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Main Catalogue |  Board Games & Card Games |  Tresham Games |  1829: Mainline

1829: Mainline

1829: Mainline


Price: £39.99

 
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18xx Board Game, 1 to 7 Players ages 11+, by Tresham Games \'A New Type of \'1800\' Series Game MAINLINE: For Fast, Long-Distance Trains There are no dice or chance cards in this game. All players start with the same amount of money which they use to invest in Railway Shares. These depict real railways that ran in Britain during the Nineteenth Century. The companies build railway lines by laying tiles on the map board. They also buy trains and run them to connect stations of different values. The money thus earned may be paid to the shareholders as a dividend or it may be retained to buy new trains, build bridges, cross mountains or establish new bases. There must be one such base on each company route. These bases are shown by coloured marker tokens that clearly define each company\'s field of operation. Stations that are not so identified may be used by any company. The trains are brought in order of size. The tiles on the board may be up-dated in the order yellow, green, brown and finally grey. When a dividend is paid the value of the shares (usually) rises. When it is retained the share price falls. As the railways grow the share prices will reflect company fortunes. Earnings are used to buy further shares. In this way changes of Director may occur and give a player control of someone else\'s company! When the bank funds are exhausted the game finishes. Players add the current values of their shares to their holdings in cash and this determines the finishing order. ++++++++++++++++++++ Counter magazine review: Tresham Games 1-7 players, best with 2-4(5?); 2-5 hours designed by Francis Tresham reviewed by Mike Hutton Here in the U.K., the saying goes that you can wait for ages for a bus to come along, only for three to arrive at once. At Spiel 2004 we nearly had a similar experience, with rumours of no less than three new games from Francis Tresham. As it was, the arrival of 1825 unit 3 and Revolution: the Dutch Revolt were not joined by the third for a year. Still, three games in two years from Francis is something of a record, and the arrival of 1829 Mainline at Spiel 2005 saw it sell out twice in as many days. With that level of anticipation, it obviously has some expectations to fulfil. As has been the case with others of Francis\'s games, 1829 Mainline has been under development for some time. Indeed, the concept seems to have been under wraps since 1994. As the name suggests, 1829 Mainline has a lot in common with 1829, Francis\' first published game from 1974. The game revolves around players buying shares in railway companies, which are under the direction of majority shareholders. As before the map covers the U.K., albeit this time in a north-north-west diagonal cross-section running from London to Glasgow. As before, the map is split into hexes, and there are hex tiles which can be laid on these to form track, plastic counters to mark company bases, train cards of various types, a stock-market chart which is reminiscent of the one found in 1825 unit 1, money, and share certificates for 6 private companies and 9 major companies. With fewer players you might be playing with only 7 major companies, and this is noticeably speeds up the game. As you can probably guess, the game broadly follows the usual 18xx lines of players buying stock in companies which then operate to provide revenue and stock-market gains. In order to save time - and our editor\'s patience after my last opus - I will restrict this review to a brief summary of those aspects of the game which differentiate Mainline from a base-unit 1825. I will also concentrate on the 3-7 player games, and deal with the 1 and 2- player games last of all. But this is not a game which follows the 18xx standards of long-term strategies, stability, zero-luck, and the threat of over-analysis. This is an 18xx game which is about short-term planning, coping with sudden reversals in fortune, and riding your luck. This becomes apparent from the start. At the start of the game, all the share certificates are shuffled, the Priority Deal card placed in the top quarter of the deck, and a set number of cards dealt to each player. The remaining certificates are placed face down as a draw pile, and the top one turned over to form a discard pile. Each player also receives a set amount of money, and the game starts with the initial stock round. In the first stock round, players may only buy shares from their hand. This starts with the player who

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