order to do so, you have to control the pawn which blows the other pawn's cover, and the amount of influence you can spend during the game is limited.
English rulesd are included, and the game contains no language dependend parts.
Flickering candlelight illuminates the meeting of the alchemists. They create a mysterious metal pattern, with each of them trying to draw some metal out of it. But this is only possible if there is enough of it within the pattern. Which alchemist will be able to extract more precious metal than the others?
Counter review
"Lifeboats"
A game by Ronald Wettering
In uncharted waters, the ship, Santa Timea, has collided with a reef, and the sailors set off in the old lifeboats for a hair-raising journey to sheltering shores. As the lifeboats move closer to the islands, water rushes in and sailors get thrown overboard. But it's all done democratically and the majority rules - unless you happen to play the Captain's Hat at the right time to overrule everyone.
As a big player in the film business, you invest your infuence in the success of the next block buster - but also in the failure of your competitors.
Through bluff, tactica and co-operation, you ensure your success. Because at the end, the winner will not be the one who did most for a film, but the one who can claim the success for himself. And this may still change long after the last scene of the film has been shot ...
Playing a card into your Personal Display affects the influence you have on that film. Playing a card into the Film Display influences the value a film has. At the end of the game players get victory points for the films where they have a majority of influence points. How many points this will be depends on the quality of the film.
The aliens have attained almost everything they could wish for: galaxy-wide peace, highly developed industries - and a lot of free time on their hands. But what good is all that wealth without proper veneration? And so they wander through space in their quest for love and admiration. A few of these journies brought them to Earth, but the human inhabitants they met recoiled in fright and confusion. The aliens retreated with dashed hopes and injured pride, but then one of their scientists discovered that the way to a humans heart is through his stomach. This proved to be even more true when the food was laced with a generous dose of psychopharmaceuticals ...
As the expedition leader of an alien people, it is your task to built the best burger diners and french fry joints to become the Most Adored Fast Food Manager and conquer the earth.