The Journeyman must use the ancient Anvil of Time to travel through history. He is told to observe, not to interfere, a task that is easier said than done . . .
The War of the Lance has ended, but the world of Krynn remains in peril. Even after the defeat of the Queen of Darkness, a disciple of Emperor Ariakas rules Nordmaar by sword and spell.
Enter Vanderjack, a mercenary with a dark past and a sword haunted by ghosts. The sellsword finds himself in Nordmaar, fighting for his freedom -- if he can settle old scores and escape acquiring new ones.
The Journeyman must use the ancient Anvil of Time to travel through history. He is told to observe and not to interfere, a task that is easier said than done...
Bradok Axeblade had it all -- until his hometown of Ironroot was destroyed in the Cataclysm. Deep in the bowels of Krynn, short of food, water, and light, Bradok and a handful of survivors cling to life.
Armed only with a magic compass and an indomitable will, he leads desperate survivors through a perilous maze of ancient dangers.